Ignore:
Timestamp:
Feb 17, 2011, 7:06:33 PM (11 years ago)
Author:
sam
Message:

Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/scene.cpp

    r657 r658  
    3636};
    3737
    38 #if SHADER_CRAP
     38#if LOL_EXPERIMENTAL
    3939extern GLuint prog;
    4040#endif
     
    135135    qsort(data->tiles, data->ntiles, sizeof(Tile), SceneData::Compare);
    136136
    137 #if SHADER_CRAP
     137#if LOL_EXPERIMENTAL
    138138    float *vertices = new float[18];
    139139    vertices[0] = -0.5f; vertices[1] = 0.5f; vertices[2] = 0.0f;
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