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@961
|
12 years |
sam |
build: fix a shitload of build errors introduced by the Image …
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|
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@959
|
12 years |
sam |
build: add svn:ignore properties where needed.
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|
|
@958
|
12 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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|
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@878
|
12 years |
sam |
build: clean up .self files and allow to build the benchmark on the PS3.
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|
|
@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
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|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
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|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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|
|
@851
|
12 years |
sam |
android: fix Android NDK compilation.
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|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
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|
|
@826
|
12 years |
sam |
gtk: remove test code that I accidentally checked in.
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|
|
@825
|
12 years |
sam |
gtk: refactor the GTK mess once again.
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|
|
@824
|
12 years |
sam |
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
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|
|
@811
|
12 years |
sam |
editor: update th GTK+ XML file with a newer version of Glade.
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|
|
@792
|
12 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
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|
|
@790
|
12 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@785
|
12 years |
sam |
deushax: move everything DeusHax-related to its own subdirectory.
|
|
|
@755
|
12 years |
sam |
video: get rid of Video::GetWidth() and Video::GetHeight().
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|
|
@735
|
12 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@686
|
12 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@664
|
12 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
|
|
@635
|
12 years |
sam |
Now that liblol.a is no longer in target_LDADD due to libtool argument …
|
|
|
@633
|
12 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@631
|
12 years |
sam |
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
|
|
|
@628
|
12 years |
sam |
Try to autodetect GtkGL development libs, and don't build the Deus Hax …
|
|
|
@623
|
12 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@622
|
12 years |
sam |
Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
|
|
|
@617
|
12 years |
sam |
Store the requested FPS in the Ticker class.
|
|
|
@616
|
12 years |
sam |
The client application no longer needs to call Video::Clea().
|
|
|
@615
|
12 years |
sam |
Allow to specify FPS in the DebugRecord object.
|
|
|
@327
|
12 years |
sam |
Add all the bells and whistles needed for GTK+ compilation on Win32.
|
|
|
@297
|
12 years |
sam |
Use monster eyes as particles for the exploding effect.
|
|
|
@295
|
12 years |
sam |
Fix a few warnings here and there, and try to use the vector classes.
|
|
|
@294
|
12 years |
sam |
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
|
|
@289
|
12 years |
sam |
Change the way the Scene object works.
|
|
|
@259
|
12 years |
sam |
Slightly change the ...Data initialisation in classes.
|
|
|
@228
|
12 years |
sam |
Compilation fix.
|
|
|
@227
|
12 years |
sam |
Spawn several pieces in Monsterz now that we can.
|
|
|
@222
|
12 years |
sam |
Add support for rotated views and stretched tiles.
|
|
|
@221
|
12 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
|
|
|
@220
|
12 years |
sam |
Split test-map into deus-hax and monsterz.
|