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@958
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11 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
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@865
|
11 years |
sam |
core: move platform-specific code to specific directories.
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@863
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11 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
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@838
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11 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
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@758
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11 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
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@745
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11 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
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@696
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11 years |
sam |
Merge all debug entity includes in <loldebug.h>.
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@695
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11 years |
sam |
Use EglApp instead of SdlApp under GLES 2.
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@686
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11 years |
sam |
Put everything in the "lol" namespace. Better late than never.
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@684
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11 years |
sam |
If only GLES is available, create an EglApp instead of an SdlApp.
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@680
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11 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
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@622
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11 years |
sam |
Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
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@617
|
11 years |
sam |
Store the requested FPS in the Ticker class.
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@616
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11 years |
sam |
The client application no longer needs to call Video::Clea().
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@615
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11 years |
sam |
Allow to specify FPS in the DebugRecord object.
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@427
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11 years |
sam |
The most recent interface layout.
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@332
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11 years |
sam |
Implement the title screen. Click on it to start a game.
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@331
|
11 years |
sam |
Add an Interface class that displays the general interface.
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@323
|
11 years |
sam |
Clamp tiles to the board, using a PNG alpha trick.
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@321
|
11 years |
sam |
Prepare the code architecture for the title screen animations.
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@315
|
11 years |
sam |
Get rid of game.cpp and game.h.
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@314
|
11 years |
sam |
Board size and number of available pieces is now a parameter of
the …
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@253
|
11 years |
sam |
Add preliminary support for sound samples. Implement click.
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@234
|
11 years |
sam |
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
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@227
|
11 years |
sam |
Spawn several pieces in Monsterz now that we can.
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@223
|
11 years |
sam |
Rename DebugBoard to Board. It's good enough now.
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@221
|
11 years |
sam |
Complete Lol Engine / Deus Hax / Monsterz split.
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@220
|
11 years |
sam |
Split test-map into deus-hax and monsterz.
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copied from trunk/src/test-map.cpp:
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@218
|
11 years |
sam |
The Tile size can now be specified upon TileSet load. Add a sample …
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