Ignore:
Timestamp:
Jan 31, 2011, 2:50:49 AM (11 years ago)
Author:
sam
Message:

Rework tile handling. This possibly breaks deushax pretty rudely.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/monsterz/piece.cpp

    r311 r313  
    282282        if (data->timer < 0.0f)
    283283        {
    284             float3 pos(data->pos.x + 24, data->pos.y + 177, 5);
     284            float3 pos(data->pos.x + 24, data->pos.y + 72, 5);
    285285            int start = data->id + 12;
    286286            int stop = data->id + 15;
     
    308308    int id = data->id;
    309309    int x = data->pos.x + 24;
    310     int y = data->pos.y + 177;
     310    int y = data->pos.y + 72;
    311311    int z = 2;
    312312
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