

@1519

9 years 
sam 
build: add lots of missing svn:ignore properties.



@1512

9 years 
sam 
build: fix the PS3 port by using our trig.h everywhere instead of …



@1510

9 years 
sam 
easymesh: move the Mesh builder into the engine core.



@1509

9 years 
sam 
orbital: start working on the generic chamfer solution.



@1507

9 years 
sam 
orbital: get rid of quads in the mesh builders, triangles FTW!



@1506

9 years 
sam 
orbital: add "ch" command to create chamfers.



@1504

9 years 
touky 
Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …



@1501

9 years 
touky 
Lolnament : Added Ignore Steps & influence blend method.



@1500

9 years 
touky 
Added ignore_step in Lolnament



@1496

9 years 
touky 
Added Damping & random in the Lolnament.



@1495

9 years 
sam 
orbital: allow 6 and 8component hex colour values.



@1494

9 years 
touky 
Added Rotation & scale to Lolnament.
Brutefixed all Orbital warnings.



@1492

9 years 
touky 
Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.



@1479

9 years 
sam 
build: simplify the .lolfx file compilation.



@1453

9 years 
sam 
build: remove \r from shader files before compilation.



@1451

9 years 
sam 
build: move major .vcxproj files to their respective project directories.



@1446

9 years 
sam 
orbital: small tweaks.



@1444

9 years 
sam 
orbital: start working on some kind of editor mode.



@1442

9 years 
sam 
orbital: some improvements to the mesh parser and error reporting.



@1441

9 years 
sam 
orbital: some tuning here and there.



@1437

10 years 
sam 
orbital: build the scanners and parsers with more recent flex/bison.



@1434

10 years 
sam 
orbital: enhance the language with [] contexts.



@1433

10 years 
sam 
orbital: use hexadecimal colour commands everywhere.



@1432

10 years 
sam 
orbital: fix a compilation error.



@1431

10 years 
sam 
orbital: add missing <stdint.h>.



@1430

10 years 
sam 
orbital: another bug in the hex colour parser; now also support …



@1429

10 years 
sam 
orbital: fix a bug in the hex color interpreter.



@1428

10 years 
sam 
orbital: allow hexadecimal colour values.



@1425

10 years 
sam 
orbital: make sure to include "config.h" in all compiled files.



@1424

10 years 
sam 
orbital: port the gun command compiler to our bison/flex system.



@1423

10 years 
sam 
orbital: fix copyright statements.



@1422

10 years 
sam 
orbital: fine tune the mesh compiler.



@1421

10 years 
sam 
build: get Orbital to build on Win32 again.



@1419

10 years 
sam 
orbital: a lot of scanner and parser refactoring to simplify the …



@1418

10 years 
sam 
orbital: other parser tweak attempts.



@1417

10 years 
sam 
orbital: undo the gun command parser changes.



@1416

10 years 
sam 
orbital: parser for the gun commands... fails to link because of flex.



@1415

10 years 
sam 
orbital: use a flex/bison scanner/parser for mesh descriptions.



@1414

10 years 
sam 
orbital: fix a bug in the star mesh builder code.



@1404

10 years 
sam 
orbital: fix uninitialised variables and allow to shoot with RCtrl.



@1403

10 years 
sam 
build: ensure .lolfx.cpp files get cleaned up.



@1398

10 years 
sam 
orbital: display lasers.



@1397

10 years 
sam 
orbital: tweak enemy colours and restore smaller screen.



@1396

10 years 
sam 
orbital: start working on the gun system.



@1393

10 years 
touky 
smallest update EVAR !



@1392

10 years 
sam 
misc: move more shaders to .lolfx files.



@1391

10 years 
sam 
orbital: fix offbyone error in snake destruction.



@1390

10 years 
sam 
orbital: destroyed nodes flash when hit! except they're not hit yet.



@1389

10 years 
sam 
gpu: define the _XBOX macro in our HLSL compilation.



@1387

10 years 
sam 
orbital: fix a typo in the HLSL shader.



@1386

10 years 
sam 
orbital: use the new LolFx shader declaration.



@1379

10 years 
touky 
Added Barycenter logic in camera && Snake position.



@1378

10 years 
touky 
Tweaked Player movement.
Camera follows player : mostly debug.



@1377

10 years 
touky 
Tweaked options movement.



@1376

10 years 
touky 
Small WorldEntity tweaks.



@1372

10 years 
sam 
orbital: better snake initialisation.



@1371

10 years 
sam 
orbital: minor tweaks.



@1370

10 years 
sam 
orbital: the snake is now destructible.



@1368

10 years 
sam 
orbital: more snakes, with tails!



@1367

10 years 
sam 
orbital: make the snake even more beautiful.



@1366

10 years 
sam 
orbital: new snake enemy.



@1365

10 years 
sam 
orbital: better starfield randomising.



@1364

10 years 
sam 
orbital: simplify starfield.



@1363

10 years 
sam 
orbital: add the two parallax starfields.



@1362

10 years 
sam 
orbital: use both thumb sticks to pilot ships.



@1360

10 years 
sam 
orbital: fix a few compilation warnings.



@1359

10 years 
sam 
orbital: compilation fix.



@1357

10 years 
sam 
orbital: clamp ship heading to full 45degree orientations.



@1356

10 years 
sam 
orbital: swap RGBA order in the shader on the X360.



@1354

10 years 
sam 
orbital: add second player, option drone meshes, and animate the drones.



@1353

10 years 
sam 
orbital: play with the camera.



@1351

10 years 
sam 
math: implement quaternion creation from true Euler angles (as opposed …



@1350

10 years 
sam 
core: add methods to set the camera's view matrix.



@1349

10 years 
sam 
math: support all TaitBryan angle combinations in quaternions.



@1348

10 years 
sam 
orbital: move ship with arrows.



@1347

10 years 
sam 
orbital: more randomness in tanks.



@1344

10 years 
sam 
orbital: create a Player class with joystick support.



@1340

10 years 
sam 
orbital: tanks! tanks everywhere! OK, time to stop playing around.



@1339

10 years 
sam 
orbital: fix shader compilation.



@1338

10 years 
sam 
orbital: rewrite the shader once again.



@1336

10 years 
sam 
orbital: play with the tanks.



@1335

10 years 
sam 
core: make WorldEntity rotation a quaternion.



@1334

10 years 
touky 
Camera Roll is now bind on Page Up/Down, for nonwindowsian compliance ;)



@1333

10 years 
sam 
orbital: put the tanks in a separate class.



@1332

10 years 
sam 
orbital: do not let the world objects know anything about the …



@1330

10 years 
sam 
orbital: get rid of the normal matrix; we can compute it on the fly later.



@1327

10 years 
touky 
Added CommandParser parent class to Mesh to prepare other Parser …



@1326

10 years 
sam 
core: rename Array::Append() to Array::Push() for brevity and …



@1322

10 years 
sam 
math: fix a bug in mat3::fromeuler().



@1314

10 years 
sam 
math: add quat::fromeuler static constructor for quaternions.



@1312

10 years 
sam 
orbital: use newly available vector operations for angular velocity.



@1310

10 years 
sam 
core: tick methods now use seconds, like any sane system.



@1308

10 years 
touky 
Added GetButtonState() in Input class.
Added Escape button in to quit …



@1307

10 years 
sam 
core: move the Camera class from Orbital to the engine core.



@1304

10 years 
sam 
orbital: add more comments to the various meshes we have.



@1302

10 years 
sam 
orbital: make better use of the camera.



@1301

10 years 
sam 
orbital: create a Camera class where we will hide the complexity.



@1299

10 years 
sam 
orbital: fix PS3 compilation.



@1298

10 years 
sam 
orbital: fix triangle winding order for some primitives that did not …



@1296

10 years 
sam 
orbital: some more mesh tests.


