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Diff Rev Age Author Log Message
(edit) @1520   11 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   11 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   11 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1517   11 years sam gpu: disable framebuffer objects on GL ES for now, and disable integer …
(edit) @1514   11 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1513   11 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   11 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1511   11 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1510   11 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1509   11 years sam orbital: start working on the generic chamfer solution.
(edit) @1508   11 years rez glclear: set opacity to 0.5f
(edit) @1507   11 years sam orbital: get rid of quads in the mesh builders, triangles FTW!
(edit) @1506   11 years sam orbital: add "ch" command to create chamfers.
(edit) @1505   11 years sam build: add more configure checks, mostly for neercs.
(edit) @1504   11 years touky Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
(edit) @1503   11 years sam neercs: the text rendering FBO is now exactly the required size.
(edit) @1502   11 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1501   11 years touky Lolnament : Added Ignore Steps & influence blend method.
(edit) @1500   11 years touky Added ignore_step in Lolnament
(edit) @1499   11 years sam neercs: move TextRender to its own file.
(edit) @1498   11 years sam neercs: move texture loading to the TextRender object.
(edit) @1497   11 years sam neercs: get rid of useless stuff.
(edit) @1496   11 years touky Added Damping & random in the Lolnament.
(edit) @1495   11 years sam orbital: allow 6- and 8-component hex colour values.
(edit) @1494   11 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1493   11 years sam neercs: properly scale the text buffer when blitting it.
(edit) @1492   11 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1491   11 years sam build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
(edit) @1490   11 years sam build: import new libcaca binaries (from r4822) so that we no longer …
(edit) @1489   11 years sam neercs: fix a stack overflow in the old corner rendering code.
(edit) @1488   11 years sam gpu: remove FrameBuffer::Clear(), it's not really useful.
(edit) @1487   11 years sam neercs: remove useless alpha test that was causing rendering errors.
(edit) @1486   11 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   11 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1484   11 years sam neercs: the text rendering object now owns its rendering buffer.
(edit) @1483   11 years sam neercs: font blitting is now pixel perfect.
(edit) @1482   11 years rez replacement of PI #define by M_PI
(edit) @1481   11 years sam neercs: get rid of the fixed pipeline calls for the text rendering.
(edit) @1480   11 years sam gpu: better state restoration after vertex buffer usage.
(edit) @1479   11 years sam build: simplify the .lolfx file compilation.
(edit) @1478   11 years sam gpu: do not convert u8vec4 to integers when set as array buffers, …
(edit) @1477   11 years sam neercs: improve the point sprite rendering routine.
(edit) @1476   11 years sam neercs: improve the upcoming point sprite renderer.
(edit) @1475   11 years sam gpu: do not convert integers in vertex streams to floats.
(edit) @1474   11 years rez ESC key to quit added
(edit) @1473   11 years rez real values for ratio_2d fixed and variable font size added
(edit) @1472   11 years sam neercs: fix mismatched signed/unsigned operations.
(edit) @1471   11 years sam neercs: fix an idiotic format string crash.
(edit) @1470   11 years sam gpu: be more verbose about shader compilation; some warnings are useful.
(edit) @1469   11 years sam neercs: try to get the point sprite code to work.
(edit) @1468   11 years sam gpu: fix a harmless inconsistency in vertexbuffer function order that …
(edit) @1467   11 years sam neercs: start working on direct rendering of libcaca canvases.
(edit) @1466   11 years sam gpu: add GL points support to the primitive rendering.
(edit) @1465   11 years sam build: add a new libcaca Windows build and add the proper MSBuild …
(edit) @1464   11 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1463   11 years sam neercs: minor vertex buffer usage optimisation.
(edit) @1462   11 years sam neercs: use a libcaca canvas instead of a character string.
(edit) @1461   11 years sam neercs: fix the rendering pipeline by disabling depth test and passing …
(edit) @1460   11 years sam neercs: remove a few extraneous variables.
(edit) @1459   11 years sam neercs: some refactoring.
(edit) @1458   11 years sam neercs: remove some unused variables.
(edit) @1457   11 years sam neercs: fix Win32 build.
(edit) @1456   11 years sam neercs: import Rez's code in our framework. Not ready yet.
(edit) @1455   11 years sam gpu: first FrameBuffer GPU class.
(edit) @1454   11 years sam test: GLSL syntax fiddling.
(edit) @1453   11 years sam build: remove \r from shader files before compilation.
(edit) @1452   11 years sam gpu: first shot at a Shader::SetTexture() function.
(edit) @1451   11 years sam build: move major .vcxproj files to their respective project directories.
(edit) @1450   11 years sam gpu: disable all vertex attributes upon vertex declaration unbind, …
(edit) @1449   11 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1448   11 years sam build: allow to use OpenGL instead of Direct3D in Visual Studio by …
(edit) @1447   11 years sam neercs: create a skeleton for neercs.
(edit) @1446   11 years sam orbital: small tweaks.
(edit) @1444   11 years sam orbital: start working on some kind of editor mode.
(edit) @1443   11 years sam gpu: silently ignore empty vertex and index buffers instead of …
(edit) @1442   11 years sam orbital: some improvements to the mesh parser and error reporting.
(edit) @1441   11 years sam orbital: some tuning here and there.
(edit) @1440   11 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1439   11 years sam nacl: preliminary gamepad support in the NaCl backend.
(edit) @1438   11 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1437   11 years sam orbital: build the scanners and parsers with more recent flex/bison.
(edit) @1436   11 years sam build: if FlexLexer.h isn't found in the build environment, use the …
(edit) @1435   11 years sam nacl: remove our old hack of #including the file containing main() …
(edit) @1434   11 years sam orbital: enhance the language with [] contexts.
(edit) @1433   11 years sam orbital: use hexadecimal colour commands everywhere.
(edit) @1432   11 years sam orbital: fix a compilation error.
(edit) @1431   11 years sam orbital: add missing <stdint.h>.
(edit) @1430   11 years sam orbital: another bug in the hex colour parser; now also support …
(edit) @1429   11 years sam orbital: fix a bug in the hex color interpreter.
(edit) @1428   11 years sam orbital: allow hexadecimal colour values.
(edit) @1427   11 years sam test: a better GLSL parser in the LolFx test parser.
(edit) @1426   11 years sam core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
(edit) @1425   11 years sam orbital: make sure to include "config.h" in all compiled files.
(edit) @1424   11 years sam orbital: port the gun command compiler to our bison/flex system.
(edit) @1423   11 years sam orbital: fix copyright statements.
(edit) @1422   11 years sam orbital: fine tune the mesh compiler.
(edit) @1421   11 years sam build: get Orbital to build on Win32 again.
(edit) @1420   11 years sam build: define NOMINMAX unconditionally on Windows.
(edit) @1419   11 years sam orbital: a lot of scanner and parser refactoring to simplify the …
(edit) @1418   11 years sam orbital: other parser tweak attempts.
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