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Diff Rev Age Author Log Message
(edit) @1106   11 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   11 years sam core: start working on the Emcee class.
(edit) @1104   11 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1103   11 years sam build: do not use --host=none with NaCl; we can be more specific, eg. …
(edit) @1102   11 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1101   11 years gary core: implement Queue on Win32 and on the PS3.
(edit) @1100   11 years gary test: minor tuning, esp. for the PS3.
(edit) @1099   11 years sam core: make the Queue object work with several producers, and get rid …
(edit) @1098   11 years sam core: replace the Condition class with a nicer Queue object that is …
(edit) @1097   11 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1095   11 years gary win32: implement threads and mutexes.
(edit) @1094   11 years sam build: add missing files to the distribution.
(edit) @1093   11 years sam core: add a mediocre threading system as the base for the real thing.
(edit) @1092   11 years sam tutorial: work around i915 driver limitations in the Mandelbrot viewer …
(edit) @1091   11 years sam test: make namespace usage less intrusive in math examples.
(edit) @1090   11 years sam tutorial: smarter register and instruction usage in the Mandelbrot …
(edit) @1089   11 years sam tutorial: simplify the Mandelbrot viewing shader in the hope that it …
(edit) @1088   11 years sam tutorial: make the GLSL Mandelbrot shader completely branchless.
(edit) @1087   11 years sam nacl: quick and dirty mouse support.
(edit) @1086   11 years sam tutorial: fix texel offset issues in the fractal zoomer.
(edit) @1085   11 years sam nacl: workaround for ANGLE issue #258 where GLSL mod() is badly …
(edit) @1084   11 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1083   11 years sam gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
(edit) @1082   11 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1081   11 years sam gl: fix long-standing bug where clear color didn't properly set the …
(edit) @1079   11 years sam tutorial: progressive zoom in the Mandelbrot viewer.
(edit) @1078   11 years sam tutorial: look into previous frames for data when zooming in the …
(edit) @1077   11 years sam tutorial: get the Mandelbrot viewer to run on OS X.
(edit) @1076   11 years gary ps3: fix a performance issue in the Mandelbrot viewer texture upload.
(edit) @1075   11 years sam ps3: fix a typo causing a compilation error.
(edit) @1074   11 years gary tutorial: create texture with the proper format and type on the PS3.
(edit) @1073   11 years gary tutorial: port the new Mandelbrot shader to Cg.
(edit) @1072   11 years sam tutorial: the Mandelbrot viewer now queries the nearest pixel of each …
(edit) @1071   11 years sam tutorial: decorrelate window size and texture size in the Mandelbrot …
(edit) @1070   11 years sam tutorial: replace log() calls with fast approximations.
(edit) @1069   11 years gary tutorial: port the Mandelbrot dithering shader to Cg.
(edit) @1068   11 years sam tutorial: try to send data to the GPU that matches the internal format.
(edit) @1067   11 years sam tutorial: use a palette for the rendering; it gives us free dithering …
(edit) @1066   11 years sam tutorial: try to reduce the blur effect; now it's pixelated…
(edit) @1065   11 years sam tutorial: clamp zoom values in the Mandelbrot viewer.
(edit) @1064   11 years sam tutorial: navigate in the fractal using the mouse.
(edit) @1063   11 years sam core: implement Application::ShowPointer() so that applications can …
(edit) @1062   11 years sam tutorial: speed up texture uploads in the Mandelbrot viewer by only …
(edit) @1061   11 years sam tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
(edit) @1060   11 years sam tutorial: zoom automatically in the fractal viewer.
(edit) @1059   11 years sam core: add a double complex type.
(edit) @1058   11 years gary tutorial: port Mandelbrot tutorial to the PS3.
(edit) @1057   11 years gary ps3: compilation fixes for the PS3.
(edit) @1056   11 years sam tutorial: properly implement continuous color in the Mandelbrot viewer.
(edit) @1055   11 years gary tutorial: continuous color in the Mandelbrot viewer.
(edit) @1054   11 years sam test: create the bases for a new tutorial, with texture uploads.
(edit) @1053   11 years sam gpu: start implementing a vertex buffer object.
(edit) @1052   11 years sam core: implement complex numbers and add unit tests for these.
(edit) @1051   11 years sam debug: fix a timing issue in the quad debug object.
(edit) @1050   11 years sam test: fix OS X compilation; we still need SDLmain.a on that platform.
(edit) @1049   11 years sam test: add missing quaternion unit tests.
(edit) @1048   11 years sam math: build quaternions from rotation matrices and conversely.
(edit) @1047   11 years sam core: implement a quaternion class and tighten some vector operation …
(edit) @1046   11 years sam core: split vector operations into linear and non-linear so that we …
(edit) @1045   11 years gary test: clean up tutorial #2.
(edit) @1044   11 years gary core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure …
(edit) @1043   11 years sam test: start writing tutorials and other shit.
(edit) @1042   11 years sam scene: try to disable all activated GL features in the scene rendering.
(edit) @1041   11 years sam core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
(edit) @1040   11 years sam core: write a generic application class.
(edit) @1037   11 years sam core: port everything to SDL 1.3.
(edit) @1036   11 years sam build: allow to build without the PS3-specific files.
(edit) @1035   11 years sam core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
(edit) @1034   11 years sam build: remove cruft from the repository.
(edit) @1032   11 years sam monsterz: fix title screen layout.
(edit) @1031   11 years sam sprite: remove spurious property that caused sprites to be always …
(edit) @1030   11 years sam monsterz: add a sprite with rocks in front of the title screen.
(edit) @1029   11 years sam core: dynamically allocate mantissa for real numbers. One day we'll be …
(edit) @1028   11 years sam test: minor fixes to the test suite: disable optimisation tests in …
(edit) @1027   11 years sam test: minor Remez algorithm tests.
(edit) @1026   11 years sam core: implement the gamma function for reals using Spouge's formula.
(edit) @1025   11 years sam build: use xvfb-run to run the windows-i386 test suite on a non-mingw …
(edit) @1024   11 years sam core: implement frexp(), ldexp() and modf() for reals.
(edit) @1023   11 years sam core: implement log10, sinh and cosh for real numbers.
(edit) @1022   11 years sam core: implement pow() for real numbers; for now special cases such as …
(edit) @1021   11 years sam core: fix a bug in real::log() and real::log2() with values smaller than 1.
(edit) @1020   11 years sam core: improve sin() and exp() performance by replacing divisions with …
(edit) @1019   11 years sam core: implement real methods cbrt(), log2(), exp2(), and copysign().
(edit) @1018   11 years sam core: implement tan() for real numbers.
(edit) @1017   11 years sam core: fix an accuracy error in real::re() and real::sqrt() introduced …
(edit) @1016   11 years sam core: encode real numbers using uint32_t rather than uint16_t.
(edit) @1015   11 years sam test: random useless crap.
(edit) @1014   11 years sam test: various improvements to the Remez exchange solver.
(edit) @1013   11 years sam core: remove most dependencies on real number size in the various math …
(edit) @1012   11 years sam test: more Remez exchange experimentations.
(edit) @1011   11 years sam test: more Remez exchange experimentations.
(edit) @1010   11 years sam test: allow to perform Remez solving on an arbitrary range.
(edit) @1009   11 years sam test: some refactoring in the Remez solver to prepare multiple …
(edit) @1008   11 years sam test: add missing <cstdio> include in pi test program.
(edit) @1007   11 years sam test: use namespace "std" to avoid PS3 build errors.
(edit) @1006   11 years sam core: replace the cos(real) implementation with a simple call to …
(edit) @1005   11 years sam test: add support for relative error in the Remez exchange test program.
(edit) @1004   11 years sam real: constrain sin() and cos() on real numbers so that they work …
(edit) @1003   11 years sam core: implement round() and fmod() for real numbers.
(edit) @1002   11 years sam core: implement floor() and ceil() for real numbers.
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