source: trunk/src/core.h

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Copied or renamed
Diff Rev Age Author Log Message
(edit) @2187   9 years sam image: a few colour conversion routines.
(edit) @2184   9 years sam build: rename “core” directory to “base” because the former is used …
(edit) @2183   9 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2106   9 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   9 years sam core: implement hashing functions for half, float and double.
(edit) @2097   9 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2086   9 years sam core: new String class.
(edit) @2077   9 years sam mesh: start working on mesh and submesh stuff.
(edit) @2009   9 years sam input: add the Keyboard abstraction object type.
(edit) @1987   9 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1927   9 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1684   9 years sam build: switch the Android native build rules to autoconf; still a bit …
(edit) @1653   9 years sam build: add libSDLmain.a binaries for GUI MinGW builds; the provided …
(edit) @1649   9 years sam core: fix the Windows and OS X builds with SDL.
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1513   9 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   9 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1510   9 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1455   9 years sam gpu: first FrameBuffer GPU class.
(edit) @1435   9 years sam nacl: remove our old hack of #including the file containing main() …
(edit) @1342   9 years sam input: add core joystick support and bind the SDL input to that.
(edit) @1307   9 years sam core: move the Camera class from Orbital to the engine core.
(edit) @1247   9 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1243   9 years sam core: add a simple Array template class.
(edit) @1237   9 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   9 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1227   9 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1224   9 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1180   9 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1160   9 years sam math: move half.h into the public headers.
(edit) @1139   10 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1117   10 years sam math: move the Remez algorithm implementation to the core.
(edit) @1106   10 years sam core: try to merge Ticker and Emcee. Still not very good.
(edit) @1105   10 years sam core: start working on the Emcee class.
(edit) @1093   10 years sam core: add a mediocre threading system as the base for the real thing.
(edit) @1053   10 years sam gpu: start implementing a vertex buffer object.
(edit) @1040   10 years sam core: write a generic application class.
(edit) @965   10 years sam core: start working on a "real" class for arbitrarily sized floats.
(edit) @963   10 years sam build: fix PS3 and Android build; it was broken since the ImageData …
(edit) @940   10 years sam core: add our custom isnan() macro to the core headers.
(edit) @923   10 years sam core: define FP_USE on exotic architectures.
(edit) @915   10 years sam core: mediocre workaround for mingw32 who ignores our FP_USE macro.
(edit) @909   10 years sam core: implement the FP_USE() macro on x86, amd64 and powerpc.
(edit) @908   10 years sam core: avoid returning to memory when giving GCC floating point hints.
(edit) @905   10 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @899   10 years sam core: implement accelerated lol_sincos() and lol_tan().
(edit) @897   10 years sam core: implement accelerated cos().
(edit) @896   10 years sam core: add a code shortcut for sin() on platforms that have cheap branches.
(edit) @885   10 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @871   10 years sam core: implement new half / float operations and the associated tests.
(edit) @867   10 years sam core: start working on the "half" type.
(edit) @864   10 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @862   10 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @860   10 years sam render: add a Gradient class that will be used for dithering later.
(edit) @783   10 years sam build: put debug stuff and shader stuff in subdirectories.
(edit) @749   10 years sam ui: add a Platform class to query information about the current …
(edit) @748   10 years sam core: fix include guard naming scheme.
(edit) @734   10 years sam core: create a logger class to reduce printf usage.
(edit) @688   10 years sam Add the Image class for better abstraction.
(edit) @669   10 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @653   10 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @312   11 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   11 years sam Add pseudorandom functions for floats.
(edit) @288   11 years sam Skeleton for the particle emitter class.
(edit) @282   11 years sam Add a Text object for OSD and possibly other effects.
(edit) @253   11 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   11 years sam Skeleton for sample entity and sampler manager classes.
(edit) @221   11 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   11 years sam Split test-map into deus-hax and monsterz.
(edit) @183   11 years sam Start creating the World class.
(edit) @155   11 years sam New MapViewer class and some GTK+ refactoring.
(edit) @153   11 years sam Factor Forge and Tiler using the new Dict class.
(add) @150   11 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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