|
|
@1235
|
11 years |
sam |
orbital: add a skeleton project for Orbital.
|
|
|
@1234
|
11 years |
sam |
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
|
|
|
@1233
|
11 years |
sam |
gpu: add an Unbind() method for textures for clean up. Unfortunately …
|
|
|
@1232
|
11 years |
sam |
math: add mat2 and mat3 types; they'll be useful.
|
|
|
@1231
|
11 years |
sam |
gpu: move the platform-specific triangle drawing call to the …
|
|
|
@1230
|
11 years |
sam |
gpu: fix the core scene renderer.
|
|
|
@1229
|
11 years |
sam |
build: minor Windows compilation fixes.
|
|
|
@1228
|
11 years |
sam |
gpu: port the vertex buffer abstraction layer to OpenGL.
|
|
|
@1227
|
11 years |
sam |
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
|
|
|
@1226
|
11 years |
sam |
gpu: refactor the vertex declaration code to allow several vertex streams.
|
|
|
@1225
|
11 years |
sam |
gpu: fix compilation errors and warnings in the vertex declaration code.
|
|
|
@1224
|
11 years |
sam |
gpu: start working on a template-based vertex buffer class.
|
|
|
@1223
|
11 years |
sam |
build: add some ignored files to .gitignore.
|
|
|
@1222
|
11 years |
sam |
build: compilation fixes for errors introduced in the recent Direct3D …
|
|
|
@1221
|
11 years |
sam |
gpu: port the texture and scene handling code to Direct3D. Not functional.
|
|
|
@1220
|
11 years |
sam |
mrpigeon: add missing files to the Visual Studio project.
|
|
|
@1219
|
11 years |
sam |
android: slightly update Android project for newer SDK versions.
|
|
|
@1218
|
11 years |
sam |
tutorial: fix a compilation error and remove now useless vector type casts.
|
|
|
@1217
|
11 years |
sam |
math: do not use #pragma diagnostic push for GCC prior to 4.6.
|
|
|
@1216
|
11 years |
sam |
tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
|
|
|
@1215
|
11 years |
sam |
gpu: add support for integer uniforms and fix a few PS3 and Linux …
|
|
|
@1214
|
11 years |
sam |
win32: the uniform handling code was completely broken; we now …
|
|
|
@1213
|
11 years |
sam |
win32: add Direct3D texture creation code in the fractal zoomer. …
|
|
|
@1212
|
11 years |
sam |
build: allow to build the Direct3D 9 driver with the mingw compiler.
|
|
|
@1211
|
11 years |
sam |
mrpigeon: split enemy into red and blue enemies.
|
|
|
@1210
|
11 years |
sam |
build: start configuring the build for Win64.
|
|
|
@1209
|
11 years |
sam |
math: use size_t instead of int for vector subscript to avoid torrents …
|
|
|
@1208
|
11 years |
sam |
win32: start porting the graphical backend to DirectX 9. Apparently I …
|
|
|
@1207
|
11 years |
sam |
win32: the GDI+ byte swapping was wrong; fix that.
|
|
|
@1206
|
11 years |
sam |
gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
|
|
|
@1205
|
11 years |
sam |
mrpigeon: split the large project into game/player/enemy for now.
|
|
|
@1204
|
11 years |
sam |
win32: shuffle bytes in GDI images to match what OpenGL supports.
|
|
|
@1203
|
11 years |
sam |
build: make one Visual Studio file slightly shorter.
|
|
|
@1202
|
11 years |
sam |
mrpigeon: test enemy sprites.
|
|
|
@1201
|
11 years |
sam |
build: add Visual Studio props file that had mistakenly disappeared.
|
|
|
@1200
|
11 years |
sam |
mrpigeon: implement a few animations for testing purposes.
|
|
|
@1199
|
11 years |
sam |
video: allow to set the default clear color.
|
|
|
@1198
|
11 years |
sam |
core: allow each blitted tile to be stretched differently.
|
|
|
@1197
|
11 years |
sam |
tutorial: fix unbalanced parenthesis breaking compilation.
|
|
|
@1196
|
11 years |
sam |
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak …
|
|
|
@1195
|
11 years |
sam |
build: ensure all projects have a <ItemDefinitionGroup> entry, …
|
|
|
@1194
|
11 years |
sam |
xbox: fix a few problems in the shader handling code; the first …
|
|
|
@1193
|
11 years |
sam |
build: more Visual Studio project refactoring, with multiprocessor …
|
|
|
@1192
|
11 years |
sam |
test: fix uninitialised member variable.
|
|
|
@1191
|
11 years |
sam |
build: do the Visual Studio project refactoring a bit differently.
|
|
|
@1190
|
11 years |
sam |
build: more Visual Studio project file refactoring.
|
|
|
@1189
|
11 years |
sam |
build: major refactoring of the Win32 and Xbox project files; we now …
|
|
|
@1188
|
11 years |
sam |
math: remove old non-working vector code for the float to half conversion.
|
|
|
@1187
|
11 years |
sam |
xbox: create the Xbox application class and add a project file for …
|
|
|
@1186
|
11 years |
sam |
math: fix VS2010 compiler warnings in the float/half conversion …
|
|
|
@1185
|
11 years |
sam |
mrpigeon: first rendering test.
|
|
|
@1184
|
11 years |
sam |
core: allow to stretch 2D sprits in both X and Y directions.
|
|
|
@1183
|
11 years |
sam |
sdl: convert any opened image to 8 bit per channel because we don't …
|
|
|
@1182
|
11 years |
sam |
build: get rid of deprecated empty directories.
|
|
|
@1181
|
11 years |
sam |
math: add a few comments.
|
|
|
@1180
|
11 years |
sam |
build: reorganise math files in a single "math" directory, and get rid …
|
|
|
@1179
|
11 years |
sam |
win32: add a lot of DirectX stubs.
|
|
|
@1178
|
11 years |
sam |
win32: a few compilation fixes, including GDI+ linking properly now.
|
|
|
@1177
|
11 years |
sam |
math: disable vectors of halfs until we find a way to speed up the …
|
|
|
@1176
|
11 years |
sam |
math: add vectors of "half" to vector.h.
|
|
|
@1175
|
11 years |
sam |
math: move cross product out of the .cpp file.
|
|
|
@1174
|
11 years |
sam |
gl: compilation fix due to #if/#elif confusion.
|
|
|
@1173
|
11 years |
sam |
xbox: start working on an Xbox/Direct3D port.
|
|
|
@1172
|
11 years |
sam |
test: fix logic bugs in two tutorials.
|
|
|
@1171
|
11 years |
sam |
sdl: on Windows, perform the input tick in the main drawing thread.
|
|
|
@1170
|
11 years |
sam |
win32: fix cross-project dependencies for recently added projects.
|
|
|
@1169
|
11 years |
sam |
win32: fix a bug in the GLEW build system that caused build failures …
|
|
|
@1168
|
11 years |
sam |
mrpigeon: create source tree for MrPigeon.
|
|
|
@1167
|
11 years |
gary |
win32: oops, get rid of debug code.
|
|
|
@1166
|
11 years |
gary |
win32: fix SDL support in lolcore.
|
|
|
@1165
|
11 years |
gary |
win32: fix Visual Studio compilation and link issues.
|
|
|
@1164
|
11 years |
sam |
ps3: fix PS3 build after the Queue refactoring.
|
|
|
@1163
|
11 years |
sam |
math: ensure real::fabs() is never chosen over std::fabs() for …
|
|
|
@1162
|
11 years |
gary |
win32: various compilation fixes, mostly project updates, but also a …
|
|
|
@1161
|
11 years |
gary |
math: fix minor warnings in half.h and vector.h.
|
|
|
@1160
|
11 years |
sam |
math: move half.h into the public headers.
|
|
|
@1159
|
11 years |
sam |
math: disable annoying compiler warnings in vector.h.
|
|
|
@1158
|
11 years |
sam |
math: make sure magic swizzling vectors don't actually store data, and …
|
|
|
@1157
|
11 years |
sam |
math: minor tweak to avoid using macros with empty parameters.
|
|
|
@1156
|
11 years |
sam |
win32: no longer ship GDI+ because MinGW ships a working version, …
|
|
|
@1155
|
11 years |
gary |
win32: add a few predefined macros to the VS build system.
|
|
|
@1154
|
11 years |
sam |
math: disable const union members on GCC prior to 4.6.
|
|
|
@1153
|
11 years |
sam |
math: add new coercion rules for vector classes.
|
|
|
@1152
|
11 years |
sam |
build: disable excessive image cleanup rules.
|
|
|
@1151
|
11 years |
sam |
math: some refactoring in the vector operations, to make it easier to …
|
|
|
@1150
|
11 years |
sam |
math: add missing operators (==, !, <= etc.) to the "half" class so …
|
|
|
@1149
|
11 years |
gary |
math: minor compilation fixes for Visual Studio. Still does not link.
|
|
|
@1148
|
11 years |
sam |
math: allow vectors of half and real; they don't support swizzling or …
|
|
|
@1147
|
11 years |
sam |
test: that cast was necessary, after all…
|
|
|
@1146
|
11 years |
sam |
win32: some compilation fixes here and there.
|
|
|
@1145
|
11 years |
sam |
test: remove a useless cast.
|
|
|
@1144
|
11 years |
sam |
threads: change Queue to a template so that we can manage the element type.
|
|
|
@1143
|
11 years |
sam |
math: disallow using vector swizzling components as lvalues until we …
|
|
|
@1142
|
11 years |
sam |
math: use const references instead of passing arguments by value in …
|
|
|
@1141
|
11 years |
sam |
math: add "const" to many vector swizzling patterns to forbid …
|
|
|
@1140
|
11 years |
sam |
math: fix a syntax error in vector.h due to duplicate macro declaration.
|
|
|
@1139
|
11 years |
sam |
math: rename matrix.h to vector.h and simplify some stuff, especially …
|
|
|
@1138
|
11 years |
sam |
math: some simplifications in the magic vector templates, and some …
|
|
|
@1137
|
11 years |
sam |
math: finally get the GLSL-like swizzling to work.
|
|
|
@1136
|
11 years |
sam |
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
|
|