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Diff Rev Age Author Log Message
(edit) @102   11 years sam Implement a quit() mechanism in the Game class.
(edit) @101   11 years sam Implement ticking groups.
(edit) @100   11 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   11 years sam Move all GTK stuff to a subdirectory.
(edit) @98   11 years sam Implement a naive garbage collector.
(edit) @97   11 years sam Add a few more autotools rules.
(edit) @96   11 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   11 years sam TileSet is now a child of Asset.
(edit) @94   11 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   11 years sam The GTK loop now works. Sort of.
(edit) @92   11 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   11 years sam Start of the GtkVideo implementation.
(edit) @90   11 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @89   11 years carmie
(edit) @88   11 years sam Fix images.
(edit) @87   11 years sam Naive font renderer prototype.
(edit) @86   11 years sam Standalone character image.
(edit) @85   11 years sam Simple tool to create a font file.
(edit) @84   11 years carmie
(edit) @83   11 years sam Update gfx makefile.
(edit) @82   11 years carmie
(edit) @81   11 years sam Minor Win32 compilation fixes.
(edit) @80   11 years carmie
(edit) @79   11 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @78   11 years sam Adapt all maps to the current naming scheme.
(edit) @77   11 years sam Fix tile image layers.
(edit) @76   11 years sam Fix error in tile code computation.
(edit) @75   11 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   11 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   11 years sam Convert all maps to CSV for easier parsing.
(edit) @72   11 years carmie
(edit) @71   11 years carmie
(edit) @70   11 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   11 years sam Update z sort doc.
(edit) @68   11 years sam Automatically generate PNG files.
(edit) @67   11 years carmie
(edit) @66   11 years sam Retrieve old city tiles.
(edit) @65   11 years sam Fix default tiler image.
(edit) @64   11 years carmie
(edit) @63   11 years sam Update maps to match new tilesets.
(edit) @62   11 years sam Update new test collections.
(edit) @61   11 years sam Split tilesets into 4 separate collections.
(edit) @60   11 years sam Helper map for z-sort.
(edit) @59   11 years sam New zsort doc.
(edit) @58   11 years sam Add clipping documentation.
(edit) @57   11 years sam Various fixes.
(edit) @56   11 years sam Fix default tile loader.
(edit) @55   11 years carmie
(edit) @54   11 years carmie
(edit) @53   11 years carmie
(edit) @52   11 years carmie
(edit) @51   11 years carmie
(edit) @50   11 years carmie
(edit) @49   11 years carmie
(edit) @48   11 years carmie
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @46   11 years sam More image tuning.
(edit) @45   11 years sam More image tuning.
(edit) @44   11 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   11 years sam Tuning images.
(edit) @42   11 years sam Add titles to doc images.
(edit) @41   11 years sam Fix image.
(edit) @40   11 years sam Better layer documentation, again.
(edit) @39   11 years sam Fix layer documentation.
(edit) @38   11 years sam Dynamically allocate layers when loading maps.
(edit) @37   11 years sam More map updates.
(edit) @36   11 years sam Clean up maps.
(edit) @35   11 years sam Update collision doc.
(edit) @34   11 years sam New document for layer format.
(edit) @33   11 years sam Test collisions.
(edit) @32   11 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   11 years sam New tiles.
(edit) @30   11 years carmie
(edit) @29   11 years carmie
(edit) @28   11 years carmie
(edit) @27   11 years sam Nice character outline tutorial.
(edit) @26   11 years sam Indoor map test.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @23   11 years sam Add ladder tiles.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   11 years sam Add a sprite following the mouse.
(edit) @20   11 years sam Add mediocre support for .tmx tiled maps.
(edit) @19   11 years sam New test tiles.
(edit) @18   11 years sam Move video initialisation stuff to a separate source file.
(edit) @17   11 years sam Move C++ code in an src/ subdirectory.
(edit) @16   11 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
(edit) @15   11 years sam Remove old python test.
(edit) @14   11 years sam Testing object layers.
(edit) @13   11 years sam fiuwoifeowifoewifoewfew
(edit) @12   11 years sam Alpha test.
(edit) @11   11 years sam More doc updates.
(edit) @10   11 years sam Update doc.
(edit) @9   11 years sam Fix layer doc.
(edit) @8   11 years sam Testing vertex buffers. They're really, really faster.
(edit) @7   11 years sam More tiles.
(edit) @6   11 years sam Documentation about the z-buffer.
(edit) @5   11 years sam Map rendering test in PyOpenGL.
(edit) @4   11 years sam Drugs.
(edit) @3   11 years sam Hacking test.
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