Ignore:
Timestamp:
Jan 26, 2011, 6:35:55 PM (11 years ago)
Author:
sam
Message:

Use monster eyes as particles for the exploding effect.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/piece.h

    r294 r297  
    1212#define __DH_PIECE_H__
    1313
    14 #include "entity.h"
    15 #include "game.h"
     14#include "core.h"
    1615
    1716class PieceData;
     
    2019{
    2120public:
    22     Piece(Game *game, int2 cell, int id);
     21    Piece(Emitter *emitter, int2 cell, int id);
    2322    virtual ~Piece();
    2423
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