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Diff Rev Age Author Log Message
(edit) @1645   11 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1644   11 years rez remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
(edit) @1643   11 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   11 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1641   11 years sam test: fix the physics simulation tick.
(edit) @1640   11 years sam core: fix shitloads of compiler warnings in the Bullet source code.
(edit) @1639   11 years sam neercs: add missing .lolfx file to neercs.vcxproj.
(edit) @1638   11 years rez remanency lolfx added
(edit) @1637   11 years sam core: display names for entities that forget to call Entity::Tick*.
(edit) @1636   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1635   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1634   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1633   11 years touky Correct integration of EasyConstraint + TestDemo.
(edit) @1632   11 years touky Small name refactor & correct Kinematic integration. + Constraint …
(edit) @1631   11 years touky Added Collision group & mask support. + weird racist test : the …
(edit) @1630   11 years touky Small refactor of the Phys::Simulation. Phys::Simulation is now an …
(edit) @1629   11 years rez testing things…
(edit) @1628   11 years rez text resize fix
(edit) @1627   11 years sam neercs: handle caca canvas size changes automatically.
(edit) @1626   11 years sam neercs: always initialise shaders at launch time, so we don’t have to …
(edit) @1625   11 years rez updated border autoresize + canvas resize
(edit) @1624   11 years sam neercs: always initialise shaders at launch time, so we don’t have to …
(edit) @1623   11 years rez updated window frame, borders and cacanvas size
(edit) @1622   11 years rez updated logo (again) + better text canvas size (unfinished)
(edit) @1621   11 years sam easymesh: set the capsule's main axis to Y, not Z.
(edit) @1620   11 years rez updated logo + optimized postfx
(edit) @1619   11 years sam easymesh: add the capsule mesh.
(edit) @1618   11 years rez letterbox test
(edit) @1617   11 years sam test: go ape shit crazy on the FoV.
(edit) @1616   11 years sam test: fix physics cube backface culling.
(edit) @1615   11 years sam easymesh: fix the HLSL code in shiny.lolfx.
(edit) @1614   11 years sam test: fix an alignment issue with btVector3/vec3 casts.
(edit) @1613   11 years touky BtPhysTest : Container box now moves.
(edit) @1612   11 years sam build: generate debug information even in release mode.
(edit) @1611   11 years sam test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
(edit) @1610   11 years sam build: rename "Lol.Core.Build.props" to the more explicit …
(edit) @1609   11 years sam build: fix a bug in the Xbox 360 defines propagation.
(edit) @1608   11 years sam test: use 0 instead of NULL to fix the X360 build.
(edit) @1607   11 years touky Added walls and better context to the physics.
(edit) @1606   11 years rez enhanced test screen
(edit) @1605   11 years sam test: minor tweaks to the physics demo.
(edit) @1604   11 years sam easymesh: use an icosphere instead of an UV-sphere for the sphere …
(edit) @1603   11 years sam gpu: enable backface culling for indexed meshes, too.
(edit) @1602   11 years rez enhanced test screen
(edit) @1601   11 years touky EasyPhysics : Added Capsules.
(edit) @1600   11 years touky Added Cylinder primitives. Added several delete/destructor, speeds up …
(edit) @1599   11 years touky EasyMesh : Fixed normals on disc when one of the radius == 0 …
(edit) @1598   11 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1597   11 years touky Added sphere in EasyPhysics
(edit) @1596   11 years touky CIS yet again.
(edit) @1595   11 years touky CIS FIX
(edit) @1594   11 years sam test: add missing physics files to Makefile.
(edit) @1593   11 years touky Some CIS FIX.
(edit) @1592   11 years touky #include were fucked-up ...…
(edit) @1591   11 years touky Behold the power of LolPhysics ! Added lol::phys::Simulation, …
(edit) @1590   11 years sam core: start working on a higher level LolFx compiler based on the …
(edit) @1589   11 years sam easymesh: the light direction is now a uniform variable.
(edit) @1588   11 years rez debug shortcuts added
(edit) @1587   11 years sam ps3: add pad support for the PS3, without plug/unplug detection for now.
(edit) @1586   11 years sam build: update Windows SDL binaries to 1.2.15.
(edit) @1585   11 years rez added function key and renamed some variables
(edit) @1584   11 years sam neercs: use RGB colours instead of ANSI attributes for some canvas stuff.
(edit) @1583   11 years sam build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static …
(edit) @1582   11 years sam neercs: do not ignore alpha in the simple shader.
(edit) @1581   11 years sam test: minor tweaks to the Bullet demo.
(edit) @1580   11 years sam build: fix PS3 optimisation flags in VS2010.
(edit) @1579   11 years sam ps3: fix CPU and stack size performance issues on the PS3.
(edit) @1578   11 years sam build: always generate debug information in debug mode on VS2010.
(edit) @1577   11 years sam build: put all Bullet files in their own VS2010 project subfolder.
(edit) @1576   11 years sam contrib: remove the Bullet binaries.
(edit) @1575   11 years sam core: build Bullet as part of the VS2010 project.
(edit) @1574   11 years sam tutorial: start working on an FBO example.
(edit) @1573   11 years sam test: refine physics timestep.
(edit) @1572   11 years sam core: fix Bullet compilation with the Native Client toolchain.
(edit) @1571   11 years sam test: activate the Bullet Physics test on all Unix platforms.
(edit) @1570   11 years sam core: add the whole BulletPhysics source code to the engine core, …
(edit) @1569   11 years touky Works better now.
(edit) @1568   11 years touky BtPhysTest works !
(edit) @1566   11 years sam build: ship BulletPhysics for Win32, Win64, X360 and PS3.
(edit) @1565   11 years sam build: revert the cool solution platform name change, because fucking …
(edit) @1564   11 years touky Small BtPhysTest tweak, the camera shows something, now.
(edit) @1563   11 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1562   11 years sam test: use lol::mat4 instead of Bullet matrices.
(edit) @1561   11 years sam data: fix a lot of paths to assets.
(edit) @1559   11 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1558   11 years sam build: only use the release binaries for BulletPhysics for now.
(edit) @1557   11 years sam data: fix ascii.png search path.
(edit) @1556   11 years sam contrib: clean up the BulletPhysics contrib directory.
(edit) @1555   11 years sam toukydemo: use std::sprintf to fix the PS3 build.
(edit) @1554   11 years touky Added Location modifier in URO. Added BtPhystest for Bullet Physics …
(edit) @1553   11 years touky Ajout de BulletPhysics 2.80
(edit) @1552   11 years touky CIS FIX test
(edit) @1551   11 years touky Walking formula back on Sin/Cos
(edit) @1550   11 years touky CIS FAIL ..... comme à mon vrai boulot.
(edit) @1549   11 years sam build: do not warn about deprecated CRT warnings; we know what we are …
(edit) @1548   11 years touky Added worldentity registration support. Character now walks around.
(edit) @1547   11 years touky Added basic character logic.
(edit) @1540   11 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1539   11 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   11 years sam build: force VS2010 to use the SNC compiler for the PS3.
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