Ignore:
Timestamp:
Feb 18, 2011, 1:09:28 AM (10 years ago)
Author:
sam
Message:

Get rid of float3, float4, int3 etc. in favour of GLSL types.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/matrix.h

    r663 r664  
    279279typedef Mat4<int> mat4i;
    280280
    281 /* Aliases for deprecated stuff */
    282 typedef Vec2<float> float2;
    283 typedef Vec2<int> int2;
    284 typedef Vec3<float> float3;
    285 typedef Vec3<int> int3;
    286 typedef Vec4<float> float4;
    287 typedef Vec4<int> int4;
    288 typedef Mat4<float> float4x4;
    289 typedef Mat4<int> int4x4;
    290 
    291281#endif // __DH_MATRIX_H__
    292282
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