source: trunk/deushax

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Diff Rev Age Author Log Message
(edit) @617   12 years sam Store the requested FPS in the Ticker class.
(edit) @616   12 years sam The client application no longer needs to call Video::Clea().
(edit) @615   12 years sam Allow to specify FPS in the DebugRecord object.
(edit) @327   12 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @297   12 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   12 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   12 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   12 years sam Change the way the Scene object works.
(edit) @259   12 years sam Slightly change the ...Data initialisation in classes.
(edit) @228   12 years sam Compilation fix.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @222   12 years sam Add support for rotated views and stretched tiles.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   12 years sam Split test-map into deus-hax and monsterz.
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