Changeset 730
 Timestamp:
 Mar 8, 2011, 11:52:28 PM (10 years ago)
 File:

 1 edited
Legend:
 Unmodified
 Added
 Removed

trunk/src/video.cpp
r727 r730 87 87 //" gl_FragColor = vec4(pass_TexCoord * 4.0, 0.0, 0.25);\n" 88 88 #else 89 " gl_FragColor = texture2D(in_Texture, vec2(gl_TexCoord[0]));\n" 89 " vec4 col = texture2D(in_Texture, vec2(gl_TexCoord[0]));\n" 90 #if 0 91 " float dx1 = mod(gl_FragCoord.x, 2.0);\n" 92 " float dy1 = mod(gl_FragCoord.y, 2.0);\n" 93 " float t1 = mod(3.0 * dx1 + 2.0 * dy1, 4.0);\n" 94 " float dx2 = mod(floor(gl_FragCoord.x * 0.5), 2.0);\n" 95 " float dy2 = mod(floor(gl_FragCoord.y * 0.5), 2.0);\n" 96 " float t2 = mod(3.0 * dx2 + 2.0 * dy2, 4.0);\n" 97 " float t = (1.0 + 4.0 * t1 + t2) / 17.0;\n" 98 " col.x = col.x > t ? 1.0 : 0.0;\n" 99 " col.y = col.y > t ? 1.0 : 0.0;\n" 100 " col.z = col.z > t ? 1.0 : 0.0;\n" 101 #endif 102 " gl_FragColor = col;\n" 90 103 #endif 91 104 "}\n";
Note: See TracChangeset
for help on using the changeset viewer.