Revision Log Mode:


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Diff Rev Age Author Log Message
(edit) @1586   10 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1585   10 years rez added function key and renamed some variables
(edit) @1584   10 years sam neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
(edit) @1583   10 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1582   10 years sam neercs: do not ignore alpha in the simple shader.
(edit) @1581   10 years sam test: minor tweaks to the Bullet demo.
(edit) @1580   10 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1579   10 years sam ps3: fix CPU and stack size performance issues on the PS3.
(edit) @1578   10 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1577   10 years sam build: put all Bullet files in their own VS2010 project subfolder.
(edit) @1576   10 years sam contrib: remove the Bullet binaries.
(edit) @1575   10 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   10 years sam tutorial: start working on an FBO example.
(edit) @1573   10 years sam test: refine physics timestep.
(edit) @1572   10 years sam core: fix Bullet compilation with the Native Client toolchain.
(edit) @1571   10 years sam test: activate the Bullet Physics test on all Unix platforms.
(edit) @1570   10 years sam core: add the whole BulletPhysics source code to the engine core, …
(edit) @1569   10 years touky Works better now.
(edit) @1568   10 years touky BtPhysTest works !
(edit) @1566   10 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   10 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1564   10 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1563   10 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1562   10 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1561   10 years sam data: fix a lot of paths to assets.
(edit) @1559   10 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1558   10 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1557   10 years sam data: fix ascii.png search path.
(edit) @1556   10 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1555   10 years sam toukydemo: use std::sprintf to fix the PS3 build.
(edit) @1554   10 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1553   10 years touky Ajout de BulletPhysics 2.80
(edit) @1552   10 years touky CIS FIX test
(edit) @1551   10 years touky Walking formula back on Sin/Cos
(edit) @1550   10 years touky CIS FAIL ..... comme à mon vrai boulot.
(edit) @1549   10 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1548   10 years touky Added worldentity registration support. Character now walks around.
(edit) @1547   10 years touky Added basic character logic.
(edit) @1540   10 years sam build: factor the LolFx compilation rule into
(edit) @1539   10 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   10 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1537   10 years sam contrib: remove one last GTK+ locale directory.
(edit) @1536   10 years sam contrib: get rid of GTK+ translations we don't really use or need yet.
(edit) @1535   10 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   10 years sam tutorial: remove dead code in 11_fractal.
(edit) @1533   10 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1532   10 years sam gpu: fix vertex and index buffer behaviour on the PS3.
(edit) @1531   10 years sam core: workaround for systems that don't like thread exiting early.
(edit) @1530   10 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   10 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1528   10 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   10 years touky Added ToukyDemo to sln.
(edit) @1526   10 years touky added ToukyDemo to the repo.
(edit) @1524   10 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1523   10 years sam build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
(edit) @1520   10 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   10 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   10 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1517   10 years sam gpu: disable framebuffer objects on GL ES for now, and disable integer …
(edit) @1514   10 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1513   10 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   10 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1511   10 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1510   10 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1509   10 years sam orbital: start working on the generic chamfer solution.
(edit) @1508   10 years rez glclear: set opacity to 0.5f
(edit) @1507   10 years sam orbital: get rid of quads in the mesh builders, triangles FTW!
(edit) @1506   10 years sam orbital: add "ch" command to create chamfers.
(edit) @1505   10 years sam build: add more configure checks, mostly for neercs.
(edit) @1504   10 years touky Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
(edit) @1503   10 years sam neercs: the text rendering FBO is now exactly the required size.
(edit) @1502   10 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1501   10 years touky Lolnament : Added Ignore Steps & influence blend method.
(edit) @1500   10 years touky Added ignore_step in Lolnament
(edit) @1499   10 years sam neercs: move TextRender to its own file.
(edit) @1498   10 years sam neercs: move texture loading to the TextRender object.
(edit) @1497   10 years sam neercs: get rid of useless stuff.
(edit) @1496   10 years touky Added Damping & random in the Lolnament.
(edit) @1495   10 years sam orbital: allow 6- and 8-component hex colour values.
(edit) @1494   10 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1493   10 years sam neercs: properly scale the text buffer when blitting it.
(edit) @1492   10 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1491   10 years sam build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
(edit) @1490   10 years sam build: import new libcaca binaries (from r4822) so that we no longer …
(edit) @1489   10 years sam neercs: fix a stack overflow in the old corner rendering code.
(edit) @1488   10 years sam gpu: remove FrameBuffer::Clear(), it's not really useful.
(edit) @1487   10 years sam neercs: remove useless alpha test that was causing rendering errors.
(edit) @1486   10 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   10 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1484   10 years sam neercs: the text rendering object now owns its rendering buffer.
(edit) @1483   10 years sam neercs: font blitting is now pixel perfect.
(edit) @1482   10 years rez replacement of PI #define by M_PI
(edit) @1481   10 years sam neercs: get rid of the fixed pipeline calls for the text rendering.
(edit) @1480   10 years sam gpu: better state restoration after vertex buffer usage.
(edit) @1479   10 years sam build: simplify the .lolfx file compilation.
(edit) @1478   10 years sam gpu: do not convert u8vec4 to integers when set as array buffers, …
(edit) @1477   10 years sam neercs: improve the point sprite rendering routine.
(edit) @1476   10 years sam neercs: improve the upcoming point sprite renderer.
(edit) @1475   10 years sam gpu: do not convert integers in vertex streams to floats.
(edit) @1474   10 years rez ESC key to quit added
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