

@350

10 years 
sam 
Display next piece as a thumbnail.



@349

10 years 
sam 
Swap the 3rd and 4th monsterz.



@348

10 years 
sam 
Display spawn counts in Fusion mode, and generate random pieces …



@346

10 years 
sam 
Remove unused variable.



@345

10 years 
sam 
Change the length of the thumbs list according to the game progress.



@344

10 years 
sam 
Rough Fusion gameplay almost complete.



@343

10 years 
sam 
Fix a display bug in the Fusion mouse tracking.



@341

10 years 
sam 
Use the Thumbs class in the new Fusion board, too.



@340

10 years 
sam 
Add a Thumbs class to display the sidebar thumbnail icons.



@339

10 years 
sam 
Start working on a new gameplay, codenamed "Fusion".



@338

10 years 
sam 
Smile animations by Luc.



@337

10 years 
sam 
Fix an offbyone error in animation frame computations.



@336

10 years 
sam 
Repack title animations to save some space. Can be done even better.



@334

10 years 
sam 
More artwork by Luc. Updated logo size and position yet again.



@333

10 years 
sam 
Remove mini monsterz from the logo. We can paste them later.



@332

10 years 
sam 
Implement the title screen. Click on it to start a game.



@331

10 years 
sam 
Add an Interface class that displays the general interface.



@330

10 years 
sam 
First implementation of the mouse tracker.



@326

10 years 
sam 
Test entity alignment features. Also, start working on the mouse tracking.



@325

10 years 
sam 
Implement Text::SetInt().



@324

10 years 
sam 
Add a text object to display current score.



@323

10 years 
sam 
Clamp tiles to the board, using a PNG alpha trick.



@322

10 years 
sam 
Implement title screen animations.



@321

10 years 
sam 
Prepare the code architecture for the title screen animations.



@320

10 years 
sam 
Display mashed monsterz statistics, up to 12 icons.



@317

10 years 
sam 
New oldschool bitmap font.



@316

10 years 
sam 
Desynchronise idle animation and use the latest tiles from Luc.



@315

10 years 
sam 
Get rid of game.cpp and game.h.



@314

10 years 
sam 
Board size and number of available pieces is now a parameter of
the …



@313

10 years 
sam 
Rework tile handling. This possibly breaks deushax pretty rudely.



@312

10 years 
sam 
Create the WorldEntity class, for objects with world coordinates.



@311

10 years 
sam 
Add idle animations.



@310

10 years 
sam 
New idle animations by Luc.



@309

10 years 
sam 
New files by Luc.



@308

10 years 
sam 
Give a new board when no more moves are possible.



@307

10 years 
sam 
Better move counting. We now ensure the initial board has valid moves.



@306

10 years 
sam 
Add a method to count the number of available moves for the current …



@305

10 years 
sam 
Tune animation time.



@304

10 years 
sam 
Add a FIXME for a known bug.



@303

10 years 
sam 
Heavily optimise the crappy initial board generation.



@302

10 years 
sam 
Fix typo in piece mutation code.



@301

10 years 
sam 
Add all concept and prototypes so far.



@300

10 years 
sam 
Move Monsterz artwork to a subdirectory.



@299

10 years 
sam 
Test code for monsterz generation.



@297

10 years 
sam 
Use monster eyes as particles for the exploding effect.



@295

10 years 
sam 
Fix a few warnings here and there, and try to use the vector classes.



@294

10 years 
sam 
Rename Float3 to float3, Int3 to int3 etc. and add the 4member versions.



@293

10 years 
sam 
Add pseudorandom functions for floats.



@292

10 years 
sam 
Minor particles tuning, before they're properly added.



@290

10 years 
sam 
Particle emitter test.



@289

10 years 
sam 
Change the way the Scene object works.



@287

10 years 
sam 
Replace a few hardcoded time values with <monsterz.h> constants.



@286

10 years 
sam 
Fix a bug where falling pieces would remain stuck on screen when …



@285

10 years 
sam 
More animation frames during mashes.



@284

10 years 
sam 
New exploding sprites by Luc. Added to the data but not yet to the code.



@283

10 years 
sam 
Ship Monsterz PNG and WAV files.



@279

10 years 
sam 
Play a few additional sounds (whip and pop).



@278

10 years 
sam 
Don't start the mash if the monster's X coordinate isn't right.



@277

10 years 
sam 
Add the 8th monsterz, tuned by Luc.



@276

10 years 
sam 
Implement vertical blocking of falling pieces.



@275

10 years 
sam 
Minor comments and code reorg.



@274

10 years 
sam 
Implement above/below pieces.



@273

10 years 
sam 
Fix a bug affecting spawned pieces' initial positions.



@271

10 years 
sam 
Remove stupid interpolation refining.



@269

10 years 
sam 
Convert NPOT textures in code.



@268

10 years 
sam 
Try a 1024x512 background instead of 640x480.



@266

10 years 
sam 
Add the pop animation frame to disappearing monsterz.



@265

10 years 
sam 
Fix piece position detection for mash updates.



@264

10 years 
sam 
Start implementing mash lifetime.



@263

10 years 
sam 
Spawn new pieces at the correct coordinates for a free fall.



@262

10 years 
sam 
Mashes can now keep track of Pieces. Unused yet.



@261

10 years 
sam 
Use a different speed when pieces are swapped and when they fall.



@260

10 years 
sam 
Quick initial random board.



@259

10 years 
sam 
Slightly change the ...Data initialisation in classes.



@258

10 years 
sam 
Implement valid move checks and early piece disappearance.



@257

10 years 
sam 
Skeleton class for the Monster Mash.



@255

10 years 
sam 
New tiles from Luc, with a smaller mouse pointer.



@253

10 years 
sam 
Add preliminary support for sound samples. Implement click.



@252

10 years 
sam 
Add old Monsterz samples.



@250

10 years 
sam 
Minor tuning to piece behaviour and Zindex.



@248

10 years 
sam 
Make swaps effective now, just for testing purposes.



@245

10 years 
sam 
Swapping animation works.



@243

10 years 
sam 
Allow to immediately grab an ungrabbed piece if it is close enough.



@241

10 years 
sam 
Deltatime the ungrab animation.



@238

10 years 
sam 
Pieces can now be grabbed around.



@234

10 years 
sam 
Add our custom mouse pointer. Switch framerate to 60 fps so that the …



@231

10 years 
sam 
Properly deltatime blinks.



@230

10 years 
sam 
Monsters can now blink.



@229

10 years 
sam 
WIP logo and tweaked tiles by Luc.



@227

10 years 
sam 
Spawn several pieces in Monsterz now that we can.



@226

10 years 
sam 
New class for board pieces.



@223

10 years 
sam 
Rename DebugBoard to Board. It's good enough now.



@222

10 years 
sam 
Add support for rotated views and stretched tiles.



@221

10 years 
sam 
Complete Lol Engine / Deus Hax / Monsterz split.



@220

10 years 
sam 
Split testmap into deushax and monsterz.



@217

10 years 
sam 
New cute Monsterz tiles by Luc ADR.
