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Diff Rev Age Author Log Message
(edit) @1713   11 years sam build: add skeleton for JNat's demo.
(edit) @1712   11 years sam build: split the D3d9 build flags into D3d9 and Xinput for situations …
(edit) @1711   11 years rez setup menu: added a lot of parameters and reorganized some
(edit) @1710   11 years sam input: allow to easily track more than one input stick.
(edit) @1709   11 years sam input: switch SDL joystick handling mode to polling, because we won't …
(edit) @1708   11 years Jnat added return
(edit) @1707   11 years rez setup menu bugfix (working now!)
(edit) @1706   11 years rez setup menu - added Render::UpdateVar(int key) function
(edit) @1705   11 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1704   11 years sam build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never …
(edit) @1703   11 years rez setup menu improved, now you can change (some) variable
(edit) @1702   11 years touky Skeleton for EasyCharacterController
(edit) @1701   11 years rez added items to setup menu (unfinished)
(edit) @1700   11 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1699   11 years rez setup menu - basic option listing (F1/key_up/key_down)
(edit) @1698   11 years touky Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object …
(edit) @1697   11 years sam android: explicitly load stlport_shared when initialising the native …
(edit) @1696   11 years sam test: smooth physics objects, for fun.
(edit) @1695   11 years sam android: simplify the logger code.
(edit) @1694   11 years rez added parametrable hue/brightness/contrast to postfx and found a …
(edit) @1693   11 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   11 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1691   11 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1690   11 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1689   11 years sam core: better EGL error reporting.
(edit) @1688   11 years sam gpu: only unbind vertex attribs that we actually bound.
(edit) @1687   11 years sam easymesh: allow the shader to build on GL ES.
(edit) @1686   11 years rez added delay to key repeat (float timer_key_repeat)
(edit) @1685   11 years rez added smoothstep in postfx (more contrast!) and a magnificient LOLCUBE!
(edit) @1684   11 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1683   11 years rez moved blur after glow, tweaked a lot of parameters
(edit) @1679   11 years sam build: try to autodetect the number of CPU threads available and tweak …
(edit) @1678   11 years sam build: fix broken Glew detection on OS X.
(edit) @1677   11 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1676   11 years sam core: make the IO thread exit cleanly.
(edit) @1675   11 years sam core: the IO thread tweak needn't be PS3-specific.
(edit) @1674   11 years sam gpu: don't forget to ask for a depth buffer on GL ES systems.
(edit) @1673   11 years sam core: remove debug code that caused all builds to fail.
(edit) @1672   11 years rez postfx optimization
(edit) @1671   11 years sam core: on the Raspberry Pi, use the proprietary graphics library …
(edit) @1670   11 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1669   11 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1668   11 years sam test: add a unit test to ensure default constructed reals are …
(edit) @1667   11 years sam math: add an sprintf() method to real numbers, and ensure they are …
(edit) @1666   11 years rez updated postfx.lol
(edit) @1665   11 years rez modified A LOT postfx, added MOAR controls to all effects, especially …
(edit) @1663   11 years rez fixed noise / added tons of control vars to postfx
(edit) @1662   11 years sam neercs: disable some non-working code on Win32 so that we at least …
(edit) @1661   11 years rez new font / blur+chromatic aberration boosted on screen corners / …
(edit) @1660   11 years sam neercs: add a way to activate the old neercs code for testing purposes.
(edit) @1659   11 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1658   11 years rez minor fix on the logo
(edit) @1657   11 years sam neercs: be sure to include C headers inside extern "C" in cpp files.
(edit) @1656   11 years sam neercs: start porting the old code to Windows; this breaks the Visual …
(edit) @1655   11 years rez remanency buffer now use ONLY ONE buffer / renamed font map, added a …
(edit) @1654   11 years sam build: put the Win64 SDL libraries in two separate directories, …
(edit) @1653   11 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1652   11 years sam test: use SDLmain for the testsuite, too.
(edit) @1651   11 years sam test: damn, re-add an include I mistakenly removed.
(edit) @1650   11 years sam test: fix linking of remez.cpp on OS X.
(edit) @1649   11 years sam core: fix the Windows and OS X builds with SDL.
(edit) @1648   11 years sam test: fix compilation warnings caused by constant strings being cast …
(edit) @1647   11 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1646   11 years sam core: on Windows, output log messages to the Visual Studio debug …
(edit) @1645   11 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1644   11 years rez remanency expanded to 6 buffers, 3 ared used and blended (2,4 and 6)
(edit) @1643   11 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   11 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1641   11 years sam test: fix the physics simulation tick.
(edit) @1640   11 years sam core: fix shitloads of compiler warnings in the Bullet source code.
(edit) @1639   11 years sam neercs: add missing .lolfx file to neercs.vcxproj.
(edit) @1638   11 years rez remanency lolfx added
(edit) @1637   11 years sam core: display names for entities that forget to call Entity::Tick*.
(edit) @1636   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1635   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1634   11 years rez glsl letterbox and round corner & some new fancy animation!
(edit) @1633   11 years touky Correct integration of EasyConstraint + TestDemo.
(edit) @1632   11 years touky Small name refactor & correct Kinematic integration. + Constraint …
(edit) @1631   11 years touky Added Collision group & mask support. + weird racist test : the …
(edit) @1630   11 years touky Small refactor of the Phys::Simulation. Phys::Simulation is now an …
(edit) @1629   11 years rez testing things…
(edit) @1628   11 years rez text resize fix
(edit) @1627   11 years sam neercs: handle caca canvas size changes automatically.
(edit) @1626   11 years sam neercs: always initialise shaders at launch time, so we don’t have to …
(edit) @1625   11 years rez updated border autoresize + canvas resize
(edit) @1624   11 years sam neercs: always initialise shaders at launch time, so we don’t have to …
(edit) @1623   11 years rez updated window frame, borders and cacanvas size
(edit) @1622   11 years rez updated logo (again) + better text canvas size (unfinished)
(edit) @1621   11 years sam easymesh: set the capsule's main axis to Y, not Z.
(edit) @1620   11 years rez updated logo + optimized postfx
(edit) @1619   11 years sam easymesh: add the capsule mesh.
(edit) @1618   11 years rez letterbox test
(edit) @1617   11 years sam test: go ape shit crazy on the FoV.
(edit) @1616   11 years sam test: fix physics cube backface culling.
(edit) @1615   11 years sam easymesh: fix the HLSL code in shiny.lolfx.
(edit) @1614   11 years sam test: fix an alignment issue with btVector3/vec3 casts.
(edit) @1613   11 years touky BtPhysTest : Container box now moves.
(edit) @1612   11 years sam build: generate debug information even in release mode.
(edit) @1611   11 years sam test: fix Bullet/Lol quaternion conversions, they use [x y z w] …
(edit) @1610   11 years sam build: rename "Lol.Core.Build.props" to the more explicit …
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