|
|
@1935
|
11 years |
sam |
contrib: add the required mingw DLLs for flex and bison.
|
|
|
@1934
|
11 years |
sam |
vslol: detect when the utilities cannot be launched.
|
|
|
@1933
|
11 years |
sam |
contrib: add Bison and Flex executables for Windows.
|
|
|
@1932
|
11 years |
sam |
vslol: create a Visual Studio plugin that will let us rebuild parsers …
|
|
|
@1931
|
11 years |
sam |
build: try to detect the number of CPU cores on Windows.
|
|
|
@1930
|
11 years |
sam |
lolfx: improve the LolFx compiler, including error reporting. We can …
|
|
|
@1929
|
11 years |
sam |
build: abort make process if a flex or bison run fails.
|
|
|
@1928
|
11 years |
sam |
lolfx: use square brackets to indicate shader sections.
|
|
|
@1927
|
11 years |
sam |
gpu: sip an empty LolFx class that embeds the compiler.
|
|
|
@1926
|
11 years |
sam |
gpu: do not use GLEW on OS X until we are sure that the version we …
|
|
|
@1925
|
11 years |
sam |
build: "make generated" now recursively rebuilds all flex/bison targets.
|
|
|
@1924
|
11 years |
sam |
build: refactor lolfx build rule into common.am.
|
|
|
@1923
|
11 years |
sam |
build: add a common.am include file and a "make lolcheck" target that …
|
|
|
@1922
|
11 years |
rez |
NEERCS: added copper in setup (not working yet)
|
|
|
@1921
|
11 years |
sam |
tutorial: flatten the fractal computation loop, and avoid the use of …
|
|
|
@1920
|
11 years |
sam |
core: use "f128" as the long double prefix for vectors, even if it's …
|
|
|
@1919
|
11 years |
sam |
core: implement Array::Resize() to forcibly set the size of an array.
|
|
|
@1918
|
11 years |
rez |
NEERCS: multiple pageup/pagedown now works
|
|
|
@1917
|
11 years |
rez |
NEERCS: multiple pageup/pagedown now works
|
|
|
@1916
|
11 years |
rez |
NEERCS: fixed values for ghost picture
|
|
|
@1915
|
11 years |
rez |
NEERCS: fixed problems with color
|
|
|
@1913
|
11 years |
rez |
NEERCS: tweaked color filtering (still lame result)
|
|
|
@1912
|
11 years |
sam |
test: fix mesh settings in the physics demo.
|
|
|
@1910
|
11 years |
sam |
easymesh: use "ato" for torus, because "at" is already for triangle.
|
|
|
@1909
|
11 years |
sam |
build: check the source code with LANG=C to avoid locale-related parse …
|
|
|
@1908
|
11 years |
rez |
NEERCS: at last, all setup function keys are fixed!
|
|
|
@1906
|
11 years |
rez |
NEERCS: updated theme (more readable screen)
|
|
|
@1905
|
11 years |
lolbot |
fixed 14 files out of 2200:
- removed 0 CR characters
- removed 12 …
|
|
|
@1904
|
11 years |
sam |
build: remove dead directories.
|
|
|
@1903
|
11 years |
sam |
neercs: move menu drawing to the game tick instead of draw tick.
|
|
|
@1902
|
11 years |
lolbot |
contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
|
|
|
@1901
|
11 years |
Jnat |
New subProject for jnat
|
|
|
@1900
|
11 years |
sam |
build: do not check for CRLF on Windows, since most files would have …
|
|
|
@1899
|
11 years |
sam |
neercs: minimalist keyboard support.
|
|
|
@1898
|
11 years |
rez |
NEERCS: added corner width in setup->screen
|
|
|
@1897
|
11 years |
sam |
input: some refactoring in the action bindings.
|
|
|
@1896
|
11 years |
sam |
neercs: add some helper function for future keyboard input.
|
|
|
@1895
|
11 years |
sam |
build: include check-source.sh in the "make test" targets.
|
|
|
@1894
|
11 years |
sam |
neercs: fix two potential crashes, one caused by mismatched …
|
|
|
@1893
|
11 years |
sam |
math: refactor real number constant declarations so that they are only …
|
|
|
@1891
|
11 years |
sam |
test: tell lolbot to fix jnat's code, too.
|
|
|
@1890
|
11 years |
sam |
neercs: fix Windows build.
|
|
|
@1888
|
11 years |
lolbot |
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 …
|
|
|
@1887
|
11 years |
lolbot |
build: improve source checking script for lolbot.
|
|
|
@1886
|
11 years |
sam |
build: start working on a script to test source code problems.
|
|
|
@1885
|
11 years |
sam |
neercs: clamp canvas size to ensure we never get to zero.
|
|
|
@1883
|
11 years |
rez |
fixed border w/h unit (now equal to one char)
|
|
|
@1882
|
11 years |
rez |
fixed a stupid error
|
|
|
@1881
|
11 years |
sam |
gpu: fix a few minor compiler warnings.
|
|
|
@1880
|
11 years |
sam |
neercs: adapt PTY to canvas size.
|
|
|
@1879
|
11 years |
sam |
easymesh: minor torus mesh tweaks.
|
|
|
@1877
|
11 years |
sam |
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
|
|
@1875
|
11 years |
sam |
easymesh: first shot at a simple, flat shaded torus.
|
|
|
@1874
|
11 years |
rez |
added border x/y in setup
|
|
|
@1873
|
11 years |
rez |
added char number w/h in setup
|
|
|
@1871
|
11 years |
sam |
neercs: fix SetWindowSize parameter handling.
|
|
|
@1870
|
11 years |
touky |
Revert
|
|
|
@1869
|
11 years |
touky |
Small refactor on the BulletCc.
|
|
|
@1867
|
11 years |
sam |
neercs: remove debug variable.
|
|
|
@1866
|
11 years |
sam |
neercs: minor tweak for rez_ so that cacademo renders properly.
|
|
|
@1865
|
11 years |
sam |
neercs: do not crash if the shader system does not support integer …
|
|
|
@1864
|
11 years |
sam |
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
|
|
|
@1863
|
11 years |
sam |
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
|
|
|
@1862
|
11 years |
rez |
setup cursor position fixed
|
|
|
@1861
|
11 years |
sam |
neercs: minor syntax fix in copper shader.
|
|
|
@1860
|
11 years |
sam |
neercs: buffer unread characters for next frame.
|
|
|
@1859
|
11 years |
sam |
neercs: spawn a shell and read what it tries to print.
|
|
|
@1858
|
11 years |
rez |
scrollable option list in setup
|
|
|
@1857
|
11 years |
sam |
neercs: Visual Studio cannot have term.c and term.cpp in the same …
|
|
|
@1856
|
11 years |
sam |
neercs: create new Term and Pty classes that will contain the real stuff.
|
|
|
@1855
|
11 years |
sam |
tutorial: tweak noise shader once more, and add a few code comments.
|
|
|
@1854
|
11 years |
sam |
tutorial: replace white noise with ordered dithering.
|
|
|
@1853
|
11 years |
sam |
tutorial: add some cosmetic white noise.
|
|
|
@1852
|
11 years |
sam |
tutorial: add funny shit to the noise shader example.
|
|
|
@1850
|
11 years |
sam |
build: add missing VCS ignore properties.
|
|
|
@1849
|
11 years |
sam |
gpu: now shaders can only be created from a LolFx file.
|
|
|
@1848
|
11 years |
sam |
gpu: convert the gradient shader to a LolFx effect file.
|
|
|
@1847
|
11 years |
sam |
debug: get rid of quad.cpp, it's become useless.
|
|
|
@1846
|
11 years |
sam |
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
|
|
@1845
|
11 years |
touky |
CIS:CSI
|
|
|
@1844
|
11 years |
touky |
|
|
|
@1843
|
11 years |
sam |
neercs: fix an illegal construct in the copper shader.
|
|
|
@1842
|
11 years |
sam |
tutorial: make the noise shader computationally more efficient.
|
|
|
@1841
|
11 years |
sam |
build: ignore .so files and add missing source files to makefile.
|
|
|
@1840
|
11 years |
sam |
tutorial: use a better value noise function that does not suffer from …
|
|
|
@1837
|
11 years |
rez |
copper.lolfx added
|
|
|
@1836
|
11 years |
rez |
COPPERBARS FUCK YEAH
|
|
|
@1835
|
11 years |
sam |
easymesh: fix an data corruption with scaling along a single axis.
|
|
|
@1834
|
11 years |
touky |
small tweak on BtPhysTest. does not work better.
|
|
|
@1833
|
11 years |
touky |
|
|
|
@1830
|
11 years |
sam |
tutorial: optimise Perlin noise shader and reduce its complexity.
|
|
|
@1829
|
11 years |
rez |
added COPPER \:D/ (still buggy btw)
|
|
|
@1828
|
11 years |
rez |
fixed a minor detail
|
|
|
@1827
|
11 years |
sam |
tutorial: port noise demo to PS3 and Xbox360.
|
|
|
@1826
|
11 years |
sam |
gpu: increase default minimum shader model.
|
|
|
@1825
|
11 years |
sam |
tutorial: the noise demo is now really, really, ridiculously good looking.
|
|
|
@1824
|
11 years |
sam |
tutorial: start working on a small Perlin-like noise demo.
|
|
|
@1823
|
11 years |
sam |
gpu: use a valid default framebuffer color format on the PS3.
|
|
|
@1822
|
11 years |
sam |
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and …
|
|
|
@1820
|
11 years |
rez |
moved some code from postfx to a new shader -> color.lolfx
|
|
|