Changeset 671 for trunk/src/scene.cpp
- Timestamp:
- Feb 20, 2011, 1:02:48 PM (12 years ago)
- File:
-
- 1 edited
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- Added
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trunk/src/scene.cpp
r666 r671 90 90 * Change the architecture to make sure of that. */ 91 91 glDeleteBuffers(data->nbufs, data->bufs); 92 free(data->bufs); 92 93 delete data; 93 94 } … … 200 201 201 202 #if LOL_EXPERIMENTAL 202 GLuint vao , vbo[2], attr;203 GLuint vao; 203 204 204 205 glGenVertexArrays(1, &vao); 205 206 glBindVertexArray(vao); 206 glGenBuffers(2, &vbo[0]); 207 208 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); 209 glBufferData(GL_ARRAY_BUFFER, 18 * (n - i) * sizeof(GLfloat), vertex, GL_STATIC_DRAW); 207 #else 208 glEnableClientState(GL_VERTEX_ARRAY); 209 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 210 #endif 211 212 glBindBuffer(GL_ARRAY_BUFFER, data->bufs[buf]); 213 glBufferData(GL_ARRAY_BUFFER, 18 * (n - i) * sizeof(GLfloat), 214 vertex, GL_STATIC_DRAW); 215 #if LOL_EXPERIMENTAL 210 216 glVertexAttribPointer(attr_pos, 3, GL_FLOAT, GL_FALSE, 0, 0); 211 217 glEnableVertexAttribArray(attr_pos); 212 213 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); 214 glBufferData(GL_ARRAY_BUFFER, 12 * (n - i) * sizeof(GLfloat), texture, GL_STATIC_DRAW); 218 #else 219 glVertexPointer(3, GL_FLOAT, 0, NULL); 220 #endif 221 222 glBindBuffer(GL_ARRAY_BUFFER, data->bufs[buf + 1]); 223 glBufferData(GL_ARRAY_BUFFER, 12 * (n - i) * sizeof(GLfloat), 224 texture, GL_STATIC_DRAW); 225 #if LOL_EXPERIMENTAL 215 226 glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, 0); 216 227 glEnableVertexAttribArray(attr_tex); 217 228 #else 229 glTexCoordPointer(2, GL_FLOAT, 0, NULL); 230 #endif 231 232 #if LOL_EXPERIMENTAL 218 233 stdshader->Bind(); 219 #else220 glEnableClientState(GL_VERTEX_ARRAY);221 glEnableClientState(GL_TEXTURE_COORD_ARRAY);222 223 glBindBuffer(GL_ARRAY_BUFFER, data->bufs[buf]);224 glBufferData(GL_ARRAY_BUFFER, 6 * 3 * (n - i) * sizeof(float),225 vertex, GL_DYNAMIC_DRAW);226 glVertexPointer(3, GL_FLOAT, 0, NULL);227 228 glBindBuffer(GL_ARRAY_BUFFER, data->bufs[buf + 1]);229 glBufferData(GL_ARRAY_BUFFER, 6 * 2 * (n - i) * sizeof(float),230 texture, GL_DYNAMIC_DRAW);231 glTexCoordPointer(2, GL_FLOAT, 0, NULL);232 234 #endif 233 235
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