source: trunk/src/

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Diff Rev Age Author Log Message
(edit) @680   11 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   11 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   11 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   11 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @648   11 years sam Add matrix determinant and inverse methods.
(edit) @631   11 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @623   11 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @288   11 years sam Skeleton for the particle emitter class.
(edit) @282   11 years sam Add a Text object for OSD and possibly other effects.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   11 years sam Skeleton for sample entity and sampler manager classes.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   11 years sam Split test-map into deus-hax and monsterz.
(edit) @218   11 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @208   12 years sam Add a debugging sphere object to test transparency.
(edit) @203   12 years sam Add a stats logger entity.
(edit) @183   12 years sam Start creating the World class.
(edit) @178   12 years sam Proper detection of libcaca and libpipi.
(edit) @162   12 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @155   12 years sam New MapViewer class and some GTK+ refactoring.
(edit) @153   12 years sam Factor Forge and Tiler using the new Dict class.
(edit) @150   12 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @147   12 years sam Rename "asset" to "entity". It's way cooler.
(edit) @144   12 years sam Implement video recording using libpipi.
(edit) @132   12 years sam Add a debug sprite to the scene.
(edit) @122   12 years sam Implement the profiling system.
(edit) @116   12 years sam Implement a better timing mechanism for fixed framerate. Accuracy is …
(edit) @114   12 years sam Switch editor building scheme to GtkBuilder.
(edit) @111   12 years sam The frame counter is now an asset object.
(edit) @109   12 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   12 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @105   12 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @103   12 years sam Reimplement the SDL input as a ticked asset object.
(edit) @100   12 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   12 years sam Move all GTK stuff to a subdirectory.
(edit) @94   12 years sam Implement a clean class for various assets that can be ticked both in …
(add) @92   12 years sam Convert everything to the autotools. Managing source dependencies will …
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