source: trunk/configure.ac

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Diff Rev Age Author Log Message
(edit) @2343   9 years sam people: reorganise user directories to allow for private/ subdirectories.
(edit) @2300   9 years sam build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …
(edit) @2285   9 years sam build: add support for automake 1.13.
(edit) @2276   9 years sam build: revert the weak symbol work; it confuses Visual Studio too much.
(edit) @2273   9 years sam build: use our own main() wrapper in addition to SDL's, and only in …
(edit) @2263   9 years sam build: check for getcwd() and _getcwd() and configure time.
(edit) @2262   9 years sam sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
(edit) @2237   9 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2175   9 years jylam * Doxygen: add src/lol/ subdirectories
(edit) @2174   9 years jylam * Doxygen: generate collaboration diagrams if dot is available
(edit) @2167   9 years jylam * Doxygen doc / manpages
(edit) @2163   9 years jylam * added people/jylam
(edit) @2090   9 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2085   9 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   9 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2071   9 years sam vimlol: some code for a Vim plugin; see …
(edit) @2036   9 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @1995   9 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1984   9 years sam build: safety measure in configure.ac to error out if a Lol Engine m4 …
(edit) @1982   9 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   9 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1980   9 years sam build: add a Makefile for jnat's test project.
(edit) @1959   9 years sam ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
(edit) @1939   9 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1938   9 years sam build: some build system fixes.
(edit) @1924   9 years sam build: refactor lolfx build rule into common.am.
(edit) @1778   9 years sam build: add a demo for Peeweek.
(edit) @1744   9 years sam build: reorganise person stuff inside a people/ directory.
(edit) @1713   9 years sam build: add skeleton for JNat's demo.
(edit) @1691   9 years sam build: tweak everything to allow building with SDL on the Raspberry Pi.
(edit) @1684   9 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1678   9 years sam build: fix broken Glew detection on OS X.
(edit) @1677   9 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1670   9 years sam build: search for the Raspberry Pi GLES libraries during configure.
(edit) @1653   9 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1643   9 years sam neercs: disable neercs build on Windows for now.
(edit) @1642   9 years sam neercs: import files from the (unfinished) old neercs code.
(edit) @1563   9 years sam build: do like BulletPhysics and make the PS3 code always visible.
(edit) @1559   9 years sam build: fix broken LolFx compilation; square brackets need to be …
(edit) @1540   9 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1533   9 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1530   9 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   9 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1505   9 years sam build: add more configure checks, mostly for neercs.
(edit) @1485   9 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1449   10 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1438   10 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1436   10 years sam build: if FlexLexer.h isn't found in the build environment, use the …
(edit) @1388   10 years sam build: more sane build options.
(edit) @1288   10 years sam ps3: disable -Wsign-compare on the PS3, because it's really too …
(edit) @1235   10 years sam orbital: add a skeleton project for Orbital.
(edit) @1212   10 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1173   10 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1168   10 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1156   10 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1129   10 years sam lolremez: release LolRemez 0.2.
(edit) @1119   10 years sam math: make everything clean for a LolRemez release.
(edit) @1112   10 years gary build: minor reorganisation of the sandbox code.
(edit) @1109   10 years sam build: for now, assume anything with <pthread.h> uses the pthread API.
(edit) @1093   10 years sam core: add a mediocre threading system as the base for the real thing.
(edit) @1084   10 years sam nacl: the Mandelbrot zoomer is starting to work on NaCl.
(edit) @1082   10 years sam core: port all code to NativeClient. Nothing runs for now, but it builds.
(edit) @1043   10 years sam test: start writing tutorials and other shit.
(edit) @1036   10 years sam build: allow to build without the PS3-specific files.
(edit) @984   10 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @981   10 years sam image: add a GDI+ loader.
(edit) @960   10 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @954   10 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @950   10 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @949   10 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @943   10 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @938   10 years sam build: add LolUnit to the build rules.
(edit) @935   10 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @912   10 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @884   10 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @848   10 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @844   10 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   10 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @802   10 years sam build: fix a mistake causing glew32.lib to be used on Linux.
(edit) @801   10 years sam build: make libglew detection work on MinGW.
(edit) @797   10 years sam build: make build-mingw properly use the contrib libglew.
(edit) @796   10 years sam gl: use Glew if available.
(edit) @795   10 years sam build: fix an error causing -lopengl32 to be used on Linux; use …
(edit) @793   10 years sam build: detect libopengl32 on mingw systems.
(edit) @785   10 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @782   10 years sam build: check for glBegin, which we won't end up using anyway.
(edit) @745   11 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @711   11 years sam build: look for libpng, even though we don't use it yet.
(edit) @700   11 years sam Replace #-style comments with dnl-style ones.
(edit) @694   11 years sam Fix a typo in the optimisation flags.
(edit) @693   11 years sam Reduce optimisation strength in debug mode.
(edit) @682   11 years sam Add preliminary support for EGL applications.
(edit) @680   11 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @674   11 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
(edit) @673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
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