|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@864
|
12 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|
|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@862
|
12 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
|
|
|
@861
|
12 years |
sam |
ps3: port the dithering code to Cg. It does not work because …
|
|
|
@860
|
12 years |
sam |
render: add a Gradient class that will be used for dithering later.
|
|
|
@859
|
12 years |
sam |
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
|
|
|
@857
|
12 years |
sam |
build: add iOS build rules to the XML configuration.
|
|
|
@856
|
12 years |
sam |
debug: fix iOS compilation of the debug quad code.
|
|
|
@855
|
12 years |
sam |
ios: update XCode project and fix a GL test compilation issue.
|
|
|
@854
|
12 years |
sam |
ps3: port our naive dithering algorithm to the PS3's shader language.
|
|
|
@853
|
12 years |
sam |
ps3: fix the pad handling code that was ignoring the pad information …
|
|
|
@852
|
12 years |
sam |
build: update Bitten configuration for Windows cross-compilation.
|
|
|
@851
|
12 years |
sam |
android: fix Android NDK compilation.
|
|
|
@848
|
12 years |
sam |
build: allow to properly cross-compile for PS3 on Mingw.
|
|
|
@847
|
12 years |
sam |
web: tune Bitten configuration.
|
|
|
@846
|
12 years |
sam |
web: create bitten configuration for an amd64 slave.
|
|
|
@845
|
12 years |
sam |
ps3: prevent compilation of Ps3Input on other platforms.
|
|
|
@844
|
12 years |
sam |
build: do not use AM_CONDITIONAL... conditionally.
|
|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@839
|
12 years |
sam |
ps3: get rid of the useless and convoluted padutil dependency; the …
|
|
|
@838
|
12 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
|
|
|
@837
|
12 years |
sam |
emitter: fix wrong velocity value computation in the particles.
|
|
|
@836
|
12 years |
sam |
android: implement JNI_OnLoad and use Log::Info instead of the native …
|
|
|
@835
|
12 years |
sam |
image: error reporting in the Android image loading class.
|
|
|
@834
|
12 years |
sam |
android: target android-8 until <cstdlib> is properly fixed for …
|
|
|
@833
|
12 years |
sam |
ps3: load textures using the system's PNGDEC module.
|
|
|
@832
|
12 years |
sam |
shader: factor the uniform handling logic into platform-independent …
|
|
|
@831
|
12 years |
sam |
gl: implement the PS3 version of our bitmap renderer.
|
|
|
@830
|
12 years |
sam |
debug: add a debug example with a shader and a uniform matrix …
|
|
|
@829
|
12 years |
sam |
debug: add new shader tests and write some Cg equivalents on the PS3.
|
|
|
@828
|
12 years |
sam |
ps3: if the implementation supports Cg but not GLSL (for instance on …
|
|
|
@827
|
12 years |
sam |
contrib: add missing .a files that have been ignored by .gitignore for …
|
|
|
@826
|
12 years |
sam |
gtk: remove test code that I accidentally checked in.
|
|
|
@825
|
12 years |
sam |
gtk: refactor the GTK mess once again.
|
|
|
@824
|
12 years |
sam |
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
|
|
|
@823
|
12 years |
sam |
debug: minor updates to the debug quad code.
|
|
|
@822
|
12 years |
sam |
debug: refactor quad test.
|
|
|
@821
|
12 years |
sam |
gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
|
|
|
@820
|
12 years |
sam |
ps3: until we know how to retrieve and change the screen resolution …
|
|
|
@819
|
12 years |
sam |
debug: make the GL test compile on Android.
|
|
|
@818
|
12 years |
sam |
ps3: some compilation fixes to accomodate for recent debug additions.
|
|
|
@817
|
12 years |
sam |
test: add a unit test for the recent vector promotion problem.
|
|
|
@816
|
12 years |
sam |
monsterz: minor code enhancement.
|
|
|
@815
|
12 years |
sam |
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
|
|
|
@814
|
12 years |
sam |
debug: reset the GL state more aggressively between quad renderings; …
|
|
|
@813
|
12 years |
sam |
build: make build-mingw executable.
|
|
|
@812
|
12 years |
sam |
build: a few more .gitignore entries.
|
|
|
@811
|
12 years |
sam |
editor: update th GTK+ XML file with a newer version of Glade.
|
|
|
@810
|
12 years |
sam |
debug: only print the layer and map errors once.
|
|
|
@809
|
12 years |
sam |
debug: reset texture unit in the GL quad.
|
|
|
@808
|
12 years |
sam |
gl: initialise Glew in the video setup instead of the SDL app, so we …
|
|
|
@807
|
12 years |
sam |
build: fix the editor building on mingw32.
|
|
|
@806
|
12 years |
sam |
debug: add a slightly more complex vertex buffer test quad.
|
|
|
@803
|
12 years |
sam |
debug: some code cleanup in the quad tests.
|
|
|
@802
|
12 years |
sam |
build: fix a mistake causing glew32.lib to be used on Linux.
|
|
|
@801
|
12 years |
sam |
build: make libglew detection work on MinGW.
|
|
|
@800
|
12 years |
sam |
contrib: rebuild a static version of libglew using gcc.
|
|
|
@799
|
12 years |
sam |
shader: check that the shader really failed to compile before …
|
|
|
@798
|
12 years |
sam |
core: fix a typo in the Win32 timer code.
|
|
|
@797
|
12 years |
sam |
build: make build-mingw properly use the contrib libglew.
|
|
|
@796
|
12 years |
sam |
gl: use Glew if available.
|
|
|
@795
|
12 years |
sam |
build: fix an error causing -lopengl32 to be used on Linux; use …
|
|
|
@794
|
12 years |
sam |
contrib: add glew 1.6.0 binaries for Win32.
|
|
|
@793
|
12 years |
sam |
build: detect libopengl32 on mingw systems.
|
|
|
@792
|
12 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
|
|
@791
|
12 years |
sam |
monsterz: eagles and clouds now span across the whole width of the …
|
|
|
@790
|
12 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@789
|
12 years |
sam |
core: Dict::RemoveSlot can now directly remove an Entity.
|
|
|
@787
|
12 years |
sam |
tiler: Tiler::GetSize can now return a different value for different tiles.
|
|
|
@786
|
12 years |
sam |
monsterz: minor gameplay tuning.
|
|
|
@785
|
12 years |
sam |
deushax: move everything DeusHax-related to its own subdirectory.
|
|
|
@784
|
12 years |
sam |
video: move the last shader from the Video class to Scene itself.
|
|
|
@783
|
12 years |
sam |
build: put debug stuff and shader stuff in subdirectories.
|
|
|
@782
|
12 years |
sam |
build: check for glBegin, which we won't end up using anyway.
|
|
|
@781
|
12 years |
sam |
sdl: fix touchscreen event handling by first applying mouse moves, …
|
|
|
@780
|
12 years |
sam |
android: compilation fixes for recent engine changes.
|
|
|
@779
|
12 years |
sam |
debug: add GLSL 1.20 and 1.30 shaders to the debug quad.
|
|
|
@778
|
12 years |
sam |
shader: check CRC before patching the shader and fix vertex shaders …
|
|
|
@777
|
12 years |
sam |
debug: convert debug quad shaders to GLSL 1.30.
|
|
|
@776
|
12 years |
sam |
shader: support most standard parameters in the shader patcher.
|
|
|
@775
|
12 years |
sam |
shader: write a minimalist shader patcher for future GLSL 1.20 …
|
|
|
@774
|
12 years |
sam |
debug: more complex vertex buffer test.
|
|
|
@773
|
12 years |
sam |
debug: add vertex shader examples to the debug quad.
|
|
|
@772
|
12 years |
sam |
debug: display larger debug quads to avoid wasting space.
|
|
|
@771
|
12 years |
sam |
debug: more debug quad tests, 1.20 shaders.
|
|
|
@770
|
12 years |
sam |
test: start writing really minimalist GL rendering tests.
|
|
|
@769
|
12 years |
sam |
test: add a debug quad test application.
|
|
|
@768
|
12 years |
sam |
core: add the unary minus operator to vectors.
|
|
|
@767
|
12 years |
sam |
web: fix the Monsterz SVN repo location in Trac.
|
|
|
@765
|
12 years |
sam |
timer: avoid useless system calls in the Timer constructor.
|
|
|
@764
|
12 years |
sam |
debug: re-add old fixed pipeline code to the debugquad.
|
|
|
@763
|
12 years |
sam |
ps3: fix a bug in the timer code.
|
|
|
@762
|
12 years |
sam |
ps3: minor cleanup to the PS3 Makefile.
|
|
|
@761
|
12 years |
sam |
core: don't explicitly use std:: prefix when the platform may not …
|
|
|
@760
|
12 years |
sam |
gl: force version 1.30 for all shaders.
|
|
|
@759
|
12 years |
sam |
monsterz: get rid of the Fusion mode, it sucked.
|
|
|
@758
|
12 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
|
|
@757
|
12 years |
sam |
math: implement vector comparisons and add minimal unit tests for this …
|
|
|
@756
|
12 years |
sam |
monsterz: quiet a compilation warning.
|
|
|