source:

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1198   9 years sam core: allow each blitted tile to be stretched differently.
(edit) @1197   9 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   9 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1195   9 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1194   9 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1193   9 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1192   9 years sam test: fix uninitialised member variable.
(edit) @1191   9 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   9 years sam build: more Visual Studio project file refactoring.
(edit) @1189   9 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   9 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   9 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   9 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1185   9 years sam mrpigeon: first rendering test.
(edit) @1184   9 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   9 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   9 years sam build: get rid of deprecated empty directories.
(edit) @1181   9 years sam math: add a few comments.
(edit) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   9 years sam win32: add a lot of DirectX stubs.
(edit) @1178   9 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1177   9 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   9 years sam math: add vectors of "half" to vector.h.
(edit) @1175   9 years sam math: move cross product out of the .cpp file.
(edit) @1174   9 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   9 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1172   9 years sam test: fix logic bugs in two tutorials.
(edit) @1171   9 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1170   9 years sam win32: fix cross-project dependencies for recently added projects.
(edit) @1169   9 years sam win32: fix a bug in the GLEW build system that caused build failures …
(edit) @1168   10 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1167   10 years gary win32: oops, get rid of debug code.
(edit) @1166   10 years gary win32: fix SDL support in lolcore.
(edit) @1165   10 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   10 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   10 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   10 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1161   10 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   10 years sam math: move half.h into the public headers.
(edit) @1159   10 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   10 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   10 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1156   10 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1155   10 years gary win32: add a few predefined macros to the VS build system.
(edit) @1154   10 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   10 years sam math: add new coercion rules for vector classes.
(edit) @1152   10 years sam build: disable excessive image cleanup rules.
(edit) @1151   10 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   10 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   10 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   10 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1147   10 years sam test: that cast was necessary, after all…
(edit) @1146   10 years sam win32: some compilation fixes here and there.
(edit) @1145   10 years sam test: remove a useless cast.
(edit) @1144   10 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1143   10 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   10 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   10 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   10 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(edit) @1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1138   10 years sam math: some simplifications in the magic vector templates, and some …
(edit) @1137   10 years sam math: finally get the GLSL-like swizzling to work.
(edit) @1136   10 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   10 years sam math: move most vector and matrix member functions to global functions.
(edit) @1134   10 years sam math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
(edit) @1130   10 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
(edit) @1129   10 years sam lolremez: release LolRemez 0.2.
(edit) @1128   10 years sam math: fix an infinite loop in the real number print function.
(edit) @1127   10 years sam math: significant performance improvements in the Remez solver.
(edit) @1126   10 years sam math: write a faster factorial method for use in exp() and sin(). …
(edit) @1125   10 years gary core: throw out the idea of a disk thread, let's seem what comes from it.
(edit) @1124   10 years gary lolremez: distribute Visual Studio files with LolRemez.
(edit) @1123   10 years gary core: fix a few implicit 64-to-32-bit casts in the real methods.
(edit) @1122   10 years sam real: get rid of <<= and >>= operators; we can use ldexp() instead. As …
(edit) @1121   10 years sam real: fix a rounding bug in real number printing.
(edit) @1120   10 years sam build: remove #if directives from remez.cpp when distributing LolRemez.
(edit) @1119   10 years sam math: make everything clean for a LolRemez release.
(edit) @1118   10 years sam core: placement new requires #include <new>, fixing that and a few …
(edit) @1117   10 years sam math: move the Remez algorithm implementation to the core.
(edit) @1116   10 years sam core: fix the sign of a negative real number raised to an even power, …
(edit) @1115   10 years sam core: allow to build a real number using a string literal.
(edit) @1114   10 years sam core: fix compilation warnings in one of the float-to-half LUTs.
(edit) @1112   10 years gary build: minor reorganisation of the sandbox code.
(edit) @1110   10 years sam core: prefix Entity members with m_ to avoid accidental shadowing.
(edit) @1109   10 years sam build: for now, assume anything with <pthread.h> uses the pthread API.
(edit) @1108   10 years sam gl: cache viewport size on all platforms, because we cannot query it …
(edit) @1107   10 years sam test: do not test for strict doubles equality in quaternion unit test.
(edit) @1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   10 years sam core: start working on the Emcee class.
(edit) @1104   10 years sam test: unroll the Mandelbrot loop to gain a few milliseconds per frame, …
(edit) @1103   10 years sam build: do not use --host=none with NaCl; we can be more specific, eg. …
(edit) @1102   10 years sam test: proper multithreading in the Mandelbrot tutorial.
(edit) @1101   10 years gary core: implement Queue on Win32 and on the PS3.
(edit) @1100   10 years gary test: minor tuning, esp. for the PS3.
(edit) @1099   10 years sam core: make the Queue object work with several producers, and get rid …
(edit) @1098   10 years sam core: replace the Condition class with a nicer Queue object that is …
(edit) @1097   10 years sam ps3: start implementing the PS3 threading system, and port the new …
(edit) @1095   10 years gary win32: implement threads and mutexes.
(edit) @1094   10 years sam build: add missing files to the distribution.
(edit) @1093   10 years sam core: add a mediocre threading system as the base for the real thing.
Note: See TracRevisionLog for help on using the revision log.