source: trunk/monsterz/board.cpp

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Diff Rev Age Author Log Message
(edit) @324   10 years sam Add a text object to display current score.
(edit) @323   10 years sam Clamp tiles to the board, using a PNG alpha trick.
(edit) @320   10 years sam Display mashed monsterz statistics, up to 12 icons.
(edit) @314   10 years sam Board size and number of available pieces is now a parameter of the …
(edit) @313   10 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @311   10 years sam Add idle animations.
(edit) @308   10 years sam Give a new board when no more moves are possible.
(edit) @307   10 years sam Better move counting. We now ensure the initial board has valid moves.
(edit) @306   10 years sam Add a method to count the number of available moves for the current …
(edit) @304   10 years sam Add a FIXME for a known bug.
(edit) @303   10 years sam Heavily optimise the crappy initial board generation.
(edit) @302   10 years sam Fix typo in piece mutation code.
(edit) @299   10 years sam Test code for monsterz generation.
(edit) @297   11 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   11 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @292   11 years sam Minor particles tuning, before they're properly added.
(edit) @290   11 years sam Particle emitter test.
(edit) @289   11 years sam Change the way the Scene object works.
(edit) @287   11 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @284   11 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @279   11 years sam Play a few additional sounds (whip and pop).
(edit) @277   11 years sam Add the 8th monsterz, tuned by Luc.
(edit) @276   11 years sam Implement vertical blocking of falling pieces.
(edit) @275   11 years sam Minor comments and code reorg.
(edit) @274   11 years sam Implement above/below pieces.
(edit) @273   11 years sam Fix a bug affecting spawned pieces' initial positions.
(edit) @266   11 years sam Add the pop animation frame to disappearing monsterz.
(edit) @264   11 years sam Start implementing mash lifetime.
(edit) @263   11 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @261   11 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @260   11 years sam Quick initial random board.
(edit) @259   11 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   11 years sam Implement valid move checks and early piece disappearance.
(edit) @255   11 years sam New tiles from Luc, with a smaller mouse pointer.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @248   11 years sam Make swaps effective now, just for testing purposes.
(edit) @245   11 years sam Swapping animation works.
(edit) @243   11 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @238   11 years sam Pieces can now be grabbed around.
(edit) @234   11 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @231   11 years sam Properly delta-time blinks.
(edit) @230   11 years sam Monsters can now blink.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(edit) @226   11 years sam New class for board pieces.
(copy) @223   11 years sam Rename DebugBoard to Board. It's good enough now.
copied from trunk/monsterz/debugboard.cpp:
(edit) @222   11 years sam Add support for rotated views and stretched tiles.
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