source: trunk/monsterz/piece.cpp

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Diff Rev Age Author Log Message
(edit) @1198   9 years sam core: allow each blitted tile to be stretched differently.
(edit) @1184   9 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1135   10 years sam math: move most vector and matrix member functions to global functions.
(edit) @1046   10 years sam core: split vector operations into linear and non-linear so that we …
(edit) @958   10 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @866   10 years sam core: more vec?i -> ?veci renames.
(edit) @863   10 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @759   10 years sam monsterz: get rid of the Fusion mode, it sucked.
(edit) @758   10 years sam ps3: start a minimal PS3 port using PSGL, but not CG yet.
(edit) @750   10 years sam monsterz: do not display mouse pointer or grab handle on touch devices.
(edit) @737   10 years sam monsterz: some refactoring in the Piece and Board classes.
(edit) @686   10 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @419   10 years sam Name tilers, samples and pieces for easier debugging.
(edit) @384   10 years sam Make the Board class more generic by allowing non-48x48 tiles.
(edit) @354   10 years sam Remove Piece::Blink and implement it as a timer inside Piece.
(edit) @337   11 years sam Fix an off-by-one error in animation frame computations.
(edit) @316   11 years sam Desynchronise idle animation and use the latest tiles from Luc.
(edit) @313   11 years sam Rework tile handling. This possibly breaks deushax pretty rudely.
(edit) @311   11 years sam Add idle animations.
(edit) @303   11 years sam Heavily optimise the crappy initial board generation.
(edit) @297   11 years sam Use monster eyes as particles for the exploding effect.
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @289   11 years sam Change the way the Scene object works.
(edit) @287   11 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @285   11 years sam More animation frames during mashes.
(edit) @284   11 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @276   11 years sam Implement vertical blocking of falling pieces.
(edit) @274   11 years sam Implement above/below pieces.
(edit) @271   11 years sam Remove stupid interpolation refining.
(edit) @266   11 years sam Add the pop animation frame to disappearing monsterz.
(edit) @263   11 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @261   11 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @259   11 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   11 years sam Implement valid move checks and early piece disappearance.
(edit) @250   11 years sam Minor tuning to piece behaviour and Z-index.
(edit) @248   11 years sam Make swaps effective now, just for testing purposes.
(edit) @245   11 years sam Swapping animation works.
(edit) @243   11 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @241   11 years sam Delta-time the ungrab animation.
(edit) @238   11 years sam Pieces can now be grabbed around.
(edit) @230   11 years sam Monsters can now blink.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(add) @226   11 years sam New class for board pieces.
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