source: trunk/monsterz/piece.h

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Diff Rev Age Author Log Message
(edit) @664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @419   11 years sam Name tilers, samples and pieces for easier debugging.
(edit) @384   11 years sam Make the Board class more generic by allowing non-48x48 tiles.
(edit) @354   11 years sam Remove Piece::Blink and implement it as a timer inside Piece.
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @303   11 years sam Heavily optimise the crappy initial board generation.
(edit) @297   11 years sam Use monster eyes as particles for the exploding effect.
(edit) @294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @276   11 years sam Implement vertical blocking of falling pieces.
(edit) @274   11 years sam Implement above/below pieces.
(edit) @266   11 years sam Add the pop animation frame to disappearing monsterz.
(edit) @263   11 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @261   11 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @258   11 years sam Implement valid move checks and early piece disappearance.
(edit) @248   11 years sam Make swaps effective now, just for testing purposes.
(edit) @245   11 years sam Swapping animation works.
(edit) @243   11 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @238   11 years sam Pieces can now be grabbed around.
(edit) @230   11 years sam Monsters can now blink.
(edit) @227   11 years sam Spawn several pieces in Monsterz now that we can.
(add) @226   11 years sam New class for board pieces.
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