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Diff Rev Age Author Log Message
(edit) @70   11 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   11 years sam Update z sort doc.
(edit) @68   11 years sam Automatically generate PNG files.
(edit) @67   11 years carmie
(edit) @66   11 years sam Retrieve old city tiles.
(edit) @65   11 years sam Fix default tiler image.
(edit) @64   11 years carmie
(edit) @63   11 years sam Update maps to match new tilesets.
(edit) @62   11 years sam Update new test collections.
(edit) @61   11 years sam Split tilesets into 4 separate collections.
(edit) @60   11 years sam Helper map for z-sort.
(edit) @59   11 years sam New zsort doc.
(edit) @58   11 years sam Add clipping documentation.
(edit) @57   11 years sam Various fixes.
(edit) @56   11 years sam Fix default tile loader.
(edit) @55   11 years carmie
(edit) @54   11 years carmie
(edit) @53   11 years carmie
(edit) @52   11 years carmie
(edit) @51   11 years carmie
(edit) @50   11 years carmie
(edit) @49   11 years carmie
(edit) @48   11 years carmie
(edit) @47   11 years sam The layer name is no longer ignored.
(edit) @46   11 years sam More image tuning.
(edit) @45   11 years sam More image tuning.
(edit) @44   11 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   11 years sam Tuning images.
(edit) @42   11 years sam Add titles to doc images.
(edit) @41   11 years sam Fix image.
(edit) @40   11 years sam Better layer documentation, again.
(edit) @39   11 years sam Fix layer documentation.
(edit) @38   11 years sam Dynamically allocate layers when loading maps.
(edit) @37   11 years sam More map updates.
(edit) @36   11 years sam Clean up maps.
(edit) @35   11 years sam Update collision doc.
(edit) @34   11 years sam New document for layer format.
(edit) @33   11 years sam Test collisions.
(edit) @32   11 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   11 years sam New tiles.
(edit) @30   11 years carmie
(edit) @29   11 years carmie
(edit) @28   11 years carmie
(edit) @27   11 years sam Nice character outline tutorial.
(edit) @26   11 years sam Indoor map test.
(edit) @25   11 years sam Fix test map layers.
(edit) @24   11 years sam Sort layers before rendering.
(edit) @23   11 years sam Add ladder tiles.
(edit) @22   11 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   11 years sam Add a sprite following the mouse.
(edit) @20   11 years sam Add mediocre support for .tmx tiled maps.
(edit) @19   11 years sam New test tiles.
(edit) @18   11 years sam Move video initialisation stuff to a separate source file.
(edit) @17   11 years sam Move C++ code in an src/ subdirectory.
(edit) @16   11 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
(edit) @15   11 years sam Remove old python test.
(edit) @14   11 years sam Testing object layers.
(edit) @13   11 years sam fiuwoifeowifoewifoewfew
(edit) @12   11 years sam Alpha test.
(edit) @11   11 years sam More doc updates.
(edit) @10   11 years sam Update doc.
(edit) @9   11 years sam Fix layer doc.
(edit) @8   11 years sam Testing vertex buffers. They're really, really faster.
(edit) @7   11 years sam More tiles.
(edit) @6   11 years sam Documentation about the z-buffer.
(edit) @5   11 years sam Map rendering test in PyOpenGL.
(edit) @4   11 years sam Drugs.
(edit) @3   11 years sam Hacking test.
(edit) @2   11 years sam Update KQ tiles, for reference.
(add) @1   11 years sam Initial repo.
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