source: trunk/monsterz/mash.h

Revision Log Mode:


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Diff Rev Age Author Log Message
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @297   10 years sam Use monster eyes as particles for the exploding effect.
(edit) @266   10 years sam Add the pop animation frame to disappearing monsterz.
(edit) @264   10 years sam Start implementing mash lifetime.
(edit) @262   10 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @259   10 years sam Slightly change the ...Data initialisation in classes.
(add) @257   10 years sam Skeleton class for the Monster Mash.
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