

@315

11 years 
sam 
Get rid of game.cpp and game.h.



@314

11 years 
sam 
Board size and number of available pieces is now a parameter of
the …



@313

11 years 
sam 
Rework tile handling. This possibly breaks deushax pretty rudely.



@312

11 years 
sam 
Create the WorldEntity class, for objects with world coordinates.



@311

11 years 
sam 
Add idle animations.



@310

11 years 
sam 
New idle animations by Luc.



@309

11 years 
sam 
New files by Luc.



@308

11 years 
sam 
Give a new board when no more moves are possible.



@307

11 years 
sam 
Better move counting. We now ensure the initial board has valid moves.



@306

11 years 
sam 
Add a method to count the number of available moves for the current …



@305

11 years 
sam 
Tune animation time.



@304

11 years 
sam 
Add a FIXME for a known bug.



@303

11 years 
sam 
Heavily optimise the crappy initial board generation.



@302

11 years 
sam 
Fix typo in piece mutation code.



@301

11 years 
sam 
Add all concept and prototypes so far.



@300

11 years 
sam 
Move Monsterz artwork to a subdirectory.



@299

11 years 
sam 
Test code for monsterz generation.



@298

11 years 
sam 
Allow more particles, just in case.



@297

11 years 
sam 
Use monster eyes as particles for the exploding effect.



@296

11 years 
sam 
Fix Linux build.



@295

11 years 
sam 
Fix a few warnings here and there, and try to use the vector classes.



@294

11 years 
sam 
Rename Float3 to float3, Int3 to int3 etc. and add the 4member versions.



@293

11 years 
sam 
Add pseudorandom functions for floats.



@292

11 years 
sam 
Minor particles tuning, before they're properly added.



@291

11 years 
sam 
Tune .gitignore for Win32 usage.



@290

11 years 
sam 
Particle emitter test.



@289

11 years 
sam 
Change the way the Scene object works.



@288

11 years 
sam 
Skeleton for the particle emitter class.



@287

11 years 
sam 
Replace a few hardcoded time values with <monsterz.h> constants.



@286

11 years 
sam 
Fix a bug where falling pieces would remain stuck on screen when …



@285

11 years 
sam 
More animation frames during mashes.



@284

11 years 
sam 
New exploding sprites by Luc. Added to the data but not yet to the code.



@283

11 years 
sam 
Ship Monsterz PNG and WAV files.



@282

11 years 
sam 
Add a Text object for OSD and possibly other effects.



@281

11 years 
sam 
Store .vcxproj.filters files in SVN.



@280

11 years 
sam 
Print error reports before panicking when asset loads fail.



@279

11 years 
sam 
Play a few additional sounds (whip and pop).



@278

11 years 
sam 
Don't start the mash if the monster's X coordinate isn't right.



@277

11 years 
sam 
Add the 8th monsterz, tuned by Luc.



@276

11 years 
sam 
Implement vertical blocking of falling pieces.



@275

11 years 
sam 
Minor comments and code reorg.



@274

11 years 
sam 
Implement above/below pieces.



@273

11 years 
sam 
Fix a bug affecting spawned pieces' initial positions.



@272

11 years 
sam 
Fix font rendering.



@271

11 years 
sam 
Remove stupid interpolation refining.



@270

11 years 
sam 
Add a utility function to compute the power of two above.



@269

11 years 
sam 
Convert NPOT textures in code.



@268

11 years 
sam 
Try a 1024x512 background instead of 640x480.



@267

11 years 
sam 
Put generated PNG files in SVN for now.



@266

11 years 
sam 
Add the pop animation frame to disappearing monsterz.



@265

11 years 
sam 
Fix piece position detection for mash updates.



@264

11 years 
sam 
Start implementing mash lifetime.



@263

11 years 
sam 
Spawn new pieces at the correct coordinates for a free fall.



@262

11 years 
sam 
Mashes can now keep track of Pieces. Unused yet.



@261

11 years 
sam 
Use a different speed when pieces are swapped and when they fall.



@260

11 years 
sam 
Quick initial random board.



@259

11 years 
sam 
Slightly change the ...Data initialisation in classes.



@258

11 years 
sam 
Implement valid move checks and early piece disappearance.



@257

11 years 
sam 
Skeleton class for the Monster Mash.



@256

11 years 
sam 
SDL_mixer support on Win32.



@255

11 years 
sam 
New tiles from Luc, with a smaller mouse pointer.



@254

11 years 
sam 
Reduce audio latency by using 1K samples instead of 4K.



@253

11 years 
sam 
Add preliminary support for sound samples. Implement click.



@252

11 years 
sam 
Add old Monsterz samples.



@251

11 years 
sam 
Skeleton for sample entity and sampler manager classes.



@250

11 years 
sam 
Minor tuning to piece behaviour and Zindex.



@249

11 years 
sam 
Tweak vcxproj files for concurrent builds.



@248

11 years 
sam 
Make swaps effective now, just for testing purposes.



@247

11 years 
sam 
Fix VS2010 projects so that they don't hardcode paths.



@246

11 years 
sam 
Remove unused file.



@245

11 years 
sam 
Swapping animation works.



@244

11 years 
sam 
Implement vector equality comparisons.



@243

11 years 
sam 
Allow to immediately grab an ungrabbed piece if it is close enough.



@242

11 years 
sam 
Implement vector square length.



@241

11 years 
sam 
Deltatime the ungrab animation.



@240

11 years 
sam 
Various vector operators including casts and scalarvector operations.



@239

11 years 
sam 
Implement vector addition, subtraction etc. as well as euclidian distance.



@238

11 years 
sam 
Pieces can now be grabbed around.



@237

11 years 
sam 
Implement simple + and  operators for Int2, Float2 etc.



@236

11 years 
sam 
Mouse button support in Lol Engine.



@235

11 years 
sam 
Allow to access Int2, Float2 etc. members using [].



@234

11 years 
sam 
Add our custom mouse pointer. Switch framerate to 60 fps so that the …



@233

11 years 
sam 
Make SdlInput regularly inject the mouse position into the Input singleton.



@232

11 years 
sam 
Float2 and Float3 are now templates, thus creating Int2 and Int3.



@231

11 years 
sam 
Properly deltatime blinks.



@230

11 years 
sam 
Monsters can now blink.



@229

11 years 
sam 
WIP logo and tweaked tiles by Luc.



@228

11 years 
sam 
Compilation fix.



@227

11 years 
sam 
Spawn several pieces in Monsterz now that we can.



@226

11 years 
sam 
New class for board pieces.



@225

11 years 
sam 
Fix a refcount bug in the entity dictionary.



@224

11 years 
sam 
Update the VS 2010 solution and projects to build both games.



@223

11 years 
sam 
Rename DebugBoard to Board. It's good enough now.



@222

11 years 
sam 
Add support for rotated views and stretched tiles.



@221

11 years 
sam 
Complete Lol Engine / Deus Hax / Monsterz split.



@220

11 years 
sam 
Split testmap into deushax and monsterz.



@219

11 years 
sam 
Win32 solution.



@218

11 years 
sam 
The Tile size can now be specified upon TileSet load. Add a sample …



@217

11 years 
sam 
New cute Monsterz tiles by Luc ADR.



@216

11 years 
sam 
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.


