|
|
@350
|
12 years |
sam |
Display next piece as a thumbnail.
|
|
|
@349
|
12 years |
sam |
Swap the 3rd and 4th monsterz.
|
|
|
@348
|
12 years |
sam |
Display spawn counts in Fusion mode, and generate random pieces …
|
|
|
@347
|
12 years |
sam |
Reduce error verbosity when entities are stuck at exit.
|
|
|
@346
|
12 years |
sam |
Remove unused variable.
|
|
|
@345
|
12 years |
sam |
Change the length of the thumbs list according to the game progress.
|
|
|
@344
|
12 years |
sam |
Rough Fusion gameplay almost complete.
|
|
|
@343
|
12 years |
sam |
Fix a display bug in the Fusion mouse tracking.
|
|
|
@342
|
12 years |
sam |
Add a safeguard mechanism that gets rid of stuck entities upon shutdown.
|
|
|
@341
|
12 years |
sam |
Use the Thumbs class in the new Fusion board, too.
|
|
|
@340
|
12 years |
sam |
Add a Thumbs class to display the sidebar thumbnail icons.
|
|
|
@339
|
12 years |
sam |
Start working on a new gameplay, codenamed "Fusion".
|
|
|
@338
|
12 years |
sam |
Smile animations by Luc.
|
|
|
@337
|
12 years |
sam |
Fix an off-by-one error in animation frame computations.
|
|
|
@336
|
12 years |
sam |
Repack title animations to save some space. Can be done even better.
|
|
|
@335
|
12 years |
sam |
Fix a crash caused by potential code/data discrepancies.
|
|
|
@334
|
12 years |
sam |
More artwork by Luc. Updated logo size and position yet again.
|
|
|
@333
|
12 years |
sam |
Remove mini monsterz from the logo. We can paste them later.
|
|
|
@332
|
12 years |
sam |
Implement the title screen. Click on it to start a game.
|
|
|
@331
|
12 years |
sam |
Add an Interface class that displays the general interface.
|
|
|
@330
|
12 years |
sam |
First implementation of the mouse tracker.
|
|
|
@329
|
12 years |
sam |
Minor updates to the mouse tracking architecture.
|
|
|
@328
|
12 years |
sam |
Make Entity variable members private.
|
|
|
@327
|
12 years |
sam |
Add all the bells and whistles needed for GTK+ compilation on Win32.
|
|
|
@326
|
12 years |
sam |
Test entity alignment features. Also, start working on the mouse tracking.
|
|
|
@325
|
12 years |
sam |
Implement Text::SetInt().
|
|
|
@324
|
12 years |
sam |
Add a text object to display current score.
|
|
|
@323
|
12 years |
sam |
Clamp tiles to the board, using a PNG alpha trick.
|
|
|
@322
|
12 years |
sam |
Implement title screen animations.
|
|
|
@321
|
12 years |
sam |
Prepare the code architecture for the title screen animations.
|
|
|
@320
|
12 years |
sam |
Display mashed monsterz statistics, up to 12 icons.
|
|
|
@319
|
12 years |
sam |
Text objects don't do bold by default. The fonts themselves should be bold.
|
|
|
@318
|
12 years |
sam |
Fix a texture size bug in the font initialisation.
|
|
|
@317
|
12 years |
sam |
New old-school bitmap font.
|
|
|
@316
|
12 years |
sam |
Desynchronise idle animation and use the latest tiles from Luc.
|
|
|
@315
|
12 years |
sam |
Get rid of game.cpp and game.h.
|
|
|
@314
|
12 years |
sam |
Board size and number of available pieces is now a parameter of
the …
|
|
|
@313
|
12 years |
sam |
Rework tile handling. This possibly breaks deushax pretty rudely.
|
|
|
@312
|
12 years |
sam |
Create the WorldEntity class, for objects with world coordinates.
|
|
|
@311
|
12 years |
sam |
Add idle animations.
|
|
|
@310
|
12 years |
sam |
New idle animations by Luc.
|
|
|
@309
|
12 years |
sam |
New files by Luc.
|
|
|
@308
|
12 years |
sam |
Give a new board when no more moves are possible.
|
|
|
@307
|
12 years |
sam |
Better move counting. We now ensure the initial board has valid moves.
|
|
|
@306
|
12 years |
sam |
Add a method to count the number of available moves for the current …
|
|
|
@305
|
12 years |
sam |
Tune animation time.
|
|
|
@304
|
12 years |
sam |
Add a FIXME for a known bug.
|
|
|
@303
|
12 years |
sam |
Heavily optimise the crappy initial board generation.
|
|
|
@302
|
12 years |
sam |
Fix typo in piece mutation code.
|
|
|
@301
|
12 years |
sam |
Add all concept and prototypes so far.
|
|
|
@300
|
12 years |
sam |
Move Monsterz artwork to a subdirectory.
|
|
|
@299
|
12 years |
sam |
Test code for monsterz generation.
|
|
|
@298
|
12 years |
sam |
Allow more particles, just in case.
|
|
|
@297
|
12 years |
sam |
Use monster eyes as particles for the exploding effect.
|
|
|
@296
|
12 years |
sam |
Fix Linux build.
|
|
|
@295
|
12 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
12 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@293
|
12 years |
sam |
Add pseudorandom functions for floats.
|
|
|
@292
|
12 years |
sam |
Minor particles tuning, before they're properly added.
|
|
|
@291
|
12 years |
sam |
Tune .gitignore for Win32 usage.
|
|
|
@290
|
12 years |
sam |
Particle emitter test.
|
|
|
@289
|
12 years |
sam |
Change the way the Scene object works.
|
|
|
@288
|
12 years |
sam |
Skeleton for the particle emitter class.
|
|
|
@287
|
12 years |
sam |
Replace a few hardcoded time values with <monsterz.h> constants.
|
|
|
@286
|
12 years |
sam |
Fix a bug where falling pieces would remain stuck on screen when …
|
|
|
@285
|
12 years |
sam |
More animation frames during mashes.
|
|
|
@284
|
12 years |
sam |
New exploding sprites by Luc. Added to the data but not yet to the code.
|
|
|
@283
|
12 years |
sam |
Ship Monsterz PNG and WAV files.
|
|
|
@282
|
12 years |
sam |
Add a Text object for OSD and possibly other effects.
|
|
|
@281
|
12 years |
sam |
Store .vcxproj.filters files in SVN.
|
|
|
@280
|
12 years |
sam |
Print error reports before panicking when asset loads fail.
|
|
|
@279
|
12 years |
sam |
Play a few additional sounds (whip and pop).
|
|
|
@278
|
12 years |
sam |
Don't start the mash if the monster's X coordinate isn't right.
|
|
|
@277
|
12 years |
sam |
Add the 8th monsterz, tuned by Luc.
|
|
|
@276
|
12 years |
sam |
Implement vertical blocking of falling pieces.
|
|
|
@275
|
12 years |
sam |
Minor comments and code reorg.
|
|
|
@274
|
12 years |
sam |
Implement above/below pieces.
|
|
|
@273
|
12 years |
sam |
Fix a bug affecting spawned pieces' initial positions.
|
|
|
@272
|
12 years |
sam |
Fix font rendering.
|
|
|
@271
|
12 years |
sam |
Remove stupid interpolation refining.
|
|
|
@270
|
12 years |
sam |
Add a utility function to compute the power of two above.
|
|
|
@269
|
12 years |
sam |
Convert NPOT textures in code.
|
|
|
@268
|
12 years |
sam |
Try a 1024x512 background instead of 640x480.
|
|
|
@267
|
12 years |
sam |
Put generated PNG files in SVN for now.
|
|
|
@266
|
12 years |
sam |
Add the pop animation frame to disappearing monsterz.
|
|
|
@265
|
12 years |
sam |
Fix piece position detection for mash updates.
|
|
|
@264
|
12 years |
sam |
Start implementing mash lifetime.
|
|
|
@263
|
12 years |
sam |
Spawn new pieces at the correct coordinates for a free fall.
|
|
|
@262
|
12 years |
sam |
Mashes can now keep track of Pieces. Unused yet.
|
|
|
@261
|
12 years |
sam |
Use a different speed when pieces are swapped and when they fall.
|
|
|
@260
|
12 years |
sam |
Quick initial random board.
|
|
|
@259
|
12 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@258
|
12 years |
sam |
Implement valid move checks and early piece disappearance.
|
|
|
@257
|
12 years |
sam |
Skeleton class for the Monster Mash.
|
|
|
@256
|
12 years |
sam |
SDL_mixer support on Win32.
|
|
|
@255
|
12 years |
sam |
New tiles from Luc, with a smaller mouse pointer.
|
|
|
@254
|
12 years |
sam |
Reduce audio latency by using 1K samples instead of 4K.
|
|
|
@253
|
12 years |
sam |
Add preliminary support for sound samples. Implement click.
|
|
|
@252
|
12 years |
sam |
Add old Monsterz samples.
|
|
|
@251
|
12 years |
sam |
Skeleton for sample entity and sampler manager classes.
|
|
|