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Diff Rev Age Author Log Message
(edit) @315   11 years sam Get rid of game.cpp and game.h.
(edit) @314   11 years sam Board size and number of available pieces is now a parameter of the …
(edit) @313   11 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @311   11 years sam Add idle animations.
(edit) @310   11 years sam New idle animations by Luc.
(edit) @309   11 years sam New files by Luc.
(edit) @308   11 years sam Give a new board when no more moves are possible.
(edit) @307   11 years sam Better move counting. We now ensure the initial board has valid moves.
(edit) @306   11 years sam Add a method to count the number of available moves for the current …
(edit) @305   11 years sam Tune animation time.
(edit) @304   11 years sam Add a FIXME for a known bug.
(edit) @303   11 years sam Heavily optimise the crappy initial board generation.
(edit) @302   11 years sam Fix typo in piece mutation code.
(edit) @301   11 years sam Add all concept and prototypes so far.
(edit) @300   11 years sam Move Monsterz artwork to a subdirectory.
(edit) @299   11 years sam Test code for monsterz generation.
(edit) @298   11 years sam Allow more particles, just in case.
(edit) @297   11 years sam Use monster eyes as particles for the exploding effect.
(edit) @296   11 years sam Fix Linux build.
(edit) @295   11 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @292   11 years sam Minor particles tuning, before they're properly added.
(edit) @291   11 years sam Tune .gitignore for Win32 usage.
(edit) @290   11 years sam Particle emitter test.
(edit) @289   11 years sam Change the way the Scene object works.
(edit) @288   11 years sam Skeleton for the particle emitter class.
(edit) @287   11 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @286   11 years sam Fix a bug where falling pieces would remain stuck on screen when …
(edit) @285   11 years sam More animation frames during mashes.
(edit) @284   11 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @283   11 years sam Ship Monsterz PNG and WAV files.
(edit) @282   11 years sam Add a Text object for OSD and possibly other effects.
(edit) @281   11 years sam Store .vcxproj.filters files in SVN.
(edit) @280   11 years sam Print error reports before panicking when asset loads fail.
(edit) @279   11 years sam Play a few additional sounds (whip and pop).
(edit) @278   11 years sam Don't start the mash if the monster's X coordinate isn't right.
(edit) @277   11 years sam Add the 8th monsterz, tuned by Luc.
(edit) @276   11 years sam Implement vertical blocking of falling pieces.
(edit) @275   11 years sam Minor comments and code reorg.
(edit) @274   11 years sam Implement above/below pieces.
(edit) @273   11 years sam Fix a bug affecting spawned pieces' initial positions.
(edit) @272   11 years sam Fix font rendering.
(edit) @271   11 years sam Remove stupid interpolation refining.
(edit) @270   11 years sam Add a utility function to compute the power of two above.
(edit) @269   11 years sam Convert NPOT textures in code.
(edit) @268   11 years sam Try a 1024x512 background instead of 640x480.
(edit) @267   11 years sam Put generated PNG files in SVN for now.
(edit) @266   11 years sam Add the pop animation frame to disappearing monsterz.
(edit) @265   11 years sam Fix piece position detection for mash updates.
(edit) @264   11 years sam Start implementing mash lifetime.
(edit) @263   11 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @262   11 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @261   11 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @260   11 years sam Quick initial random board.
(edit) @259   11 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   11 years sam Implement valid move checks and early piece disappearance.
(edit) @257   11 years sam Skeleton class for the Monster Mash.
(edit) @256   11 years sam SDL_mixer support on Win32.
(edit) @255   11 years sam New tiles from Luc, with a smaller mouse pointer.
(edit) @254   11 years sam Reduce audio latency by using 1K samples instead of 4K.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @252   11 years sam Add old Monsterz samples.
(edit) @251   11 years sam Skeleton for sample entity and sampler manager classes.
(edit) @250   11 years sam Minor tuning to piece behaviour and Z-index.
(edit) @249   11 years sam Tweak vcxproj files for concurrent builds.
(edit) @248   11 years sam Make swaps effective now, just for testing purposes.
(edit) @247   11 years sam Fix VS2010 projects so that they don't hardcode paths.
(edit) @246   11 years sam Remove unused file.
(edit) @245   11 years sam Swapping animation works.
(edit) @244   11 years sam Implement vector equality comparisons.
(edit) @243   11 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @242   11 years sam Implement vector square length.
(edit) @241   11 years sam Delta-time the ungrab animation.
(edit) @240   11 years sam Various vector operators including casts and scalar-vector operations.
(edit) @239   11 years sam Implement vector addition, subtraction etc. as well as euclidian distance.
(edit) @238   11 years sam Pieces can now be grabbed around.
(edit) @237   11 years sam Implement simple + and - operators for Int2, Float2 etc.
(edit) @236   11 years sam Mouse button support in Lol Engine.
(edit) @235   11 years sam Allow to access Int2, Float2 etc. members using [].
(edit) @234   11 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @233   11 years sam Make SdlInput regularly inject the mouse position into the Input singleton.
(edit) @232   11 years sam Float2 and Float3 are now templates, thus creating Int2 and Int3.
(edit) @231   11 years sam Properly delta-time blinks.
(edit) @230   11 years sam Monsters can now blink.
(edit) @229   11 years sam WIP logo and tweaked tiles by Luc.
(edit) @228   11 years sam Compilation fix.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @226   11 years sam New class for board pieces.
(edit) @225   11 years sam Fix a refcount bug in the entity dictionary.
(edit) @224   11 years sam Update the VS 2010 solution and projects to build both games.
(edit) @223   11 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @222   11 years sam Add support for rotated views and stretched tiles.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   11 years sam Split test-map into deus-hax and monsterz.
(edit) @219   11 years sam Win32 solution.
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @217   11 years sam New cute Monsterz tiles by Luc ADR.
(edit) @216   11 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
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