source: trunk/monsterz/board.h

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Diff Rev Age Author Log Message
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @759   11 years sam monsterz: get rid of the Fusion mode, it sucked.
(edit) @746   11 years sam monsterz: perform move as soon as the grabbed piece is close to its …
(edit) @664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @423   11 years sam Add more GetName() implementations.
(edit) @352   11 years sam Merge the Fusion class back into Board.
(edit) @314   11 years sam Board size and number of available pieces is now a parameter of the …
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @308   11 years sam Give a new board when no more moves are possible.
(edit) @306   11 years sam Add a method to count the number of available moves for the current …
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @258   11 years sam Implement valid move checks and early piece disappearance.
(add) @223   11 years sam Rename DebugBoard to Board. It's good enough now.
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