Changeset 792
- Timestamp:
- Aug 1, 2011, 12:23:28 AM (12 years ago)
- Location:
- trunk
- Files:
-
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/deushax/debugsprite.cpp
r790 r792 58 58 vec3i pos = (vec3i)data->pos; 59 59 60 Scene::GetDefault()->AddTile(data->tileset, 31, 61 pos.x - 16, pos.y, pos.z, 1); 62 Scene::GetDefault()->AddTile(data->tileset, 15, 63 pos.x - 16, pos.y, pos.z + 32, 1); 60 Scene::GetDefault()->AddTile(data->tileset, 31, pos + vec3i(-16, 0, 0), 1); 61 Scene::GetDefault()->AddTile(data->tileset, 15, pos + vec3i(-16, 0, 32), 1); 64 62 } 65 63 -
trunk/monsterz/board.cpp
r790 r792 254 254 Entity::TickDraw(deltams); 255 255 256 Scene::GetDefault()->AddTile(data->board, 0, 257 position.x, position.y, 1, 0); 258 Scene::GetDefault()->AddTile(data->screen, 0, 0, 0, 10, 0); 256 Scene::GetDefault()->AddTile(data->board, 0, position, 0); 257 Scene::GetDefault()->AddTile(data->screen, 0, vec3i(0, 0, 10), 0); 259 258 260 259 switch (data->game) … … 582 581 /* FIXME: the emitter may be destroyed after the Tiler is removed, 583 582 * because the last Tiler tick may be done just after the emitter 584 * scheduled its sprites! */ 583 * scheduled its sprites! In theory, the emitter should reference 584 * the tileset. */ 585 585 Ticker::Unref(data->emitter); 586 586 Tiler::Deregister(data->screen); -
trunk/monsterz/interface.cpp
r790 r792 99 99 if (Platform::GetMouseCount() && mouse.x >= 0 && mouse.y >= 0) 100 100 { 101 vec 2i m = mouse + vec2i(-6, 6 - 48);102 Scene::GetDefault()->AddTile(data->tiles, 22, m .x, m.y, 30, 0);101 vec3i m = vec3i(mouse) + vec3i(-6, 6 - 48, 30); 102 Scene::GetDefault()->AddTile(data->tiles, 22, m, 0); 103 103 } 104 104 } -
trunk/monsterz/piece.cpp
r790 r792 383 383 384 384 if (data->state != PieceData::DEAD) 385 Scene::GetDefault()->AddTile(data->tileset, id, x, y, z, 0);385 Scene::GetDefault()->AddTile(data->tileset, id, vec3i(x, y, z), 0); 386 386 387 387 if (data->state == PieceData::GRAB && Platform::GetMouseCount()) 388 Scene::GetDefault()->AddTile(data->tileset, 0, x, y, 9, 0);388 Scene::GetDefault()->AddTile(data->tileset, 0, vec3i(x, y, 9), 0); 389 389 } 390 390 -
trunk/monsterz/thumbs.cpp
r790 r792 73 73 for (int n = 0; n < data->npieces; n++) 74 74 { 75 vec 2i p = vec2i(459, 372 - 27 * n);76 Scene::GetDefault()->AddTile(data->icons, n, p .x, p.y, 11, 0);75 vec3i p = vec3i(459, 372 - 27 * n, 11); 76 Scene::GetDefault()->AddTile(data->icons, n, p, 0); 77 77 } 78 78 } -
trunk/monsterz/title.cpp
r791 r792 292 292 int backid = (int)data->period; 293 293 Scene::GetDefault()->AddTile(data->title, backid, 294 data->ground_pos.x, data->ground_pos.y, 1, 0);294 vec3i(data->ground_pos.x, data->ground_pos.y, 1), 0); 295 295 296 296 /* The stars */ … … 298 298 { 299 299 Scene::GetDefault()->AddTile(data->stars, 0, 300 24 + 0, 72 + 240, 2, 0);300 vec3i(24 + 0, 72 + 240, 2), 0); 301 301 } 302 302 … … 309 309 int cloudid = (n % 5) * 4 + cloudoff; 310 310 Scene::GetDefault()->AddTile(data->clouds, cloudid, 311 data->cloudpos[n].x,312 data->cloudpos[n].y, 2, 0);311 vec3i(data->cloudpos[n].x, 312 data->cloudpos[n].y, 2), 0); 313 313 Scene::GetDefault()->AddTile(data->clouds, cloudid, 314 data->cloudpos[n].x - bbox[1].x + bbox[0].x, 315 data->cloudpos[n].y, 2, 0); 314 vec3i(data->cloudpos[n].x - bbox[1].x 315 + bbox[0].x, 316 data->cloudpos[n].y, 2), 0); 316 317 } 317 318 … … 326 327 int y = data->eagle.y + 5.0f * sinf(phase); 327 328 Scene::GetDefault()->AddTile(data->eagle.tiles, eagleid, 328 24 + x, 72 + y, 3, 0);329 vec3i(24 + x, 72 + y, 3), 0); 329 330 } 330 331 … … 334 335 { 335 336 Scene::GetDefault()->AddTile(data->ground, 0, 336 x, data->ground_pos.y, 0, 0);337 vec3i(x, data->ground_pos.y, 0), 0); 337 338 } 338 339 … … 365 366 if (tiler) 366 367 Scene::GetDefault()->AddTile(tiler, id, 367 data->ground_pos.x + pos.x,368 data->ground_pos.y + pos.y, 1, 0);368 vec3i(data->ground_pos.x + pos.x, 369 data->ground_pos.y + pos.y, 1), 0); 369 370 370 371 /* The logo, on top of the rest. */ 371 Scene::GetDefault()->AddTile(data->logo, 0, 26, 250, 3, 0);372 Scene::GetDefault()->AddTile(data->logo, 0, vec3i(26, 250, 3), 0); 372 373 } 373 374 -
trunk/src/emitter.cpp
r790 r792 75 75 for (int i = 0; i < data->nparticles; i++) 76 76 Scene::GetDefault()->AddTile(data->tileset, data->particles[i], 77 data->positions[i].x, 78 data->positions[i].y, 79 data->positions[i].z, 0); 77 data->positions[i], 0); 80 78 } 81 79 -
trunk/src/font.cpp
r790 r792 79 79 80 80 if (ch != ' ') 81 scene->AddTile(data->tileset, ch & 255, 82 pos.x, pos.y, pos.z, 0); 81 scene->AddTile(data->tileset, ch & 255, pos, 0); 83 82 84 83 pos.x += data->size.x; -
trunk/src/layer.cpp
r790 r792 55 55 if (data[j * width + i]) 56 56 scene->AddTile(data[j * width + i], 57 x + i * 32, y + j * 32 - altitude, 58 altitude + z, orientation); 57 vec3i(x + i * 32, 58 y + j * 32 - altitude, 59 altitude + z), 60 orientation); 59 61 #endif 60 62 } -
trunk/src/map.cpp
r790 r792 96 96 || id < gids[n + 1]) 97 97 { 98 Log::Error("tilesets no longer work this way ");98 Log::Error("tilesets no longer work this way\n"); 99 99 //code = (data->tilesets[n] << 16) | (id - gids[n]); 100 100 break; -
trunk/src/scene.cpp
r790 r792 31 31 TileSet *tileset; 32 32 uint32_t prio; 33 int id, x, y, z, o; 33 vec3i pos; 34 int id, o; 34 35 }; 35 36 … … 115 116 } 116 117 117 void Scene::AddTile(TileSet *tileset, int id, int x, int y, int z, int o)118 void Scene::AddTile(TileSet *tileset, int id, vec3i pos, int o) 118 119 { 119 120 if ((data->ntiles % 1024) == 0) … … 121 122 (data->ntiles + 1024) * sizeof(Tile)); 122 123 /* FIXME: this sorting only works for a 45-degree camera */ 123 data->tiles[data->ntiles].prio = - y - 2 * 32 *z + (o ? 0 : 32);124 data->tiles[data->ntiles].prio = -pos.y - 2 * 32 * pos.z + (o ? 0 : 32); 124 125 data->tiles[data->ntiles].tileset = tileset; 125 126 data->tiles[data->ntiles].id = id; 126 data->tiles[data->ntiles].x = x; 127 data->tiles[data->ntiles].y = y; 128 data->tiles[data->ntiles].z = z; 127 data->tiles[data->ntiles].pos = pos; 129 128 data->tiles[data->ntiles].o = o; 130 129 data->ntiles++; … … 286 285 { 287 286 data->tiles[i].tileset->BlitTile(data->tiles[j].id, 288 data->tiles[j].x, data->tiles[j].y, 289 data->tiles[j].z, data->tiles[j].o, 287 data->tiles[j].pos, data->tiles[j].o, 290 288 vertex + 18 * (j - i), texture + 12 * (j - i)); 291 289 } -
trunk/src/scene.h
r790 r792 35 35 static void Reset(); 36 36 37 void AddTile(TileSet *tileset, int id, int x, int y, int z, int o);37 void AddTile(TileSet *tileset, int id, vec3i pos, int o); 38 38 void Render(); 39 39 -
trunk/src/tileset.cpp
r787 r792 179 179 } 180 180 181 void TileSet::BlitTile(uint32_t id, int x, int y, int z, int o,181 void TileSet::BlitTile(uint32_t id, vec3i pos, int o, 182 182 float *vertex, float *texture) 183 183 { … … 194 194 float tmp[10]; 195 195 196 *vertex++ = tmp[0] = x;197 *vertex++ = tmp[1] = dilate * ( y + dy);198 *vertex++ = tmp[2] = dilate * ( z + dz);196 *vertex++ = tmp[0] = pos.x; 197 *vertex++ = tmp[1] = dilate * (pos.y + dy); 198 *vertex++ = tmp[2] = dilate * (pos.z + dz); 199 199 *texture++ = tmp[3] = tx; 200 200 *texture++ = tmp[4] = ty; 201 201 202 *vertex++ = x + dx;203 *vertex++ = dilate * ( y + dy);204 *vertex++ = dilate * ( z + dz);202 *vertex++ = pos.x + dx; 203 *vertex++ = dilate * (pos.y + dy); 204 *vertex++ = dilate * (pos.z + dz); 205 205 *texture++ = tx + data->tx; 206 206 *texture++ = ty; 207 207 208 *vertex++ = tmp[5] = x + dx;209 *vertex++ = tmp[6] = dilate * y;210 *vertex++ = tmp[7] = dilate * z;208 *vertex++ = tmp[5] = pos.x + dx; 209 *vertex++ = tmp[6] = dilate * pos.y; 210 *vertex++ = tmp[7] = dilate * pos.z; 211 211 *texture++ = tmp[8] = tx + data->tx; 212 212 *texture++ = tmp[9] = ty + data->ty; … … 224 224 *texture++ = tmp[9]; 225 225 226 *vertex++ = x;227 *vertex++ = dilate * y;228 *vertex++ = dilate * z;226 *vertex++ = pos.x; 227 *vertex++ = dilate * pos.y; 228 *vertex++ = dilate * pos.z; 229 229 *texture++ = tx; 230 230 *texture++ = ty + data->ty; -
trunk/src/tileset.h
r787 r792 45 45 vec2i GetSize(int tileid) const; 46 46 void Bind(); 47 void BlitTile(uint32_t id, int x, int y, int z, int o,47 void BlitTile(uint32_t id, vec3i pos, int o, 48 48 float *vertex, float *texture); 49 49
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