source: trunk/deushax/deushax.cpp

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Diff Rev Age Author Log Message
(edit) @1229   10 years sam build: minor Windows compilation fixes.
(edit) @1040   10 years sam core: write a generic application class.
(edit) @961   10 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @865   10 years sam core: move platform-specific code to specific directories.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @785   10 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @696   11 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @686   11 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @680   11 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @622   11 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   11 years sam Store the requested FPS in the Ticker class.
(edit) @616   11 years sam The client application no longer needs to call Video::Clea().
(edit) @615   11 years sam Allow to specify FPS in the DebugRecord object.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(copy) @220   11 years sam Split test-map into deus-hax and monsterz.
copied from trunk/src/test-map.cpp:
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
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