

@297

12 years 
sam 
Use monster eyes as particles for the exploding effect.



@296

12 years 
sam 
Fix Linux build.



@295

12 years 
sam 
Fix a few warnings here and there, and try to use the vector classes.



@294

12 years 
sam 
Rename Float3 to float3, Int3 to int3 etc. and add the 4member versions.



@293

12 years 
sam 
Add pseudorandom functions for floats.



@292

12 years 
sam 
Minor particles tuning, before they're properly added.



@291

12 years 
sam 
Tune .gitignore for Win32 usage.



@290

12 years 
sam 
Particle emitter test.



@289

12 years 
sam 
Change the way the Scene object works.



@288

12 years 
sam 
Skeleton for the particle emitter class.



@287

12 years 
sam 
Replace a few hardcoded time values with <monsterz.h> constants.



@286

12 years 
sam 
Fix a bug where falling pieces would remain stuck on screen when …



@285

12 years 
sam 
More animation frames during mashes.



@284

12 years 
sam 
New exploding sprites by Luc. Added to the data but not yet to the code.



@283

12 years 
sam 
Ship Monsterz PNG and WAV files.



@282

12 years 
sam 
Add a Text object for OSD and possibly other effects.



@281

12 years 
sam 
Store .vcxproj.filters files in SVN.



@280

12 years 
sam 
Print error reports before panicking when asset loads fail.



@279

12 years 
sam 
Play a few additional sounds (whip and pop).



@278

12 years 
sam 
Don't start the mash if the monster's X coordinate isn't right.



@277

12 years 
sam 
Add the 8th monsterz, tuned by Luc.



@276

12 years 
sam 
Implement vertical blocking of falling pieces.



@275

12 years 
sam 
Minor comments and code reorg.



@274

12 years 
sam 
Implement above/below pieces.



@273

12 years 
sam 
Fix a bug affecting spawned pieces' initial positions.



@272

12 years 
sam 
Fix font rendering.



@271

12 years 
sam 
Remove stupid interpolation refining.



@270

12 years 
sam 
Add a utility function to compute the power of two above.



@269

12 years 
sam 
Convert NPOT textures in code.



@268

12 years 
sam 
Try a 1024x512 background instead of 640x480.



@267

12 years 
sam 
Put generated PNG files in SVN for now.



@266

12 years 
sam 
Add the pop animation frame to disappearing monsterz.



@265

12 years 
sam 
Fix piece position detection for mash updates.



@264

12 years 
sam 
Start implementing mash lifetime.



@263

12 years 
sam 
Spawn new pieces at the correct coordinates for a free fall.



@262

12 years 
sam 
Mashes can now keep track of Pieces. Unused yet.



@261

12 years 
sam 
Use a different speed when pieces are swapped and when they fall.



@260

12 years 
sam 
Quick initial random board.



@259

12 years 
sam 
Slightly change the ...Data initialisation in classes.



@258

12 years 
sam 
Implement valid move checks and early piece disappearance.



@257

12 years 
sam 
Skeleton class for the Monster Mash.



@256

12 years 
sam 
SDL_mixer support on Win32.



@255

12 years 
sam 
New tiles from Luc, with a smaller mouse pointer.



@254

12 years 
sam 
Reduce audio latency by using 1K samples instead of 4K.



@253

12 years 
sam 
Add preliminary support for sound samples. Implement click.



@252

12 years 
sam 
Add old Monsterz samples.



@251

12 years 
sam 
Skeleton for sample entity and sampler manager classes.



@250

12 years 
sam 
Minor tuning to piece behaviour and Zindex.



@249

12 years 
sam 
Tweak vcxproj files for concurrent builds.



@248

12 years 
sam 
Make swaps effective now, just for testing purposes.



@247

12 years 
sam 
Fix VS2010 projects so that they don't hardcode paths.



@246

12 years 
sam 
Remove unused file.



@245

12 years 
sam 
Swapping animation works.



@244

12 years 
sam 
Implement vector equality comparisons.



@243

12 years 
sam 
Allow to immediately grab an ungrabbed piece if it is close enough.



@242

12 years 
sam 
Implement vector square length.



@241

12 years 
sam 
Deltatime the ungrab animation.



@240

12 years 
sam 
Various vector operators including casts and scalarvector operations.



@239

12 years 
sam 
Implement vector addition, subtraction etc. as well as euclidian distance.



@238

12 years 
sam 
Pieces can now be grabbed around.



@237

12 years 
sam 
Implement simple + and  operators for Int2, Float2 etc.



@236

12 years 
sam 
Mouse button support in Lol Engine.



@235

12 years 
sam 
Allow to access Int2, Float2 etc. members using [].



@234

12 years 
sam 
Add our custom mouse pointer. Switch framerate to 60 fps so that the …



@233

12 years 
sam 
Make SdlInput regularly inject the mouse position into the Input singleton.



@232

12 years 
sam 
Float2 and Float3 are now templates, thus creating Int2 and Int3.



@231

12 years 
sam 
Properly deltatime blinks.



@230

12 years 
sam 
Monsters can now blink.



@229

12 years 
sam 
WIP logo and tweaked tiles by Luc.



@228

12 years 
sam 
Compilation fix.



@227

12 years 
sam 
Spawn several pieces in Monsterz now that we can.



@226

12 years 
sam 
New class for board pieces.



@225

12 years 
sam 
Fix a refcount bug in the entity dictionary.



@224

12 years 
sam 
Update the VS 2010 solution and projects to build both games.



@223

12 years 
sam 
Rename DebugBoard to Board. It's good enough now.



@222

12 years 
sam 
Add support for rotated views and stretched tiles.



@221

12 years 
sam 
Complete Lol Engine / Deus Hax / Monsterz split.



@220

12 years 
sam 
Split testmap into deushax and monsterz.



@219

12 years 
sam 
Win32 solution.



@218

12 years 
sam 
The Tile size can now be specified upon TileSet load. Add a sample …



@217

12 years 
sam 
New cute Monsterz tiles by Luc ADR.



@216

12 years 
sam 
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.



@215

12 years 
sam 
Fix M_PI usage on Win32.



@214

12 years 
carmie 



@213

12 years 
carmie 



@212

12 years 
carmie 



@211

12 years 
sam 
Put HUD objects back on front of the scene.



@210

12 years 
sam 
Allow for different priorities in game and draw tick levels.



@209

12 years 
sam 
Implement Video::SetFov() to allow conic projection.



@208

12 years 
sam 
Add a debugging sphere object to test transparency.



@207

12 years 
sam 
Proper depth buffer handling with minimal alpha support.



@206

12 years 
sam 
Activate depth buffer when the GL context is created.



@205

12 years 
sam 
Fix broken perspective.



@204

12 years 
sam 
Autogenerate indoor.png.



@203

12 years 
sam 
Add a stats logger entity.



@202

12 years 
carmie 



@201

12 years 
carmie 



@200

12 years 
carmie 



@199

12 years 
carmie 



@198

12 years 
carmie 


