source: trunk/deushax

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Diff Rev Age Author Log Message
(edit) @961   12 years sam build: fix a shitload of build errors introduced by the Image …
(edit) @959   12 years sam build: add svn:ignore properties where needed.
(edit) @958   12 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @878   12 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @866   12 years sam core: more vec?i -> ?veci renames.
(edit) @865   12 years sam core: move platform-specific code to specific directories.
(edit) @863   12 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @851   12 years sam android: fix Android NDK compilation.
(edit) @840   12 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @826   12 years sam gtk: remove test code that I accidentally checked in.
(edit) @825   12 years sam gtk: refactor the GTK mess once again.
(edit) @824   12 years sam gtk: refactor the GtkGlArea handling so that it can be destroyed even …
(edit) @811   12 years sam editor: update th GTK+ XML file with a newer version of Glade.
(edit) @792   12 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   12 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @785   12 years sam deushax: move everything DeusHax-related to its own subdirectory.
(edit) @755   12 years sam video: get rid of Video::GetWidth() and Video::GetHeight().
(edit) @735   12 years sam core: get rid of now useless <cstdio> includes.
(edit) @696   12 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @686   12 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @680   12 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @664   12 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @635   12 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @633   12 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @631   12 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @628   12 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @623   12 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   12 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @617   12 years sam Store the requested FPS in the Ticker class.
(edit) @616   12 years sam The client application no longer needs to call Video::Clea().
(edit) @615   12 years sam Allow to specify FPS in the DebugRecord object.
(edit) @327   12 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @297   12 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   12 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   12 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   12 years sam Change the way the Scene object works.
(edit) @259   12 years sam Slightly change the ...Data initialisation in classes.
(edit) @228   12 years sam Compilation fix.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @222   12 years sam Add support for rotated views and stretched tiles.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   12 years sam Split test-map into deus-hax and monsterz.
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