Ignore:
Timestamp:
Feb 18, 2011, 1:09:18 AM (10 years ago)
Author:
sam
Message:

Implement float4x4::rotate().

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/matrix.h

    r660 r661  
    200200    static Mat4<T> perspective(T theta, T width, T height, T near, T far);
    201201    static Mat4<T> translate(T x, T y, T z);
     202    static Mat4<T> rotate(T theta, T x, T y, T z);
    202203
    203204    inline Mat4<T> operator +(Mat4<T> const val) const
Note: See TracChangeset for help on using the changeset viewer.