

@326

11 years 
sam 
Test entity alignment features. Also, start working on the mouse tracking.



@325

11 years 
sam 
Implement Text::SetInt().



@324

11 years 
sam 
Add a text object to display current score.



@323

11 years 
sam 
Clamp tiles to the board, using a PNG alpha trick.



@322

11 years 
sam 
Implement title screen animations.



@321

11 years 
sam 
Prepare the code architecture for the title screen animations.



@320

11 years 
sam 
Display mashed monsterz statistics, up to 12 icons.



@317

11 years 
sam 
New oldschool bitmap font.



@316

11 years 
sam 
Desynchronise idle animation and use the latest tiles from Luc.



@315

11 years 
sam 
Get rid of game.cpp and game.h.



@314

11 years 
sam 
Board size and number of available pieces is now a parameter of
the …



@313

11 years 
sam 
Rework tile handling. This possibly breaks deushax pretty rudely.



@312

11 years 
sam 
Create the WorldEntity class, for objects with world coordinates.



@311

11 years 
sam 
Add idle animations.



@310

11 years 
sam 
New idle animations by Luc.



@309

11 years 
sam 
New files by Luc.



@308

11 years 
sam 
Give a new board when no more moves are possible.



@307

11 years 
sam 
Better move counting. We now ensure the initial board has valid moves.



@306

11 years 
sam 
Add a method to count the number of available moves for the current …



@305

11 years 
sam 
Tune animation time.



@304

11 years 
sam 
Add a FIXME for a known bug.



@303

11 years 
sam 
Heavily optimise the crappy initial board generation.



@302

11 years 
sam 
Fix typo in piece mutation code.



@301

11 years 
sam 
Add all concept and prototypes so far.



@300

11 years 
sam 
Move Monsterz artwork to a subdirectory.



@299

11 years 
sam 
Test code for monsterz generation.



@297

11 years 
sam 
Use monster eyes as particles for the exploding effect.



@295

11 years 
sam 
Fix a few warnings here and there, and try to use the vector classes.



@294

11 years 
sam 
Rename Float3 to float3, Int3 to int3 etc. and add the 4member versions.



@293

11 years 
sam 
Add pseudorandom functions for floats.



@292

11 years 
sam 
Minor particles tuning, before they're properly added.



@290

11 years 
sam 
Particle emitter test.



@289

11 years 
sam 
Change the way the Scene object works.



@287

11 years 
sam 
Replace a few hardcoded time values with <monsterz.h> constants.



@286

11 years 
sam 
Fix a bug where falling pieces would remain stuck on screen when …



@285

11 years 
sam 
More animation frames during mashes.



@284

11 years 
sam 
New exploding sprites by Luc. Added to the data but not yet to the code.



@283

11 years 
sam 
Ship Monsterz PNG and WAV files.



@279

11 years 
sam 
Play a few additional sounds (whip and pop).



@278

11 years 
sam 
Don't start the mash if the monster's X coordinate isn't right.



@277

11 years 
sam 
Add the 8th monsterz, tuned by Luc.



@276

11 years 
sam 
Implement vertical blocking of falling pieces.



@275

11 years 
sam 
Minor comments and code reorg.



@274

11 years 
sam 
Implement above/below pieces.



@273

11 years 
sam 
Fix a bug affecting spawned pieces' initial positions.



@271

11 years 
sam 
Remove stupid interpolation refining.



@269

11 years 
sam 
Convert NPOT textures in code.



@268

11 years 
sam 
Try a 1024x512 background instead of 640x480.



@266

11 years 
sam 
Add the pop animation frame to disappearing monsterz.



@265

11 years 
sam 
Fix piece position detection for mash updates.



@264

11 years 
sam 
Start implementing mash lifetime.



@263

11 years 
sam 
Spawn new pieces at the correct coordinates for a free fall.



@262

11 years 
sam 
Mashes can now keep track of Pieces. Unused yet.



@261

11 years 
sam 
Use a different speed when pieces are swapped and when they fall.



@260

11 years 
sam 
Quick initial random board.



@259

11 years 
sam 
Slightly change the ...Data initialisation in classes.



@258

11 years 
sam 
Implement valid move checks and early piece disappearance.



@257

11 years 
sam 
Skeleton class for the Monster Mash.



@255

11 years 
sam 
New tiles from Luc, with a smaller mouse pointer.



@253

11 years 
sam 
Add preliminary support for sound samples. Implement click.



@252

11 years 
sam 
Add old Monsterz samples.



@250

11 years 
sam 
Minor tuning to piece behaviour and Zindex.



@248

11 years 
sam 
Make swaps effective now, just for testing purposes.



@245

11 years 
sam 
Swapping animation works.



@243

11 years 
sam 
Allow to immediately grab an ungrabbed piece if it is close enough.



@241

11 years 
sam 
Deltatime the ungrab animation.



@238

11 years 
sam 
Pieces can now be grabbed around.



@234

11 years 
sam 
Add our custom mouse pointer. Switch framerate to 60 fps so that the …



@231

11 years 
sam 
Properly deltatime blinks.



@230

11 years 
sam 
Monsters can now blink.



@229

11 years 
sam 
WIP logo and tweaked tiles by Luc.



@227

11 years 
sam 
Spawn several pieces in Monsterz now that we can.



@226

11 years 
sam 
New class for board pieces.



@223

11 years 
sam 
Rename DebugBoard to Board. It's good enough now.



@222

11 years 
sam 
Add support for rotated views and stretched tiles.



@221

11 years 
sam 
Complete Lol Engine / Deus Hax / Monsterz split.



@220

11 years 
sam 
Split testmap into deushax and monsterz.



@217

11 years 
sam 
New cute Monsterz tiles by Luc ADR.
