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source:
trunk
/
monsterz
/
monsterz.cpp
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Rev
Age
Author
Log Message
(edit)
@332
11 years
sam
Implement the title screen. Click on it to start a game.
(edit)
@331
11 years
sam
Add an Interface class that displays the general interface.
(edit)
@323
11 years
sam
Clamp tiles to the board, using a PNG alpha trick.
(edit)
@321
11 years
sam
Prepare the code architecture for the title screen animations.
(edit)
@315
11 years
sam
Get rid of game.cpp and game.h.
(edit)
@314
11 years
sam
Board size and number of available pieces is now a parameter of the …
(edit)
@253
11 years
sam
Add preliminary support for sound samples. Implement click.
(edit)
@234
11 years
sam
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit)
@227
11 years
sam
Spawn several pieces in Monsterz now that we can.
(edit)
@223
11 years
sam
Rename DebugBoard to Board. It's good enough now.
(edit)
@221
11 years
sam
Complete Lol Engine / Deus Hax / Monsterz split.
(copy)
@220
11 years
sam
Split test-map into deus-hax and monsterz.
copied from
trunk/src/test-map.cpp
:
(edit)
@218
11 years
sam
The Tile size can now be specified upon TileSet load. Add a sample …
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