|
|
@1063
|
12 years |
sam |
core: implement Application::ShowPointer() so that applications can …
|
|
|
@1046
|
12 years |
sam |
core: split vector operations into linear and non-linear so that we …
|
|
|
@1040
|
12 years |
sam |
core: write a generic application class.
|
|
|
@1035
|
12 years |
sam |
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
|
|
@1032
|
12 years |
sam |
monsterz: fix title screen layout.
|
|
|
@1030
|
12 years |
sam |
monsterz: add a sprite with rocks in front of the title screen.
|
|
|
@962
|
12 years |
sam |
build: bring the iOS port up to date by synchronising new source file …
|
|
|
@961
|
12 years |
sam |
build: fix a shitload of build errors introduced by the Image …
|
|
|
@959
|
12 years |
sam |
build: add svn:ignore properties where needed.
|
|
|
@958
|
12 years |
sam |
osx: automake does not support .mm files yet, so rename ios-image.mm …
|
|
|
@943
|
12 years |
sam |
ios: fix iOS build by adding missing files to XCode project.
|
|
|
@939
|
12 years |
sam |
build: stop defining ANDROID_NDK and check for ANDROID instead.
…
|
|
|
@878
|
12 years |
sam |
build: clean up .self files and allow to build the benchmark on the PS3.
|
|
|
@866
|
12 years |
sam |
core: more vec?i -> ?veci renames.
|
|
|
@865
|
12 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@863
|
12 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@862
|
12 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
|
|
|
@860
|
12 years |
sam |
render: add a Gradient class that will be used for dithering later.
|
|
|
@856
|
12 years |
sam |
debug: fix iOS compilation of the debug quad code.
|
|
|
@855
|
12 years |
sam |
ios: update XCode project and fix a GL test compilation issue.
|
|
|
@851
|
12 years |
sam |
android: fix Android NDK compilation.
|
|
|
@840
|
12 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@839
|
12 years |
sam |
ps3: get rid of the useless and convoluted padutil dependency; the …
|
|
|
@838
|
12 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
|
|
|
@834
|
12 years |
sam |
android: target android-8 until <cstdlib> is properly fixed for …
|
|
|
@833
|
12 years |
sam |
ps3: load textures using the system's PNGDEC module.
|
|
|
@828
|
12 years |
sam |
ps3: if the implementation supports Cg but not GLSL (for instance on …
|
|
|
@816
|
12 years |
sam |
monsterz: minor code enhancement.
|
|
|
@796
|
12 years |
sam |
gl: use Glew if available.
|
|
|
@792
|
12 years |
sam |
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
|
|
|
@791
|
12 years |
sam |
monsterz: eagles and clouds now span across the whole width of the …
|
|
|
@790
|
12 years |
sam |
tileset: replace the Tiler ID system with real TileSet objects. The …
|
|
|
@786
|
12 years |
sam |
monsterz: minor gameplay tuning.
|
|
|
@767
|
12 years |
sam |
web: fix the Monsterz SVN repo location in Trac.
|
|
|
@762
|
12 years |
sam |
ps3: minor cleanup to the PS3 Makefile.
|
|
|
@759
|
12 years |
sam |
monsterz: get rid of the Fusion mode, it sucked.
|
|
|
@758
|
12 years |
sam |
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
|
|
@756
|
12 years |
sam |
monsterz: quiet a compilation warning.
|
|
|
@754
|
12 years |
sam |
monsterz: start rearranging the title screen.
|
|
|
@752
|
12 years |
sam |
monsterz: do not display the interface in the title screen.
|
|
|
@750
|
12 years |
sam |
monsterz: do not display mouse pointer or grab handle on touch devices.
|
|
|
@746
|
12 years |
sam |
monsterz: perform move as soon as the grabbed piece is close to its …
|
|
|
@745
|
12 years |
sam |
video: enforce shader-enabled GL implementations, getting rid of a lot …
|
|
|
@744
|
12 years |
sam |
android: use GLES2 instead of GLES.
|
|
|
@743
|
12 years |
sam |
monsterz: disable the fusion mode for now.
|
|
|
@740
|
12 years |
sam |
monsterz: create a Score class to display the score text and increment …
|
|
|
@739
|
12 years |
sam |
ios: clean up code.
|
|
|
@738
|
12 years |
sam |
build: remove duplicate source list in the Android makefiles.
|
|
|
@737
|
12 years |
sam |
monsterz: some refactoring in the Piece and Board classes.
|
|
|
@735
|
12 years |
sam |
core: get rid of now useless <cstdio> includes.
|
|
|
@734
|
12 years |
sam |
core: create a logger class to reduce printf usage.
|
|
|
@732
|
12 years |
sam |
Remove user-generated files.
|
|
|
@731
|
12 years |
sam |
ios: add cleaned up XCode project.
|
|
|
@722
|
12 years |
sam |
android: use assets instead of resources. They're almost the same.
|
|
|
@721
|
12 years |
sam |
android: run fullscreen by default.
|
|
|
@720
|
12 years |
sam |
android: add the whole Android project; will clean up later.
|
|
|
@696
|
12 years |
sam |
Merge all debug entity includes in <loldebug.h>.
|
|
|
@695
|
12 years |
sam |
Use EglApp instead of SdlApp under GLES 2.
|
|
|
@686
|
12 years |
sam |
Put everything in the "lol" namespace. Better late than never.
|
|
|
@684
|
12 years |
sam |
If only GLES is available, create an EglApp instead of an SdlApp.
|
|
|
@680
|
12 years |
sam |
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
|
|
|
@664
|
12 years |
sam |
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
|
|
@639
|
12 years |
sam |
Make font objects use the TileSet system and fix the text objects' Z …
|
|
|
@635
|
12 years |
sam |
Now that liblol.a is no longer in target_LDADD due to libtool argument …
|
|
|
@634
|
12 years |
sam |
Retitle some main nav buttons.
|
|
|
@633
|
12 years |
sam |
TileSets can now be initialised either using the tile size, or the …
|
|
|
@631
|
12 years |
sam |
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
|
|
|
@627
|
12 years |
luc |
Darkened the background color
|
|
|
@626
|
12 years |
luc |
Updated the Cat color
Updated the Squid colors
Cleaned up a bit the …
|
|
|
@623
|
12 years |
sam |
Stop using pkg-config in Makefiles and stop putting things in LDADD …
|
|
|
@622
|
12 years |
sam |
Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
|
|
|
@617
|
12 years |
sam |
Store the requested FPS in the Ticker class.
|
|
|
@616
|
12 years |
sam |
The client application no longer needs to call Video::Clea().
|
|
|
@615
|
12 years |
sam |
Allow to specify FPS in the DebugRecord object.
|
|
|
@612
|
12 years |
sam |
Win32 compilation fix.
|
|
|
@611
|
12 years |
carmie |
|
|
|
@610
|
12 years |
carmie |
|
|
|
@609
|
12 years |
carmie |
|
|
|
@608
|
12 years |
carmie |
|
|
|
@607
|
12 years |
carmie |
|
|
|
@606
|
12 years |
carmie |
|
|
|
@605
|
12 years |
carmie |
|
|
|
@604
|
12 years |
carmie |
|
|
|
@603
|
12 years |
carmie |
|
|
|
@602
|
12 years |
carmie |
|
|
|
@601
|
12 years |
carmie |
|
|
|
@600
|
12 years |
carmie |
|
|
|
@599
|
12 years |
carmie |
|
|
|
@598
|
12 years |
carmie |
|
|
|
@597
|
12 years |
carmie |
|
|
|
@596
|
12 years |
carmie |
|
|
|
@595
|
12 years |
carmie |
|
|
|
@594
|
12 years |
carmie |
|
|
|
@593
|
12 years |
carmie |
|
|
|
@592
|
12 years |
carmie |
|
|
|
@591
|
12 years |
carmie |
|
|
|
@590
|
12 years |
carmie |
|
|
|
@589
|
12 years |
carmie |
|
|
|
@588
|
12 years |
carmie |
|
|
|
@587
|
12 years |
carmie |
|
|
|