source: trunk/orbital

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Diff Rev Age Author Log Message
(edit) @1275   10 years sam orbital: port the current shader to HLSL (together with its bugs for now).
(edit) @1274   10 years sam orbital: implement simple triangle, simple quad, and disc in the mesh …
(edit) @1273   10 years sam orbital: implement a string command parser for meshes.
(edit) @1271   10 years sam orbital: fix the rotation of normal vectors in the mesh generator.
(edit) @1269   10 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1268   10 years sam orbital: implement chamfer boxes and stars in the mesh builder.
(edit) @1267   10 years sam orbital: implement the generic effect shader; doesn't seem to work as …
(edit) @1263   10 years sam orbital: fix syntax errors in the HLSL shader.
(edit) @1262   10 years sam orbital: the mesh builder now supports spheres.
(edit) @1260   10 years sam orbital: basic lighting in the mesh builder.
(edit) @1256   10 years sam orbital: split model matrix into modelview and projection so that we …
(edit) @1254   10 years sam orbital: use standard OpenGL winding order even when using Direct3D.
(edit) @1249   10 years sam orbital: the mesh builder is now almost operational! vertex colour …
(edit) @1245   10 years sam orbital: start implementing the mesh builder features found in the …
(add) @1235   10 years sam orbital: add a skeleton project for Orbital.
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