source: trunk/configure.ac

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Diff Rev Age Author Log Message
(edit) @984   12 years sam test: add a 10-line example program that computes Pi to the 150th digit.
(edit) @981   12 years sam image: add a GDI+ loader.
(edit) @960   12 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @954   12 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @950   12 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @949   12 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @943   12 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @938   12 years sam build: add LolUnit to the build rules.
(edit) @935   12 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @912   12 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @884   12 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @848   12 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @844   12 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   12 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @802   12 years sam build: fix a mistake causing glew32.lib to be used on Linux.
(edit) @801   12 years sam build: make libglew detection work on MinGW.
(edit) @797   12 years sam build: make build-mingw properly use the contrib libglew.
(edit) @796   12 years sam gl: use Glew if available.
(edit) @795   12 years sam build: fix an error causing -lopengl32 to be used on Linux; use …
(edit) @793   12 years sam build: detect libopengl32 on mingw systems.
(edit) @785   12 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @782   12 years sam build: check for glBegin, which we won't end up using anyway.
(edit) @745   12 years sam video: enforce shader-enabled GL implementations, getting rid of a lot …
(edit) @711   12 years sam build: look for libpng, even though we don't use it yet.
(edit) @700   12 years sam Replace #-style comments with dnl-style ones.
(edit) @694   12 years sam Fix a typo in the optimisation flags.
(edit) @693   12 years sam Reduce optimisation strength in debug mode.
(edit) @682   12 years sam Add preliminary support for EGL applications.
(edit) @680   12 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @674   12 years sam The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
(edit) @673   12 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @658   12 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @644   12 years sam Disable -O2 when in debug mode, and disable -g when in release mode.
(edit) @642   12 years sam Add an optional cppunit dependency for unit tests.
(edit) @638   12 years sam Only link with -lGL if present on the system. Fixes the MinGW build.
(edit) @632   12 years sam Properly detect SDL libraries when sdl-config and pkg-config are here …
(edit) @629   12 years sam Clean up configure.ac from useless variables.
(edit) @628   12 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @623   12 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @421   12 years sam Define _DEBUG when configure is called with --enable-debug.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   12 years sam Split test-map into deus-hax and monsterz.
(edit) @178   13 years sam Proper detection of libcaca and libpipi.
(edit) @115   13 years sam Fix the extra data in the autotools-created tarballs.
(edit) @97   13 years sam Add a few more autotools rules.
(add) @92   13 years sam Convert everything to the autotools. Managing source dependencies will …
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