source:

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1235   11 years sam orbital: add a skeleton project for Orbital.
(edit) @1234   11 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   11 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1232   11 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1231   11 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   11 years sam gpu: fix the core scene renderer.
(edit) @1229   11 years sam build: minor Windows compilation fixes.
(edit) @1228   11 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   11 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   11 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   11 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   11 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1223   11 years sam build: add some ignored files to .gitignore.
(edit) @1222   11 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   11 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1220   11 years sam mrpigeon: add missing files to the Visual Studio project.
(edit) @1219   11 years sam android: slightly update Android project for newer SDK versions.
(edit) @1218   11 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1217   11 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1216   11 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   11 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   11 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   11 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1212   11 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1211   11 years sam mrpigeon: split enemy into red and blue enemies.
(edit) @1210   11 years sam build: start configuring the build for Win64.
(edit) @1209   11 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   11 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   11 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1206   11 years sam gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
(edit) @1205   11 years sam mrpigeon: split the large project into game/player/enemy for now.
(edit) @1204   11 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1203   11 years sam build: make one Visual Studio file slightly shorter.
(edit) @1202   11 years sam mrpigeon: test enemy sprites.
(edit) @1201   11 years sam build: add Visual Studio props file that had mistakenly disappeared.
(edit) @1200   11 years sam mrpigeon: implement a few animations for testing purposes.
(edit) @1199   11 years sam video: allow to set the default clear color.
(edit) @1198   11 years sam core: allow each blitted tile to be stretched differently.
(edit) @1197   11 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   11 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1195   11 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1194   11 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1193   11 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1192   11 years sam test: fix uninitialised member variable.
(edit) @1191   11 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   11 years sam build: more Visual Studio project file refactoring.
(edit) @1189   11 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   11 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   11 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   11 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1185   11 years sam mrpigeon: first rendering test.
(edit) @1184   11 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   11 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   11 years sam build: get rid of deprecated empty directories.
(edit) @1181   11 years sam math: add a few comments.
(edit) @1180   11 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   11 years sam win32: add a lot of DirectX stubs.
(edit) @1178   11 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1177   11 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   11 years sam math: add vectors of "half" to vector.h.
(edit) @1175   11 years sam math: move cross product out of the .cpp file.
(edit) @1174   11 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   11 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1172   11 years sam test: fix logic bugs in two tutorials.
(edit) @1171   11 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1170   11 years sam win32: fix cross-project dependencies for recently added projects.
(edit) @1169   11 years sam win32: fix a bug in the GLEW build system that caused build failures …
(edit) @1168   11 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1167   11 years gary win32: oops, get rid of debug code.
(edit) @1166   11 years gary win32: fix SDL support in lolcore.
(edit) @1165   11 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   11 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   11 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   11 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1161   11 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   11 years sam math: move half.h into the public headers.
(edit) @1159   11 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   11 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   11 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1156   11 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1155   11 years gary win32: add a few predefined macros to the VS build system.
(edit) @1154   11 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   11 years sam math: add new coercion rules for vector classes.
(edit) @1152   11 years sam build: disable excessive image cleanup rules.
(edit) @1151   11 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   11 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   11 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   11 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1147   11 years sam test: that cast was necessary, after all…
(edit) @1146   11 years sam win32: some compilation fixes here and there.
(edit) @1145   11 years sam test: remove a useless cast.
(edit) @1144   11 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1143   11 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   11 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   11 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   11 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(edit) @1139   11 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1138   11 years sam math: some simplifications in the magic vector templates, and some …
(edit) @1137   11 years sam math: finally get the GLSL-like swizzling to work.
(edit) @1136   11 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
Note: See TracRevisionLog for help on using the revision log.