Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2182   9 years rez NEERCS: fixed color matching for copper
(edit) @2181   9 years sam vimlol: colourise section headers in LolFx files.
(edit) @2180   9 years sam neercs: fix background colour computations with shader model 3.
(edit) @2179   9 years sam doc: fix claims in the documentation introduction and disable vector.h …
(edit) @2178   9 years sam lolwut
(edit) @2177   9 years rez NEERCS: changed copper base color to do not disturb sam white terminal :)
(edit) @2176   9 years sam neercs: fix rendering issues and tweak timings so that large …
(edit) @2175   9 years jylam * Doxygen: add src/lol/ subdirectories
(edit) @2174   9 years jylam * Doxygen: generate collaboration diagrams if dot is available
(edit) @2173   9 years jylam * Default Doxygen CSS
(edit) @2172   9 years sam neercs: fix a compilation error in text.lolfx.
(edit) @2171   9 years sam neercs: more pre-shader4 compatibility tweaks.
(edit) @2170   9 years jylam * Include in doc/Makefile
(edit) @2169   9 years jylam * Do not optimize doxygen for C
(edit) @2168   9 years jylam * Fixed doxygen to include src/ subdirectories properly
(edit) @2167   9 years jylam * Doxygen doc / manpages
(edit) @2165   9 years sam build: renormalise a lot of files.
(edit) @2164   9 years jylam * Added jylam to people/
(edit) @2163   9 years jylam * added people/jylam
(edit) @2161   9 years jylam * vcxproj weirdness
(edit) @2160   9 years sam neercs: disable the copperbars because they're not very nice, lol.
(edit) @2159   9 years sam neercs: fix our unread() function so that it stops losing characters.
(edit) @2158   9 years sam neercs: initialise POD types in TextRender.
(edit) @2157   9 years sam core: fix a memory corruption in the Array class.
(edit) @2156   9 years sam gpu: warn when a vertex shader attribute isn’t found and do not crash …
(edit) @2155   9 years sam neercs: some fallback code when shader model 4 isn’t available.
(edit) @2154   9 years sam neercs: if shaders don't support integer attributes, pass them as …
(edit) @2153   9 years sam easymesh: make demo objects smaller.
(edit) @2152   9 years sam easymesh: motherfucking planetary gears demo.
(edit) @2151   9 years sam easymesh: allow central holes in gears as well as internal gears.
(edit) @2150   9 years sam build: ensure Visual Studio and Bison files don't get their line …
(edit) @2149   9 years touky specular on cube light. Not the correct effect.
(edit) @2148   9 years touky the stupidest idea of the day : the cube light, specular still missing.
(edit) @2147   9 years sam tutorial: HUGE COGS.
(edit) @2146   9 years touky shiny.lolfx now has a PointLight & a DirectionalLight. Sorry for all …
(edit) @2145   9 years sam easymesh: fix point light handling.
(edit) @2144   9 years touky "Point light" Tweak
(edit) @2143   9 years touky first commit in a while, small test in ShinyLol
(edit) @2142   9 years sam vimlol: improve the LolFx syntax handling.
(edit) @2140   9 years sam neercs: slightly optimise postfx shader.
(edit) @2139   9 years sam neercs: do not include "config.h" more than once.
(edit) @2138   9 years sam neercs: remove deprecated GLSL constructs in text shader.
(edit) @2136   9 years sam tutorial: optimise the line graph rendering shader.
(edit) @2135   9 years sam vimlol: remove hack for CRLF line endings and replace it with …
(edit) @2134   9 years sam tutorial: minor shader tweaks in the line plot shader.
(edit) @2133   9 years sam tutorial: change the terrain drawing into an antialiased line graph.
(edit) @2131   9 years sam vslol: support Microsoft's int8, int16 etc. extensions.
(edit) @2129   9 years sam vslol: also build for Visual Studio 2012, we don't even need to have …
(edit) @2128   9 years sam vslol: new feature: disable syntax highlighting for Microsoft …
(edit) @2127   9 years sam vslol: more compilation fixes; this is the final upload.
(edit) @2126   9 years sam vslol: fix typo.
(edit) @2125   9 years sam vslol: add more C99 and C++ type qualifiers and language constants.
(edit) @2124   9 years sam vslol: refactor regexes to use word lists instead.
(edit) @2123   9 years sam vslol: add licensing information to important files.
(edit) @2122   9 years sam vslol: only apply our syntax highlighting to keywords and identifiers …
(edit) @2121   9 years sam vslol: rename package to VsLol instead of VsLol.Sample and refactor …
(edit) @2120   9 years sam vslol: add many more C/C++ types to the default list.
(edit) @2119   9 years sam vslol: add a classifier for C, C++, C# and LolFx files. Only …
(edit) @2118   9 years sam vslol: add the skeleton for a real LolFx syntax highlighter.
(edit) @2117   9 years sam vslol: add COPYING file and a "more information" URL.
(edit) @2116   9 years touky Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
(edit) @2115   9 years sam vslol: create an etc/ directory beside bison's and flex's to work …
(edit) @2114   9 years sam vimlol: work around a Win32 Vim issue that fails on empty lines.
(edit) @2113   9 years sam vslol: minor additional debug messages.
(edit) @2112   9 years sam build: minor vcxproj reorganisation.
(edit) @2111   9 years sam external: add m4.exe to the bison binary directory.
(edit) @2109   9 years sam core: we can now set Map elements using simply map[foo] = bar, no need …
(edit) @2108   9 years sam core: implement a simple linear search map; the API is here, we just …
(edit) @2107   9 years sam core: make hash operators const.
(edit) @2106   9 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   9 years sam core: implement hashing functions for half, float and double.
(edit) @2104   9 years sam core: allow hashing of String objects.
(edit) @2103   9 years sam core: another attempt at properly declaring vsnprintf().
(edit) @2102   9 years sam core: try to fix a general compilation issue caused by inconsistent …
(edit) @2101   9 years sam core: do not use va_copy since Visual Studio doesn’t know about it.
(edit) @2100   9 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2098   9 years sam build: add missing bullet .h files to
(edit) @2097   9 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   9 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2094   9 years sam neercs: deactivate OpenGL code when we build for OpenGL ES.
(edit) @2093   9 years sam build: try to build neercs on Android; far from ready yet.
(edit) @2092   9 years sam neercs: do not pass the texture coordinates from the application to …
(edit) @2091   9 years sam neercs: use gl_VertexID instead of sending a whole new vertex array.
(edit) @2090   9 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2089   9 years sam core: compilation fix for older compilers.
(edit) @2088   9 years sam build: honour the TMPDIR, TEMP etc. environment variables.
(edit) @2087   9 years sam build: ignore core files, but not the core/ directory.
(edit) @2086   9 years sam core: new String class.
(edit) @2085   9 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   9 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2083   9 years sam build: always use the same build directory in to avoid …
(edit) @2082   9 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2081   9 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2077   10 years sam mesh: start working on mesh and submesh stuff.
(edit) @2075   10 years sam vimlol: get rid of long lines.
(edit) @2074   10 years sam vimlol: pretend lolfx files are C++ so that Vim highlights them until …
(edit) @2071   10 years sam vimlol: some code for a Vim plugin; see …
(edit) @2059   10 years rez neercs: updated "granpa tv" theme
(edit) @2058   10 years sam build: define our own std::abs() function for long long int on NaCl, …
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