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Diff Rev Age Author Log Message
(edit) @297   12 years sam Use monster eyes as particles for the exploding effect.
(edit) @296   12 years sam Fix Linux build.
(edit) @295   12 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   12 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @292   12 years sam Minor particles tuning, before they're properly added.
(edit) @291   12 years sam Tune .gitignore for Win32 usage.
(edit) @290   12 years sam Particle emitter test.
(edit) @289   12 years sam Change the way the Scene object works.
(edit) @288   12 years sam Skeleton for the particle emitter class.
(edit) @287   12 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @286   12 years sam Fix a bug where falling pieces would remain stuck on screen when …
(edit) @285   12 years sam More animation frames during mashes.
(edit) @284   12 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @283   12 years sam Ship Monsterz PNG and WAV files.
(edit) @282   12 years sam Add a Text object for OSD and possibly other effects.
(edit) @281   12 years sam Store .vcxproj.filters files in SVN.
(edit) @280   12 years sam Print error reports before panicking when asset loads fail.
(edit) @279   12 years sam Play a few additional sounds (whip and pop).
(edit) @278   12 years sam Don't start the mash if the monster's X coordinate isn't right.
(edit) @277   12 years sam Add the 8th monsterz, tuned by Luc.
(edit) @276   12 years sam Implement vertical blocking of falling pieces.
(edit) @275   12 years sam Minor comments and code reorg.
(edit) @274   12 years sam Implement above/below pieces.
(edit) @273   12 years sam Fix a bug affecting spawned pieces' initial positions.
(edit) @272   12 years sam Fix font rendering.
(edit) @271   12 years sam Remove stupid interpolation refining.
(edit) @270   12 years sam Add a utility function to compute the power of two above.
(edit) @269   12 years sam Convert NPOT textures in code.
(edit) @268   12 years sam Try a 1024x512 background instead of 640x480.
(edit) @267   12 years sam Put generated PNG files in SVN for now.
(edit) @266   12 years sam Add the pop animation frame to disappearing monsterz.
(edit) @265   12 years sam Fix piece position detection for mash updates.
(edit) @264   12 years sam Start implementing mash lifetime.
(edit) @263   12 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @262   12 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @261   12 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @260   12 years sam Quick initial random board.
(edit) @259   12 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   12 years sam Implement valid move checks and early piece disappearance.
(edit) @257   12 years sam Skeleton class for the Monster Mash.
(edit) @256   12 years sam SDL_mixer support on Win32.
(edit) @255   12 years sam New tiles from Luc, with a smaller mouse pointer.
(edit) @254   12 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @252   12 years sam Add old Monsterz samples.
(edit) @251   12 years sam Skeleton for sample entity and sampler manager classes.
(edit) @250   12 years sam Minor tuning to piece behaviour and Z-index.
(edit) @249   12 years sam Tweak vcxproj files for concurrent builds.
(edit) @248   12 years sam Make swaps effective now, just for testing purposes.
(edit) @247   12 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @246   12 years sam Remove unused file.
(edit) @245   12 years sam Swapping animation works.
(edit) @244   12 years sam Implement vector equality comparisons.
(edit) @243   12 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @242   12 years sam Implement vector square length.
(edit) @241   12 years sam Delta-time the ungrab animation.
(edit) @240   12 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   12 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   12 years sam Pieces can now be grabbed around.
(edit) @237   12 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   12 years sam Mouse button support in Lol Engine.
(edit) @235   12 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @234   12 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @233   12 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   12 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @231   12 years sam Properly delta-time blinks.
(edit) @230   12 years sam Monsters can now blink.
(edit) @229   12 years sam WIP logo and tweaked tiles by Luc.
(edit) @228   12 years sam Compilation fix.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @226   12 years sam New class for board pieces.
(edit) @225   12 years sam Fix a refcount bug in the entity dictionary.
(edit) @224   12 years sam Update the VS 2010 solution and projects to build both games.
(edit) @223   12 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @222   12 years sam Add support for rotated views and stretched tiles.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   12 years sam Split test-map into deus-hax and monsterz.
(edit) @219   12 years sam Win32 solution.
(edit) @218   12 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @217   12 years sam New cute Monsterz tiles by Luc ADR.
(edit) @216   12 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   12 years sam Fix M_PI usage on Win32.
(edit) @214   12 years carmie
(edit) @213   12 years carmie
(edit) @212   12 years carmie
(edit) @211   12 years sam Put HUD objects back on front of the scene.
(edit) @210   12 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   12 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   12 years sam Add a debugging sphere object to test transparency.
(edit) @207   12 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   12 years sam Activate depth buffer when the GL context is created.
(edit) @205   12 years sam Fix broken perspective.
(edit) @204   12 years sam Autogenerate indoor.png.
(edit) @203   12 years sam Add a stats logger entity.
(edit) @202   12 years carmie
(edit) @201   12 years carmie
(edit) @200   12 years carmie
(edit) @199   12 years carmie
(edit) @198   12 years carmie
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