Ignore:
Timestamp:
Feb 17, 2011, 7:06:33 PM (11 years ago)
Author:
sam
Message:

Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/tiler.cpp

    r645 r658  
    2727public:
    2828    TilerData()
    29 #if !FINAL_RELEASE
     29#if !LOL_RELEASE
    3030      : lasterror(-1)
    3131#endif
     
    3434private:
    3535    Dict tilesets;
    36 #if !FINAL_RELEASE
     36#if !LOL_RELEASE
    3737    int lasterror;
    3838#endif
     
    5454        TileSet *tileset = new TileSet(path, size, count, dilate);
    5555        data->tilesets.SetEntity(id, tileset);
    56 #if !FINAL_RELEASE
     56#if !LOL_RELEASE
    5757        if (id == data->lasterror)
    5858            data->lasterror = -1;
     
    7171{
    7272    TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id - 1);
    73 #if !FINAL_RELEASE
     73#if !LOL_RELEASE
    7474    if (!tileset)
    7575    {
     
    8484{
    8585    TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id - 1);
    86 #if !FINAL_RELEASE
     86#if !LOL_RELEASE
    8787    if (!tileset)
    8888    {
     
    9999
    100100    TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
    101 #if !FINAL_RELEASE
     101#if !LOL_RELEASE
    102102    if (!tileset)
    103103    {
     
    117117
    118118    TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
    119 #if !FINAL_RELEASE
     119#if !LOL_RELEASE
    120120    if (!tileset)
    121121    {
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