# # ChangeLog for trunk/deushax/mapviewer.cpp # # Generated by Trac 1.2.2 # Jun 1, 2023, 10:11:25 PM Wed, 26 Jan 2011 00:33:36 GMT sam [289] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/game.h (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/deushax/mapviewer.h (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/monsterz/game.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/src/layer.cpp (modified) * trunk/src/layer.h (modified) * trunk/src/map.cpp (modified) * trunk/src/map.h (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/ticker.cpp (modified) Change the way the Scene object works. Sat, 22 Jan 2011 17:02:25 GMT sam [259] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/board.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/monsterz/mash.cpp (modified) * trunk/monsterz/mash.h (modified) * trunk/monsterz/piece.cpp (modified) * trunk/src/debugfps.cpp (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/dict.cpp (modified) * trunk/src/font.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/sample.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/timer.cpp (modified) * trunk/src/world.cpp (modified) Slightly change the ...Data initialisation in classes. Tue, 18 Jan 2011 01:04:03 GMT sam [222] * trunk/deushax/debugsprite.cpp (modified) * trunk/deushax/game.cpp (modified) * trunk/deushax/mapviewer.cpp (modified) * trunk/monsterz/debugboard.cpp (modified) * trunk/monsterz/game.cpp (modified) * trunk/src/map.cpp (modified) * trunk/src/scene.cpp (modified) * trunk/src/scene.h (modified) * trunk/src/tiler.cpp (modified) * trunk/src/tiler.h (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) Add support for rotated views and stretched tiles. Mon, 17 Jan 2011 20:25:16 GMT sam [220] * trunk/.gitignore (modified) * trunk/Makefile.am (modified) * trunk/configure.ac (modified) * trunk/deushax (added) * trunk/deushax/Makefile.am (added) * trunk/deushax/deushax.cpp (copied) * trunk/deushax/gtk (added) * trunk/deushax/gtk/editor.cpp (moved) * trunk/deushax/gtk/editor.xml (moved) * trunk/deushax/gtk/glmapview.cpp (moved) * trunk/deushax/gtk/glmapview.h (moved) * trunk/deushax/mapviewer.cpp (moved) * trunk/deushax/mapviewer.h (moved) * trunk/monsterz/Makefile.am (added) * trunk/monsterz/monsterz.cpp (moved) * trunk/src/Makefile.am (modified) * trunk/src/core.h (modified) Split test-map into deus-hax and monsterz. Sun, 12 Sep 2010 23:24:54 GMT sam [210] * trunk/src/debugfps.cpp (modified) * trunk/src/debugfps.h (modified) * trunk/src/debugrecord.cpp (modified) * trunk/src/debugrecord.h (modified) * trunk/src/debugsphere.cpp (modified) * trunk/src/debugsphere.h (modified) * trunk/src/debugsprite.cpp (modified) * trunk/src/debugsprite.h (modified) * trunk/src/debugstats.cpp (modified) * trunk/src/debugstats.h (modified) * trunk/src/entity.cpp (modified) * trunk/src/entity.h (modified) * trunk/src/font.cpp (modified) * trunk/src/font.h (modified) * trunk/src/game.cpp (modified) * trunk/src/game.h (modified) * trunk/src/mapviewer.cpp (modified) * trunk/src/mapviewer.h (modified) * trunk/src/sdlinput.cpp (modified) * trunk/src/sdlinput.h (modified) * trunk/src/ticker.cpp (modified) * trunk/src/tileset.cpp (modified) * trunk/src/tileset.h (modified) * trunk/src/world.cpp (modified) * trunk/src/world.h (modified) Allow for different priorities in game and draw tick levels.