-- GLSL.Vert -- #version 120 void main() { gl_Position=gl_Vertex; gl_TexCoord[0]=gl_MultiTexCoord0; } -- GLSL.Frag -- #version 120 uniform sampler2D glow; uniform sampler2D source; uniform vec2 mix; void main(void) { gl_FragColor=texture2D(source,gl_TexCoord[0].xy)*mix.x+texture2D(glow,gl_TexCoord[0].xy)*mix.y; }