source: trunk/monsterz/

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Diff Rev Age Author Log Message
(edit) @1030   10 years sam monsterz: add a sprite with rocks in front of the title screen.
(edit) @878   10 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @851   10 years sam android: fix Android NDK compilation.
(edit) @840   10 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @754   11 years sam monsterz: start rearranging the title screen.
(edit) @740   11 years sam monsterz: create a Score class to display the score text and increment …
(edit) @635   11 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @631   11 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @623   11 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @424   11 years sam Add the eagle animation.
(edit) @383   11 years sam Add element tiles to the shipped graphics, crudely resized to 40x40.
(edit) @352   11 years sam Merge the Fusion class back into Board.
(edit) @340   11 years sam Add a Thumbs class to display the sidebar thumbnail icons.
(edit) @339   11 years sam Start working on a new gameplay, codenamed "Fusion".
(edit) @331   11 years sam Add an Interface class that displays the general interface.
(edit) @321   11 years sam Prepare the code architecture for the title screen animations.
(edit) @317   11 years sam New old-school bitmap font.
(edit) @315   11 years sam Get rid of game.cpp and game.h.
(edit) @300   11 years sam Move Monsterz artwork to a subdirectory.
(edit) @283   11 years sam Ship Monsterz PNG and WAV files.
(edit) @257   11 years sam Skeleton class for the Monster Mash.
(edit) @226   11 years sam New class for board pieces.
(edit) @223   11 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(add) @220   11 years sam Split test-map into deus-hax and monsterz.
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