- Timestamp:
- Feb 20, 2011, 1:02:56 PM (12 years ago)
- File:
-
- 1 edited
Legend:
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- Added
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-
trunk/src/scene.cpp
r671 r672 62 62 float angle; 63 63 64 #if LOL_EXPERIMENTAL 65 GLuint vao; 66 #endif 64 67 GLuint *bufs; 65 68 int nbufs; … … 83 86 data->bufs = 0; 84 87 data->nbufs = 0; 88 89 #if LOL_EXPERIMENTAL 90 glGenVertexArrays(1, &data->vao); 91 #endif 85 92 } 86 93 … … 90 97 * Change the architecture to make sure of that. */ 91 98 glDeleteBuffers(data->nbufs, data->bufs); 99 #if LOL_EXPERIMENTAL 100 glDeleteVertexArrays(1, &data->vao); 101 #endif 92 102 free(data->bufs); 93 103 delete data; … … 201 211 202 212 #if LOL_EXPERIMENTAL 203 GLuint vao; 204 205 glGenVertexArrays(1, &vao); 206 glBindVertexArray(vao); 213 glBindVertexArray(data->vao); 207 214 #else 208 215 glEnableClientState(GL_VERTEX_ARRAY);
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