source: trunk/monsterz/thumbs.cpp

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Diff Rev Age Author Log Message
(edit) @1046   10 years sam core: split vector operations into linear and non-linear so that we …
(edit) @866   10 years sam core: more vec?i -> ?veci renames.
(edit) @792   10 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @790   10 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
(edit) @735   11 years sam core: get rid of now useless <cstdio> includes.
(edit) @686   11 years sam Put everything in the "lol" namespace. Better late than never.
(edit) @664   11 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @639   11 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @633   11 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @586   11 years sam Ensure 12 thumbnails fit in the interface.
(edit) @427   11 years sam The most recent interface layout.
(edit) @348   11 years sam Display spawn counts in Fusion mode, and generate random pieces …
(edit) @345   11 years sam Change the length of the thumbs list according to the game progress.
(add) @340   11 years sam Add a Thumbs class to display the sidebar thumbnail icons.
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