source: trunk/orbital

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Diff Rev Age Author Log Message
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1510   9 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1509   9 years sam orbital: start working on the generic chamfer solution.
(edit) @1507   9 years sam orbital: get rid of quads in the mesh builders, triangles FTW!
(edit) @1506   9 years sam orbital: add "ch" command to create chamfers.
(edit) @1504   9 years touky Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
(edit) @1501   9 years touky Lolnament : Added Ignore Steps & influence blend method.
(edit) @1500   9 years touky Added ignore_step in Lolnament
(edit) @1496   9 years touky Added Damping & random in the Lolnament.
(edit) @1495   9 years sam orbital: allow 6- and 8-component hex colour values.
(edit) @1494   9 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1492   9 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1479   9 years sam build: simplify the .lolfx file compilation.
(edit) @1453   9 years sam build: remove \r from shader files before compilation.
(edit) @1451   9 years sam build: move major .vcxproj files to their respective project directories.
(edit) @1446   9 years sam orbital: small tweaks.
(edit) @1444   9 years sam orbital: start working on some kind of editor mode.
(edit) @1442   9 years sam orbital: some improvements to the mesh parser and error reporting.
(edit) @1441   9 years sam orbital: some tuning here and there.
(edit) @1437   10 years sam orbital: build the scanners and parsers with more recent flex/bison.
(edit) @1434   10 years sam orbital: enhance the language with [] contexts.
(edit) @1433   10 years sam orbital: use hexadecimal colour commands everywhere.
(edit) @1432   10 years sam orbital: fix a compilation error.
(edit) @1431   10 years sam orbital: add missing <stdint.h>.
(edit) @1430   10 years sam orbital: another bug in the hex colour parser; now also support …
(edit) @1429   10 years sam orbital: fix a bug in the hex color interpreter.
(edit) @1428   10 years sam orbital: allow hexadecimal colour values.
(edit) @1425   10 years sam orbital: make sure to include "config.h" in all compiled files.
(edit) @1424   10 years sam orbital: port the gun command compiler to our bison/flex system.
(edit) @1423   10 years sam orbital: fix copyright statements.
(edit) @1422   10 years sam orbital: fine tune the mesh compiler.
(edit) @1421   10 years sam build: get Orbital to build on Win32 again.
(edit) @1419   10 years sam orbital: a lot of scanner and parser refactoring to simplify the …
(edit) @1418   10 years sam orbital: other parser tweak attempts.
(edit) @1417   10 years sam orbital: undo the gun command parser changes.
(edit) @1416   10 years sam orbital: parser for the gun commands... fails to link because of flex.
(edit) @1415   10 years sam orbital: use a flex/bison scanner/parser for mesh descriptions.
(edit) @1414   10 years sam orbital: fix a bug in the star mesh builder code.
(edit) @1404   10 years sam orbital: fix uninitialised variables and allow to shoot with RCtrl.
(edit) @1403   10 years sam build: ensure .lolfx.cpp files get cleaned up.
(edit) @1398   10 years sam orbital: display lasers.
(edit) @1397   10 years sam orbital: tweak enemy colours and restore smaller screen.
(edit) @1396   10 years sam orbital: start working on the gun system.
(edit) @1393   10 years touky smallest update EVAR !
(edit) @1392   10 years sam misc: move more shaders to .lolfx files.
(edit) @1391   10 years sam orbital: fix off-by-one error in snake destruction.
(edit) @1390   10 years sam orbital: destroyed nodes flash when hit! except they're not hit yet.
(edit) @1389   10 years sam gpu: define the _XBOX macro in our HLSL compilation.
(edit) @1387   10 years sam orbital: fix a typo in the HLSL shader.
(edit) @1386   10 years sam orbital: use the new LolFx shader declaration.
(edit) @1379   10 years touky Added Barycenter logic in camera && Snake position.
(edit) @1378   10 years touky Tweaked Player movement. Camera follows player : mostly debug.
(edit) @1377   10 years touky Tweaked options movement.
(edit) @1376   10 years touky Small WorldEntity tweaks.
(edit) @1372   10 years sam orbital: better snake initialisation.
(edit) @1371   10 years sam orbital: minor tweaks.
(edit) @1370   10 years sam orbital: the snake is now destructible.
(edit) @1368   10 years sam orbital: more snakes, with tails!
(edit) @1367   10 years sam orbital: make the snake even more beautiful.
(edit) @1366   10 years sam orbital: new snake enemy.
(edit) @1365   10 years sam orbital: better starfield randomising.
(edit) @1364   10 years sam orbital: simplify starfield.
(edit) @1363   10 years sam orbital: add the two parallax starfields.
(edit) @1362   10 years sam orbital: use both thumb sticks to pilot ships.
(edit) @1360   10 years sam orbital: fix a few compilation warnings.
(edit) @1359   10 years sam orbital: compilation fix.
(edit) @1357   10 years sam orbital: clamp ship heading to full 45-degree orientations.
(edit) @1356   10 years sam orbital: swap RGBA order in the shader on the X360.
(edit) @1354   10 years sam orbital: add second player, option drone meshes, and animate the drones.
(edit) @1353   10 years sam orbital: play with the camera.
(edit) @1351   10 years sam math: implement quaternion creation from true Euler angles (as opposed …
(edit) @1350   10 years sam core: add methods to set the camera's view matrix.
(edit) @1349   10 years sam math: support all Tait-Bryan angle combinations in quaternions.
(edit) @1348   10 years sam orbital: move ship with arrows.
(edit) @1347   10 years sam orbital: more randomness in tanks.
(edit) @1344   10 years sam orbital: create a Player class with joystick support.
(edit) @1340   10 years sam orbital: tanks! tanks everywhere! OK, time to stop playing around.
(edit) @1339   10 years sam orbital: fix shader compilation.
(edit) @1338   10 years sam orbital: rewrite the shader once again.
(edit) @1336   10 years sam orbital: play with the tanks.
(edit) @1335   10 years sam core: make WorldEntity rotation a quaternion.
(edit) @1334   10 years touky Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)
(edit) @1333   10 years sam orbital: put the tanks in a separate class.
(edit) @1332   10 years sam orbital: do not let the world objects know anything about the …
(edit) @1330   10 years sam orbital: get rid of the normal matrix; we can compute it on the fly later.
(edit) @1327   10 years touky Added CommandParser parent class to Mesh to prepare other Parser …
(edit) @1326   10 years sam core: rename Array::Append() to Array::Push() for brevity and …
(edit) @1322   10 years sam math: fix a bug in mat3::fromeuler().
(edit) @1314   10 years sam math: add quat::fromeuler static constructor for quaternions.
(edit) @1312   10 years sam orbital: use newly available vector operations for angular velocity.
(edit) @1310   10 years sam core: tick methods now use seconds, like any sane system.
(edit) @1308   10 years touky Added GetButtonState() in Input class. Added Escape button in to quit …
(edit) @1307   10 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1304   10 years sam orbital: add more comments to the various meshes we have.
(edit) @1302   10 years sam orbital: make better use of the camera.
(edit) @1301   10 years sam orbital: create a Camera class where we will hide the complexity.
(edit) @1299   10 years sam orbital: fix PS3 compilation.
(edit) @1298   10 years sam orbital: fix triangle winding order for some primitives that did not …
(edit) @1296   10 years sam orbital: some more mesh tests.
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