source: trunk/monsterz

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Diff Rev Age Author Log Message
(edit) @297   12 years sam Use monster eyes as particles for the exploding effect.
(edit) @295   12 years sam Fix a few warnings here and there, and try to use the vector classes.
(edit) @294   12 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
(edit) @293   12 years sam Add pseudorandom functions for floats.
(edit) @292   12 years sam Minor particles tuning, before they're properly added.
(edit) @290   12 years sam Particle emitter test.
(edit) @289   12 years sam Change the way the Scene object works.
(edit) @287   12 years sam Replace a few hardcoded time values with <monsterz.h> constants.
(edit) @286   12 years sam Fix a bug where falling pieces would remain stuck on screen when …
(edit) @285   12 years sam More animation frames during mashes.
(edit) @284   12 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
(edit) @283   12 years sam Ship Monsterz PNG and WAV files.
(edit) @279   12 years sam Play a few additional sounds (whip and pop).
(edit) @278   12 years sam Don't start the mash if the monster's X coordinate isn't right.
(edit) @277   12 years sam Add the 8th monsterz, tuned by Luc.
(edit) @276   12 years sam Implement vertical blocking of falling pieces.
(edit) @275   12 years sam Minor comments and code reorg.
(edit) @274   12 years sam Implement above/below pieces.
(edit) @273   12 years sam Fix a bug affecting spawned pieces' initial positions.
(edit) @271   12 years sam Remove stupid interpolation refining.
(edit) @269   12 years sam Convert NPOT textures in code.
(edit) @268   12 years sam Try a 1024x512 background instead of 640x480.
(edit) @266   12 years sam Add the pop animation frame to disappearing monsterz.
(edit) @265   12 years sam Fix piece position detection for mash updates.
(edit) @264   12 years sam Start implementing mash lifetime.
(edit) @263   12 years sam Spawn new pieces at the correct coordinates for a free fall.
(edit) @262   12 years sam Mashes can now keep track of Pieces. Unused yet.
(edit) @261   12 years sam Use a different speed when pieces are swapped and when they fall.
(edit) @260   12 years sam Quick initial random board.
(edit) @259   12 years sam Slightly change the ...Data initialisation in classes.
(edit) @258   12 years sam Implement valid move checks and early piece disappearance.
(edit) @257   12 years sam Skeleton class for the Monster Mash.
(edit) @255   12 years sam New tiles from Luc, with a smaller mouse pointer.
(edit) @253   12 years sam Add preliminary support for sound samples. Implement click.
(edit) @252   12 years sam Add old Monsterz samples.
(edit) @250   12 years sam Minor tuning to piece behaviour and Z-index.
(edit) @248   12 years sam Make swaps effective now, just for testing purposes.
(edit) @245   12 years sam Swapping animation works.
(edit) @243   12 years sam Allow to immediately grab an ungrabbed piece if it is close enough.
(edit) @241   12 years sam Delta-time the ungrab animation.
(edit) @238   12 years sam Pieces can now be grabbed around.
(edit) @234   12 years sam Add our custom mouse pointer. Switch framerate to 60 fps so that the …
(edit) @231   12 years sam Properly delta-time blinks.
(edit) @230   12 years sam Monsters can now blink.
(edit) @229   12 years sam WIP logo and tweaked tiles by Luc.
(edit) @227   12 years sam Spawn several pieces in Monsterz now that we can.
(edit) @226   12 years sam New class for board pieces.
(edit) @223   12 years sam Rename DebugBoard to Board. It's good enough now.
(edit) @222   12 years sam Add support for rotated views and stretched tiles.
(edit) @221   12 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   12 years sam Split test-map into deus-hax and monsterz.
(add) @217   12 years sam New cute Monsterz tiles by Luc ADR.
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