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Diff Rev Age Author Log Message
(edit) @120   12 years sam Improve the timer accuracy even more.
(edit) @119   12 years carmie
(edit) @118   12 years sam Fixed framerate now has sub-millisecond accuracy on Linux.
(edit) @117   12 years sam Properly initialise SDL in the input system's constructor.
(edit) @116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @115   12 years sam Fix the extra data in the autotools-created tarballs.
(edit) @114   12 years sam Switch editor building scheme to GtkBuilder.
(edit) @113   12 years sam Create the todo list.
(edit) @112   12 years sam Proper delta time computation in both the game and the editor.
(edit) @111   12 years sam The frame counter is now an asset object.
(edit) @110   12 years sam Minor cleanup in the editor main code.
(edit) @109   12 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   12 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   12 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   12 years sam Make the Game class an asset like the others.
(edit) @105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   12 years sam Do not tick destroyed objects.
(edit) @103   12 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   12 years sam Implement a quit() mechanism in the Game class.
(edit) @101   12 years sam Implement ticking groups.
(edit) @100   12 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   12 years sam Move all GTK stuff to a subdirectory.
(edit) @98   12 years sam Implement a naive garbage collector.
(edit) @97   12 years sam Add a few more autotools rules.
(edit) @96   12 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   12 years sam TileSet is now a child of Asset.
(edit) @94   12 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   12 years sam The GTK loop now works. Sort of.
(edit) @92   12 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   12 years sam Start of the GtkVideo implementation.
(edit) @90   12 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @89   12 years carmie
(edit) @88   12 years sam Fix images.
(edit) @87   12 years sam Naive font renderer prototype.
(edit) @86   12 years sam Standalone character image.
(edit) @85   12 years sam Simple tool to create a font file.
(edit) @84   12 years carmie
(edit) @83   12 years sam Update gfx makefile.
(edit) @82   12 years carmie
(edit) @81   12 years sam Minor Win32 compilation fixes.
(edit) @80   12 years carmie
(edit) @79   12 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @78   12 years sam Adapt all maps to the current naming scheme.
(edit) @77   12 years sam Fix tile image layers.
(edit) @76   12 years sam Fix error in tile code computation.
(edit) @75   12 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   12 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   12 years sam Convert all maps to CSV for easier parsing.
(edit) @72   12 years carmie
(edit) @71   12 years carmie
(edit) @70   12 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   12 years sam Update z sort doc.
(edit) @68   12 years sam Automatically generate PNG files.
(edit) @67   12 years carmie
(edit) @66   12 years sam Retrieve old city tiles.
(edit) @65   12 years sam Fix default tiler image.
(edit) @64   12 years carmie
(edit) @63   12 years sam Update maps to match new tilesets.
(edit) @62   12 years sam Update new test collections.
(edit) @61   12 years sam Split tilesets into 4 separate collections.
(edit) @60   12 years sam Helper map for z-sort.
(edit) @59   12 years sam New zsort doc.
(edit) @58   12 years sam Add clipping documentation.
(edit) @57   12 years sam Various fixes.
(edit) @56   12 years sam Fix default tile loader.
(edit) @55   12 years carmie
(edit) @54   12 years carmie
(edit) @53   12 years carmie
(edit) @52   12 years carmie
(edit) @51   12 years carmie
(edit) @50   12 years carmie
(edit) @49   12 years carmie
(edit) @48   12 years carmie
(edit) @47   12 years sam The layer name is no longer ignored.
(edit) @46   12 years sam More image tuning.
(edit) @45   12 years sam More image tuning.
(edit) @44   12 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   12 years sam Tuning images.
(edit) @42   12 years sam Add titles to doc images.
(edit) @41   12 years sam Fix image.
(edit) @40   12 years sam Better layer documentation, again.
(edit) @39   12 years sam Fix layer documentation.
(edit) @38   12 years sam Dynamically allocate layers when loading maps.
(edit) @37   12 years sam More map updates.
(edit) @36   12 years sam Clean up maps.
(edit) @35   12 years sam Update collision doc.
(edit) @34   12 years sam New document for layer format.
(edit) @33   12 years sam Test collisions.
(edit) @32   12 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   12 years sam New tiles.
(edit) @30   12 years carmie
(edit) @29   12 years carmie
(edit) @28   12 years carmie
(edit) @27   12 years sam Nice character outline tutorial.
(edit) @26   12 years sam Indoor map test.
(edit) @25   12 years sam Fix test map layers.
(edit) @24   12 years sam Sort layers before rendering.
(edit) @23   12 years sam Add ladder tiles.
(edit) @22   12 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   12 years sam Add a sprite following the mouse.
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